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RULES INDEX
UNITS ................................................................. 4
MOVEMENT........................................................ 4 STATS .................................................................. 4
STAT ROLLS ...................................................... 4 BONUSES AND PENALTIES ............................... 4
ORDER DICE ........................................................ 4 VALUE ................................................................. 4 ORDERS .............................................................. 4 SIZE ..................................................................... 4
CRITICAL HIT .................................................... 5 EQUIPMENT........................................................ 5
WEAPONS ........................................................ 5 ARMOR ............................................................ 5
MOUNTS ............................................................. 5 MOUNTS WITHOUT ORDER DICE IN THEIR
PROFILE ............................................................... 5 MOUNTS WITH ORDER DICE IN THEIR PROFILE ... 5
FORMATIONS ..................................................... 5 THE UNITS COMMAND GROUP ...................... 6
EXTRA COMMAND GROUPS ................................ 6 CHAMPIONS ........................................................ 6
COMPLETE ROWS AND MOMENTUM ............. 6 TYPES OF FORMATIONS .................................. 6
LINE ...................................................................... 6 RECTANGLE .......................................................... 6 SQUARE ............................................................... 7 RAM ..................................................................... 7 COLUMN .............................................................. 7 HORDE AND WARPACK ........................................ 8 MOB..................................................................... 8 SKIRMISHERS ....................................................... 8
UNBREAKABLE UNITS ...................................... 8 CASUALTIES AND FORMATIONS ...................... 9 HOW TO QUICKLY RECOGNIZE FORMATIONS . 9
CHARACTERS...................................................... 1
COMMANDERS ................................................ 1 HEROES............................................................ 1
ORDERS ............................................................. 1
ISSUING AN ORDER ............................................. 1 COUNTER-ORDERS ............................................. 2 RANGE AND ORDERS .......................................... 2 ORDERS AND CHARACTERS ................................ 2 REACTION ORDERS ............................................. 3
ISSUING A REACTION ORDER .......................... 3 WHEN DOES THE REACTION ORDER TAKE PLACE? ............................................................. 3
ADVANCE ORDERS .............................................. 3
BEFORE THE BATTLE ........................................... 5
EXPLORATION AND DEPLOYMENT PHASE .......... 5 PLACING SCENERY ........................................... 5 DEPLOYING ARMIES ........................................ 5
BATTLE ............................................................... 7
PHASE 1 - TACTICS .............................................. 7 BASIC TACTICAL ORDERS ................................. 7
STEADY ADVANCE! .............................................. 7 MARCH! ............................................................... 8 CHARGE! .............................................................. 8 RETREAT! ........................................................... 10 CHANGE FORMATION! ...................................... 10 SPLIT! ................................................................. 11
PHASE 2 MAGIC ............................................. 11 CHANNEL MAGIC........................................... 12 CASTING A SPELL ........................................... 12 DISPELLING MAGIC ....................................... 12
PHASE 3 - SHOOTING ........................................ 13 LINE OF SIGHT ............................................... 13 MODIFIERS TO SHOOT .................................. 13
COVER MODIFIERS ............................................ 13 DISTANCE MODIFIERS ....................................... 13 INDIVIDUAL MINIATURE MODIFIERS ................. 14
FIRE! .............................................................. 14 ROLL TO HIT....................................................... 14 EVASION ROLL ................................................... 14 DAMAGE ROLL ................................................... 15
RANGED WEAPON CLASSIFICATIONS ............ 15 FIRING SPEED RULES ......................................... 15 WEAPON SPECIAL RULES ................................... 15
SHOOTING ORDERS ....................................... 16 WAR MACHINES ............................................ 16 TEMPLATE ATTACKS ...................................... 16
SHOOTING AT CHARACTERS IN UNITS............... 16 PHASE 4 COMBAT .......................................... 17
LOCKED IN MELEE? ....................................... 17 WHO FIGHTS AGAINST WHO ........................ 17 ESTABLISHING ACTIVATION ORDER .............. 17 COMBAT ORDERS .......................................... 18 ATTACKS ........................................................ 18
ROLL TO HIT....................................................... 18 DEFENSE ROLL ................................................... 19 DAMAGE ROLL ................................................... 19 SAVING THROW ................................................ 19 REMOVE CASUALTIES ........................................ 19
