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1 1 3 1 1 3 1 1 2 3 1 2 1 2 1 1 1 1 1 1 1 2 1  1X MODIFIED M7 GRENADE LAUNCHER  1X .45 ACP PISTOL A 1 1 1 2 2 2 3 3 3 4 4 5 6 7 BAZOOKA JOE LIEUTENANT COLONEL JOSEPH BROWN, ASOCOM • BLACK OPS • OFFICER • • EXPERT GRENADE L AUNCHER • • MODIFIED M7 GRENADE LAUNCHER: GRENADE • HERO

Wave 8 Cards

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BAZOOKA JOELIEUTENANT COLONEL

JOSEPH BROWN, ASOCOM

TA0062014

BLACK OPS: Roll four dice for Initiative at the start ofeach turn.EXPERT - GRENADE LAUNCHER: Hit on rolls

of as well as . Does not apply to Units Joined.OFFICER: May take Of cer Special Actions to reactivateor rearm their troops, or call in reinforcements.GRENADE: Target Infantry get no Cover Save from thisweapon (but still have an Infantry Save).

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3 X M47 BAR AUTOMATIC RIFLE

1 X .30 CAL MG

1 X M4 .45 SUBMACHINE GUN

2121 21 11

5 X MACHETE

A

1 1 2 2 3 3 4 4 5 6RANGE

DEVIL DOGSUSMC FIRE SQUAD

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AA

DEVIL DOGSUSMC FIRE SQUAD

TA0122014

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1 X 180 W RAPID FIRE PHASER GUN

1 X .50 CAL MG

1 X .30 CAL MG

1 X .30 CAL MG

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1 1 2 2 3 3 4 4 5 6RANGE

BULLDOGM5A HEAVY DESTROYER

WALKER–PHASER

• SMOKE LAUNCHERS •• 180 W RAPID FIRE PHASER GUN: PHASER

LARGE VEHICLE

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BULLDOGM5A HEAVY DESTROYER WALKER–PHASE

SMOKE LAUNCHERS: Once per game, take a SmokeLaunchers Action to place Smoke on Unit.PHASER: Targets get no Cover Save from this weapon

(but may still have an Infantry Save).

TA0332014

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1 X SIX M40 RECOILLESS GUNS

1 X .50 CAL MG

1 X .30 CAL MG

1 X .30 CAL MG

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1 1 2 2 3 3 4 4 5 6RANGE

SIX SHOOTERM5B HEAVY DESTROYER

WALKER–ANTI-TANK

• SMOKE LAUNCHERS •• SIX M40 RECOILLESS GUNS: SALVO •

LARGE VEHICLE

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SIX SHOOTERM5B HEAVY DESTROYER

WALKER–ANTI-TANK

SMOKE LAUNCHERS: Once per game, take a SmokeLaunchers Action to place Smoke on Unit.SALVO: May double number of Combat Dice rolledwhen attacking. If you do so, remove the Unit’s Loadedtoken. This weapon cannot attack until the Unit regains itsLoaded token by performing a Reload Action.

TA0442014

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1 X TWIN 210 W PHASER GUNS

4 X M47 BAR AUTOMATIC RIFLE

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1 1 2 2 3 3 4 4 5 6RANGE

M47A1DUAL FIELD PH

M47A1 TWIN FIELD PHASE• STRONGPOINT • SUPPORT WEAPON •• TWIN 210 W PHASER GUNS: PHASER •

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M47A1DUAL FIELD PHASER

M47A1 DUAL FIELD PHASER

TA1602014

STRONGPOINT: Must be deployed in a Strongpointor Bunker. Unit has a Strongpoint included in its pointscost. You may upgrade the Strongpoint to a Bunker for anadditional +5 points. Cannot move.SUPPORT WEAPON: Support Weapons have three orfour Soldiers on the same base. Surviving Soldiers choosewhich weapons to use for each attack.PHASER: Targets get no Cover Save from this weapon(but may still have an Infantry Save).STRONGPOINT SAVE: Re-roll failed Saves, cancellingHit on .BUNKER SAVE: Re-roll failed Saves, cancellingHit on or .

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1 X 210 W PHASER GUN

4 X M47 BAR AUTOMATIC RIFLE

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1 1 2 2 3 3 4 4 5 6RANGE

M47 FIELD PHAM47 FIELD PHASER

• STRONGPOINT •• SUPPORT WEAPON •

• 210 W PHASER GUN: PHASER •

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M47 FIELD PHASERM47 FIELD PHASER

TA1582014

STRONGPOINT: Must be deployed in a Strongpointor Bunker. Unit has a Strongpoint included in its pointscost. You may upgrade the Strongpoint to a Bunker for anadditional +5 points. Cannot move.SUPPORT WEAPON: Support Weapons have three orfour Soldiers on the same base. Surviving Soldiers choosewhich weapons to use for each attack.PHASER: Targets get no Cover Save from this weapon(but may still have an Infantry Save).STRONGPOINT SAVE: Re-roll failed Saves, cancellingHit on .BUNKER SAVE: Re-roll failed Saves, cancellingHit on or .

