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WARSCROLL KEYWORDS M O V E S AV E B R A V E R Y W O U N D S 9" 7 5 4+ Brutish snorting and ground-shaking hooeats herald the approach of the Gore-gruntas. e charge of these beasts hits home like the fist of Gorkamorka himself, their orruk riders bellowing war-cries as they add their own might to the slaughter. DESCRIPTION A unit of Orruk Gore-gruntas has any number of models. e unit is armed with one of the following weapon options: Pig-iron Choppa; or Jagged Gore-hacka. MOUNT: is unit’s Gore-gruntas attack with their Tusks and Hooves. GORE-GRUNTA BOSS: 1 model in this unit can be a Gore-grunta Boss. Add 1 to the Attacks characteristic of that model’s Pig-iron Choppa or Jagged Gore-hacka. ABILITIES Gore-grunta Charge: Even by the destructive standards of the Ironjawz, a Gore-grunta charge is horrific to behold. Enemies vanishing under an unstoppable tide of grunting muscle. Roll a dice for each enemy unit that is within 1" of a model from this unit aſter the model from this unit finishes a charge move. On a 4+, that enemy unit suffers 1 mortal wound. If this unit has more than 1 model, roll to determine if mortal wounds are inflicted aſter each model completes its charge move, but do not allocate the mortal wounds until aſter all of the models in the unit have moved. In addition, add 1 to hit rolls and wound rolls for attacks made with this unit’s Jagged Gore-hackas and Tusks and Hooves if this unit made a charge move in the same turn. ORRUK GORE-GRUNTAS DESTRUCTION, ORRUK, IRONJAWZ, GORE-GRUNTAS MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage Pig-iron Choppa 1" 4 3+ 3+ -1 1 Jagged Gore-hacka 2" 3 3+ 3+ -1 1 Tusks and Hooves 1" 4 4+ 4+ - 1

WARSCROLL M OVE D S ORRUK GORE-GRUNTAS N SA U V O E W … · tide of grunting muscle. Roll a dice for each enemy unit that is within 1" of a model from this unit after the model from

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Page 1: WARSCROLL M OVE D S ORRUK GORE-GRUNTAS N SA U V O E W … · tide of grunting muscle. Roll a dice for each enemy unit that is within 1" of a model from this unit after the model from

WARSCROLL

KEYWORDS

MOVE

SAVE

BRAVERY

WO

UN

DS 9"

75 4+

Brutish snorting and ground-shaking hoofbeats herald the approach of the Gore-gruntas. The charge of these beasts hits home like the fist of Gorkamorka himself, their orruk riders

bellowing war-cries as they add their own might to the slaughter.

DESCRIPTION A unit of Orruk Gore-gruntas has any number of models. The unit is armed with one of the following weapon options: Pig-iron Choppa; or Jagged Gore-hacka.

MOUNT: This unit’s Gore-gruntas attack with their Tusks and Hooves.

GORE-GRUNTA BOSS: 1 model in this unit can be a Gore-grunta Boss. Add 1 to the Attacks characteristic of that model’s Pig-iron Choppa or Jagged Gore-hacka.

ABILITIESGore-grunta Charge: Even by the destructive standards of the Ironjawz, a Gore-grunta charge is horrific to behold. Enemies vanishing under an unstoppable tide of grunting muscle.

Roll a dice for each enemy unit that is within 1" of a model from this unit after the model from this unit finishes a charge move. On a 4+, that enemy unit suffers 1 mortal wound. If this unit has more than 1 model, roll to determine if mortal wounds are inflicted after each model completes its

charge move, but do not allocate the mortal wounds until after all of the models in the unit have moved.

In addition, add 1 to hit rolls and wound rolls for attacks made with this unit’s Jagged Gore-hackas and Tusks and Hooves if this unit made a charge move in the same turn.

ORRUK GORE-GRUNTAS

DESTRUCTION, ORRUK, IRONJAWZ, GORE-GRUNTAS

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamagePig-iron Choppa 1" 4 3+ 3+ -1 1

Jagged Gore-hacka 2" 3 3+ 3+ -1 1Tusks and Hooves 1" 4 4+ 4+ - 1