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WARRIOR’S DEFENSIVE STUNT PACKAGE. MEETING 2 BRING ‘N HEAT. Meeting 2 Break down. Stunt/Blitz philosophy Blitz Terminology D – Line Stunts Individual Position Stunts Combo Stunts Zone Pressures. Stunt / Blitz Philosophy. - PowerPoint PPT Presentation
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WARRIOR’S DEFENSIVE STUNT PACKAGE
MEETING 2BRING ‘N HEAT
Meeting 2 Break down
Stunt/Blitz philosophyBlitz TerminologyD – Line StuntsIndividual Position StuntsCombo StuntsZone Pressures
Stunt / Blitz PhilosophyI. Have the ability to bring any
individual from any position on the field
II. We use both run & pass blitzes ( most go with our DL stunts)
III. We can turn loose 1,2, and 3 players in addition to our front
IV. We will blitz and stunt to utilize our strengths and expose opponents weaknesses
Stunt/Blitz Terminology1. Each Gap has a designated name2. Each D – lineman has a designated
movement3. Each LB/DB stunt will use their
position names along with the gap name
Cloud Bear Arrow Ammo Bull
*Outside stunts will come with tite or split DL movement unless we are using secondary stunts to bring 2 players from outside.
Defensive Line Stunts
Gap Exchange Stunts: 1to 2 man stunt Used with backer/secondary stunt to bracket OL and
open gaps for the stunt
Slant / Angle Stunts: 1to 4 man stunt Players will start head up OL moving toward strength or
weakness of formation
Loop Stunts: 2 to 4 man stunt Drive man wants to drive his OL to open gap for loop
man
Gap Exchange Stunts
Gap Exchange cont
Gap Exchange cont
Slant/Angle Movements
Slant /Angle movements cont
Slant/Angle movements Cont
Slant/Angle movements cont
Slant/Angle movements cont
Loop Stunts
Loop Stunts Cont
Loop Stunts Cont
Loop Stunts Cont
Individual Position Stunts1. Linebackers
Mike Sam Will
2. Corners Storm: Corner on strong side Thunder: Corner on weak side
3. Safeties Monster: Designated stunting safety Free: Stunt going outside on weak side
4. Hot Coverage Can be used with our linebacker stunts to replace
run/pass responsibility Refer to first presentation Defensive coverage
section for an example
Linebacker Individual Stunts
M
•MIKE•A Gap: MIKE•B Gap: MIKE BEAR•C Gap: MIKE CLOUD•Wk A Gap: MIKE AMMO
S
•SAM•A Gap: SAM ARROW•B Gap: SAM BEAR•C Gap: SAM•D Gap: TITE SAM
W
•WILL•A Gap: WILL AMMO•B Gap: WILL•C Gap: SPLIT WILL•Str A Gap: WILL ARROW
Corner Individual Stunts
C
• D Gap: Storm/Tite Storm(DE rips across TE)• C Gap: Storm Cloud
C• C Gap: Thunder/Split Thunder (DE rips across OT/TE)• B Gap: Thunder Bull
Safety Individual Stunts
MO FS•Strong Side•A Gap: MONSTER ARROW•B Gap: MONSTER BEAR•C Gap: MONSTER CLOUD•D Gap: MONSTER/TITE MONSTER
•Weak Side •A Gap: FREE AMMO•B Gap: FREE BULL•C Gap: FREE/SPLIT FREE•If in Double Tight FREE/SPLIT FREE becomes a D gap Stunt
Designated Safety
1. “STUNT” & “STACK” Safety: Designate one safety to stunt and stack in our 8
man fronts(Monster) Keeps assignments simple Monster = outside strong D gap Free = outside weak C/D gap2. “SHAKE” Alignment: SHAKE strong: Designated safety aligns in a 12 or 9
tech on LOS strong side SHAKE weak: Designated safety aligns in a 6 or 9
tech on LOS weak side
Combo Stunts
1. Combo stunts include the dl, lb, and secondary2. LB/LB: Ex - Base nob mike will ammo = Base front,
nose to wk b gap, mike to his a gap, will to wk a gap3. LB/CB: Ex - Base tite tag storm mike bear = Base
Front, strong side end tite stunt, 3 tech tag a gap, strong corner d gap, mike to strong b gap
4. LB/Safety: Ex – Base nob monster axe will ammo = Base front, nose to wk b gap, monster strong a gap, will wk a gap
5. *You Try: BASE, TAG, MIKE BEAR ,SAM
*Base, 3tech to strong A gap, Mike to Strong B gap, Sam to strong C gap
WE 3 N SE
S M W
WC
MO FS
SC
LB/LBNob mike will ammo
WE 3 N SE
S M W
WC
MO FS
SC
LB/CornerTite storm tag mike bear
WE 3 N SE
S M W
WC
MO FS
SC
LB/SafetyNob monster axe will ammo
ZONE PRESSURES
A CONCEPT DESIGNED TO PUT PRESSURE ON THE OPPONENTS PASSING GAME THAT INVOLVES RUSHING, STUNTING, BLITZING 4, 5 OR 6 DEFENDERS WHILE STILL MAINTAINING ZONE COVERAGE PRINCIPLES WITH THE REAMINING DEFENDERS. IT ENABLES US TO “GET AFTER OPPOSING QUARTBACKS” WITH VARIOUS PRESSURES WITHOUT THE RISK AND POTENTIAL PROBLEMS THAT PURE MAN COVERAGE CAN CREATE!
ADVANTEGES OF ZONE PRESSURE
1. Element of surprise – Offensive line does not know who is coming or going
2. Safe Pressure – Eliminate Match up problems by not being in man coverage
3. Good vs. Rub/Pick routes4. If QB scrambles, man coverage does not
pose a problem5. Great on 3rd and 10+ yardage situations6. Aggressive mentally7. Big play potential – sacks, turnovers8. This zone pressure scheme will be used with
and without dropping DL in coverage and using HOT coverages to replace stunting LB’s
ZONE PRESSURE TERMINOLOGY1. Cop out: Technique used to engage and occupy OL by DL and
then dropping into zone coverage during stunt2. Zone weak / Zone Strong: Term used in play calling to drop strong or weak side
end into zone coverage3. Zipper: Term used in play calling to drop both strong and
weak side ends into zone coverage4. Ernie: Term used in play calling to drop strong side end and
nose tackle into zone coverage5. Taco: Term used in play calling to drop both DTs into zone
coverage
4 Man Zone Pressures
4 Man Zone Pressures
4 Man Zone Pressure
5 Man Zone Pressures
6 Man Zone Pressures
SIGHT – MOVEMENT – BOOM
SEE IT MOVEGo BLOW IT UPBOOM!!!!