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1 X PANZERFAUST 100 HE

1 X PAIRED KNIVES

1 X LASERPISTOLE B

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1 1 2 2 3 3 4 4 5 6RANGE

SIGRID VON THBLUTKREUZ KORPS

• ASSASSIN • BERSERK •• EXPERT KNIVES • OFFICER •

• LASERPISTOLE B: LASER •• PANZERFAUST 100 HE : GRENADE •

HERO

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SIGRID VON THALERBLUTKREUZ KORPS

ASSASSIN: Choose Soldiers hit when using Close-combatWeapons. Does not apply to Units Joined.BERSERK: When Hero hits with a Close-CombatWeapon, roll again scoring another hit on . Continuerolling until fail to hit. Does not apply to Units Joined.EXPERT - KNIVES: Hit on rolls of as well as .OFFICER: May take Of cer Special Actions to reactivateor rearm their troops, or call in reinforcements.GRENADE: Target Infantry get no Cover Save from thisweapon (but still have an Infantry Save).LASER: When hits, roll again scoring another hit on .Continue rolling until fail to hit.

TX742014

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1 X LASERPISTOLE BA

1 1 2 2 3 3 4 4 5 6RANGE

THE BLOODY BHAUPTMANN KLAUS VON RIC

BLUTKREUZ KORPS

• ACE AIR PILOT •• LASERPISTOLE B: LASER •

HERO

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THE BLOODY BARONHAUPTMANN KLAUS VON RICHTHOFEN

BLUTKREUZ KORPS

ACE AIR PILOT: May pilot an Aircraft, using hisskills while in the Aircraft. Roll a die when the AircraftActivates. On a or the Aircraft gains a third Actionfor this Activation.LASER: When this weapon hits, roll hits again scoringanother hit on . Continue rolling until re-roll fails tohit.

TX0652014

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2 X X 4 MISSILE LIMITED AMMO

1 X FOUR 20 MM MG 47

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ADLERHORTEN HO-357

FLEDERMAUS V (MISSILE

• X 4 MISSILE: WIRE GUIDED •

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ADLERHORTEN HO-357

FLEDERMAUS V (MISSILE)

WIRE GUIDED: If Unit attacks with one missile andno other weapons, it re-roll misses for that missile as ifmaking a Sustained Attack.

TX0482014

BLITZ

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1 X TWIN BORD LASERKANONE

1 X FOUR 20 MM MG 47

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BLITZHORTEN HO-357

FLEDERMAUS VII–LASER

• TWIN BORD LASERKANONE: LASER •

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BLITZHORTEN HO-357

FLEDERMAUS VII–LASER

LASER: When this weapon hits, roll hits again scoringanother hit on . Continue rolling until re-roll fails tohit.

TX0512014

KAMPFAFFEN

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3 X PANZER GLOVESA

1 1 2 2 3 3 4 4 5 6RANGE

KAMPFAFFENBLUTKREUZ KORPS GORILLA

• CHARGE • GORILLA •• DAMAGE RESILIENT •

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KAMPFAFFENBLUTKREUZ KORPS GORILLA SQUAD

CHARGE: May take a free Attack Action using Close-Combat Weapons after performing a March Move Action.DAMAGE RESILIENT: Roll a die for each point ofDamage done to miniature. On , a point of Damage iscancelled. Does not apply to Units Joined.GORILLA: Only a Gorilla may Join Gorillas.

TX0532014

FESTUNGS

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1 X FESTUNGS LASERKANONE

4 X STG 47 ASSAULT RIFLE

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FESTUNGS-LASERKANONFESTUNGS-LASERKANON

• STRONGPOINT • SUPPORT WEAPON •• FESTUNGS LASERKANONE: LASER •

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FESTUNGS-LASERKANONEFESTUNGS-LASERKANONE

STRONGPOINT: Must be deployed in a Strongpointor Bunker. Unit has a Strongpoint included in its pointscost. You may upgrade the Strongpoint to a Bunker for anadditional +5 points. Cannot move.

SUPPORT WEAPON: Support Weapons have three orfour Soldiers on the same base. Surviving Soldiers choosewhich weapons to use for each attack.LASER: When hits, roll hits again scoring another hit on

. Continue rolling until re-roll fails to hit.STRONGPOINT SAVE: Re-roll failed Saves, cancellingHit on .BUNKER SAVE: Re-roll failed Saves, cancellingHit on or . TX161

2014

TWIN FESTUNG

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1 X TWIN FESTUNGS LASERKANONE

4 X STG 47 ASSAULT RIFLE

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TWIN FESTUNGLASERKANON

TWIN FESTUNGS-LASERKAN• STRONGPOINT • SUPPORT WEAPON •

• TWIN FESTUNGS LASERKANONE: LASER

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TWIN FESTUNGS-LASERKANONE

TWIN FESTUNGS-LASERKANONE

STRONGPOINT: Must be deployed in a Strongpointor Bunker. Unit has a Strongpoint included in its pointscost. You may upgrade the Strongpoint to a Bunker for anadditional +5 points. Cannot move.