MORALE CHECKS ........................................... 21 AERIAL MELEE ............................................... 21
END OF TURN ................................................... 21
PSYCHOLOGY .................................................... 22
MORALE ........................................................... 22 CASUALTY MORALE CHECKS ......................... 22 PANIC MORALE CHECKS ................................ 22 HOLD YOUR POSITION! ................................. 23 FAILED MORALE CHECKS ............................... 23
EVERY MAN FOR HIMSELF! ............................... 23 FLEE! .................................................................. 23 HALT! ................................................................. 24 WITHDRAW! ...................................................... 24 RETALIATE! ........................................................ 25
BATTLE MORALE ............................................... 25
FEAR ................................................................. 25 EFFECTS OF FEAR ........................................... 25
HATRED ............................................................ 26 EFFECTS OF HATRED ...................................... 26
MIND CONTROL ................................................ 26
TERRAIN............................................................ 27
CLEAR TERRAIN ................................................. 27 DIFFICULT TERRAIN .......................................... 27 DANGEROUS TERRAIN ...................................... 27 IMPASSABLE TERRAIN ...................................... 27 TYPES OF SCENERY............................................ 27
FORESTS ........................................................ 27 LIGHT FORESTS .................................................. 27 DENSE FORESTS ................................................. 27
WATER ........................................................... 27 DEEP WATER ...................................................... 27 SHALLOW WATER .............................................. 28
OBSTACLES .................................................... 28 BUILDINGS ..................................................... 28
LIGHT BUILDINGS ............................................... 28 FORTIFIED BUILDINGS........................................ 28 ENTERING BUILDINGS ........................................ 28 DESTROYING BUILDINGS ................................... 29
MAKING YOUR ARMY ....................................... 30
ARMY LISTS ....................................................... 30 ARMY THRONE ................................................. 30
GENERAL RULES ................................................ 31
RULE PRIORITY .................................................. 31 EFFECT DURATION ............................................ 31 RANDOM MOVEMENT AND DIRECTION ........... 31 EXTRA ORDERS AND ATTACKS .......................... 31 ROUNDING ....................................................... 31
INDEX & QRS ..................................................... 32
UNITS
MOVEMENT
STATS
STAT ROLLS
BONUSES AND PENALTIES
ORDER DICE
VALUE
ORDERS
SIZE
CRITICAL HIT
EQUIPMENT
WEAPONS
ARMOR
MOUNTS
MOUNTS WITHOUT ORDER DICE IN
THEIR PROFILE
MOUNTS WITH ORDER DICE IN THEIR
PROFILE
FORMATIONS
THE UNITS COMMAND GROUP
EXTRA COMMAND GROUPS
CHAMPIONS
COMPLETE ROWS AND
MOMENTUM
TYPES OF FORMATIONS
LINE
RECTANGLE
SQUARE
RAM
COLUMN
HORDE AND WARPACK
MOB
SKIRMISHERS
UNBREAKABLE UNITS
CASUALTIES AND FORMATIONS
HOW TO QUICKLY RECOGNIZE
FORMATIONS
CHARACTERS
COMMANDERS
HEROES
ORDERS
ISSUING AN ORDER
COUNTER-ORDERS
RANGE AND ORDERS
ORDERS AND
CHARACTERS
REACTION ORDERS
ISSUING A REACTION ORDER
WHEN DOES THE REACTION
ORDER TAKE PLACE?
ADVANCE ORDERS
BEFORE THE BATTLE
EXPLORATION AND
DEPLOYMENT PHASE
PLACING SCENERY
DEPLOYING ARMIES
BATTLE
PHASE 1 - TACTICS
BASIC TACTICAL ORDERS
STEADY ADVANCE!
HOW TO MOVE UNITS
MARCH!
CHARGE!
SWEEPING ADVANCE
MOVEMENTS WITH RANDOM DIRECTION AND
CHARGES
REACTION ORDERS TO CHARGES
RETREAT!
CHANGE FORMATION!
REGROUPING FLEEING UNITS
SPLIT!
SPLITTING DURING A CHARGE
SPLITTING IN MELEE
PHASE 2 MAGIC
CHANNEL MAGIC
CASTING A SPELL
CASTING A SPELL AS A REACTION
ORDER
DISPELLING MAGIC
PHASE 3 - SHOOTING
LINE OF SIGHT
MODIFIERS TO SHOOT
COVER MODIFIERS
DISTANCE MODIFIERS
INDIVIDUAL MINIATURE MODIFIERS
FIRE!
ROLL TO HIT
EVASION ROLL
SHIELDS UP!
HIT THE DIRT!
EVADE ENEMY FIRE!
DIG IN!
DAMAGE ROLL
SAVING THROW
REMOVING CASUALTIES
MORALE CHECK
RANGED WEAPON
CLASSIFICATIONS
FIRING SPEED RULES
WEAPON SPECIAL RULES
SHOOTING ORDERS
WAR MACHINES
TEMPLATE ATTACKS
SHOOTING AT CHARACTERS IN UNITS
PHASE 4 COMBAT
LOCKED IN MELEE?
WHO FIGHTS AGAINST WHO
ESTABLISHING ACTIVATION
ORDER
COMBAT ORDERS
ATTACKS
ROLL TO HIT
DEFENSE ROLL
DAMAGE ROLL
SAVING THROW
REMOVE CASUALTIES
MORALE CHECKS
AERIAL MELEE
END OF TURN
PSYCHOLOGY
MORALE
CASUALTY MORALE CHECKS
PANIC MORALE CHECKS
HOLD YOUR POSITION!
FAILED MORALE CHECKS
EVERY MAN FOR HIMSELF!
FLEE! PURSUIT
REMOVED FROM PLAY
MOVEMENT IN RANDOM DIRECTIONS
HALT!
WITHDRAW!
RETALIATE!
BATTLE MORALE FEAR
EFFECTS OF FEAR
HATRED
EFFECTS OF HATRED
MIND CONTROL
TERRAIN
CLEAR TERRAIN
DIFFICULT TERRAIN
DANGEROUS TERRAIN
IMPASSABLE TERRAIN
TYPES OF SCENERY
FORESTS
LIGHT FORESTS
DENSE FORESTS
WATER
DEEP WATER
SHALLOW WATER
OBSTACLES
BUILDINGS
LIGHT BUILDINGS
FORTIFIED BUILDINGS
ENTERING BUILDINGS
SHOOTING
COMBAT
DESTROYING BUILDINGS
MAKING YOUR ARMY
ARMY LISTS
ARMY THRONE
GENERAL RULES
RULE PRIORITY
EFFECT DURATION
RANDOM MOVEMENT AND
DIRECTION
EXTRA ORDERS AND
ATTACKS
ROUNDING
INDEX & QRS
WARTHRONE QUICK REFERENCE SHEET
PHASE 1 - TACTICS
PHASE 2 - MAGIC
PHASE 3 - SHOOTING
PHASE 4 - COMBAT
END OF TURN
WARTHRONE QUICK REFERENCE SHEET
SIZE TABLE
FORMATIONS
MORALE CHECKS