SUPPORT WEAPON: Support Weapons have three orfour Soldiers on the same base. Surviving Soldiers choosewhich weapons to use for each attack.LASER: When hits, roll hits again scoring another hit on

. Continue rolling until re-roll fails to hit.STRONGPOINT SAVE: Re-roll failed Saves, cancellingHit on .BUNKER SAVE: Re-roll failed Saves, cancellingHit on or . TX162

2014

STEEL FIST

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1 X 20 MM SHVAK 47 AUTOGUN

1 X TWIN DSHK 12.7 MM

1 X KS 47 HEAVY SHOTGUN

3 X STEEL GLOVE

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STEEL FISTSTEEL GUARDS

COMMAND SQUAD

• COMMAND SQUAD • STEEL GUARD •

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STEEL FISTSTEEL GUARDS COMMAND SQUAD

COMMAND SQUAD: A Command Squad may performSpecial Actions with its Of cer, Medic, or Mechanic toreactivate, heal, repair, or rearm Units, or to summonreinfocrements.STEEL GUARD: Steel Guard never has a Cover Save,but always passes their Infantry Save on a roll of aswell as . Only a Steel Guard Hero may Join a SteelGuard Unit.

TS1072014

STEEL TORNA

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1 X 20 MM SHVAK 47 AUTOGUN

2 X KS 47 HEAVY SHOTGUN

3 X STEEL GLOVE

A1 1 2 2 3 3 4 4 5 6RANGE

STEEL TORNASTEEL GUARDS ASSAULT SQ

• STEEL GUARD •

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STEEL TORNADOSTEEL GUARDS ASSAULT SQUAD

STEEL GUARD: Steel Guard never has a Cover Save,but always passes their Infantry Save on a roll of aswell as . Only a Steel Guard Hero may Join a SteelGuard Unit.

TS1162014

STEEL DEATH

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2 X SVK 47 HEAVY SNIPER RIFLE

2 X STEEL GLOVE

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STEEL DEATHSTEEL GUARDS SNIPER SQU

• STEEL GUARD •

• SVK 47 HEAVY SNIPER RIFLE:POWER SCOPE, SNIPER •

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STEEL DEATHSTEEL GUARDS SNIPER SQUAD

STEEL GUARD: Steel Guard never has a Cover Save,but always passes their Infantry Save on a roll of aswell as . Only a Steel Guard Hero may Join a SteelGuard Unit.

POWER SCOPE: Hits on as well as whenmaking a Sustained Attack.SNIPER: Choose the enemy Soldiers hit with thisweapon.

TS1182014

MOTHERLAND

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1 X HEAVY TESLA GUN

4 X AK 45 ASSAULT RIFLE

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TESLA GUNMOTHERLAND TESLA GU

• STRONGPOINT • SUPPORT WEAPON •• HEAVY TESLA GUN: TESLA •

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MOTHERLANDTESLA GUN

MOTHERLAND TESLA GUN

TS1632014

STRONGPOINT: Must be deployed in a Strongpointor Bunker. Unit has a Strongpoint included in its pointscost. You may upgrade the Strongpoint to a Bunker for anadditional +5 points. Cannot move.

SUPPORT WEAPON: Support Weapons have three orfour Soldiers on the same base. Surviving Soldiers choosewhich weapons to use for each attack.TESLA: Place Stunned token on target. Unit must performNothing action as next Action, removing all Stunned tokens.STRONGPOINT SAVE: Re-roll failed Saves, cancellingHit on .BUNKER SAVE: Re-roll failed Saves, cancellingHit on or .

MOTHERLAND

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1 X TWIN HEAVY TESLA GUNS

4 X AK 45 ASSAULT RIFLE

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TWIN TESLA GUMOTHERLAND TWIN TESLA

• STRONGPOINT • SUPPORT WEAPON •• TWIN HEAVY TESLA GUNS: TESLA •

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MOTHERLANDTWIN TESLA GUN

MOTHERLAND TWIN TESLA GUN

TS1642014

STRONGPOINT: Must be deployed in a Strongpointor Bunker. Unit has a Strongpoint included in its pointscost. You may upgrade the Strongpoint to a Bunker for anadditional +5 points. Cannot move.

SUPPORT WEAPON: Support Weapons have three orfour Soldiers on the same base. Surviving Soldiers choosewhich weapons to use for each attack.TESLA: Place Stunned token on target. Unit must performNothing action as next Action, removing all Stunned tokens.STRONGPOINT SAVE: Re-roll failed Saves, cancellingHit on .BUNKER SAVE: Re-roll failed Saves, cancellingHit on or .