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taliakain.free.frtaliakain.free.fr/Rules_Lupin_eng_.docx · Web viewlighting.orresoto....) in any order. On the firslturn (lobe carrled out whon setting up the game), the action or

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Page 1: taliakain.free.frtaliakain.free.fr/Rules_Lupin_eng_.docx · Web viewlighting.orresoto....) in any order. On the firslturn (lobe carrled out whon setting up the game), the action or
Page 2: taliakain.free.frtaliakain.free.fr/Rules_Lupin_eng_.docx · Web viewlighting.orresoto....) in any order. On the firslturn (lobe carrled out whon setting up the game), the action or

N 3rdTHE BOARD GAME

1 for each o f the 4 characters of the gang and

, Goemon, jigen and Zenigata ), 20 tokens (1 0

10 guards o f th e L ord of the Bur rnese Gems,

for each ch aracter of the gang), 40 equiprnent6 vehicle tîles (2 cars, 1 boat., 1 helicopter

andturn marker oounter .these rules .

e renowned thiel , Lupin rn and his gang made set informer Burrna and " The Cl'eat Baa.k e p ayers will need to

choose wh ether to con ces, or, accordîng to the number o f p layers,o f the gang.y along the squal'es( not diagonally) for a

the c haracte r move capability ('' Movimento"). treasure (either o n foot or

usîng the means of sible (lnwlsl.ble) from Zenigata and his men. ed o ff the board) , the

y must land on a square inspect e r and his policemen. I n act.as soon

e and the figurines are positioned once more o r arrest ed.

hat is not s een by the policemen or by Zeniga

nding in an area that îs far away and hidden

pe rf ect cooperative method. This rneans that y ali win; but Fujiko may wîsh to ch eat Lupin g the treasure from the gang and wîruting on

possession of the "tl'easul' e" and esca

n 13 tunas of the game . The aîm of inspec-

e charactel' of Lupin JJ'I's gang does tunu: because of not beîng able to l eave the ers to pîck up nûssîon cards that as s i gn them

Page 3: taliakain.free.frtaliakain.free.fr/Rules_Lupin_eng_.docx · Web viewlighting.orresoto....) in any order. On the firslturn (lobe carrled out whon setting up the game), the action or

ntly which board to use: "Rub y redor

c haracters andpolice move on.

.- , ..

ber o f players.Take th e figurine(s) and corre-

osing Zenigata plays al one , whereas the others

·- .:. . - 1 • '

Page 4: taliakain.free.frtaliakain.free.fr/Rules_Lupin_eng_.docx · Web viewlighting.orresoto....) in any order. On the firslturn (lobe carrled out whon setting up the game), the action or

. ·

-

Nutnhe.. of player• cont..olling the chiU'ac.te..s 1. Position.ing Zenigata, the policentenfgua..cl• ancl police backup

Lupin Ill

1

Jigen CoeJDon

1

Fujiko At the begîrming of the game, Zenigata puts the poUoeiDQn lnto position. He places the figurine oZ! enigata and 7 pollce•en on any 8qutU'es betweea cobuan "14" aad coluaua "ZS" tncluatYO. He keeps the Olhersclose by hint in reserve.The policemen are equjpped wilh a gun. Fur·lhermore, he places:(who- (who c:hoooR 2 gang membera but not Lupin)

Guarels into position, one ln eacb square, on the roofs ol the 4 buildings of tho Lord oflhe Burmese Gems.'Ihe guards never move from lheir position on tbe roo1s but they canshoot 'Wi1h theîr own rifles.

3.dU8culty-NOYtcêt the characters are only invùible lor tlle llrst Stums or tlle game,alter wbicb tlley

• the twopOUce can parked oU the board;

t" · thê two police can each parked in IL!< dedlcaled SlqWU'e ("LZJ'willbe placed on tlle board and will tberelore be vlsll>lemorder10 malteileasier to cbeck 1 1whelher or not they enter the fir:ing range or the enemy. eco ended for ihe fi7.game=

E:lop@n• loDow the instructions "on visibilit.,.. below.Re<:or.Jmendea for Ulo.."e who arefd..7liLa.r with the game

STARTIIIG THE GAMEThe players who have chosen one olthe mbers ol Lupin W's gang must equip lhernseves wilh a pen and a photocopy olthe "Episode mission notes• page to be loWld at the endof these rules. For each rurn they will note dawn the s1ardng coordinates (X).the lancting coordlnates (Y). the action accomplished (with any points scored). the policemenfguards eliminated. and the injuries sullered.

x y Action

-and "1.24").

Whenever Zenigata is lelt wilh 1-survivin9 polîcemen. he may ceD in the ba.ckup.These enter the game using at least one or the 119'0 cars wilh atleast one poli manon boardEacheucaa cany &o•a aladaa1Uil of 1poUceJDaD. to a...,.--of 4 a.lnorder to visualise them. position the policemen in queslionnext to the board in Iront of you. When nigata is len w!lh:

3 poUcemên oJ" lu:s., he can position at least one of the 2 police carsintwo of

the lhree backup squares, 18", ·o15" and "EZO".The policemen can gel out olthe

car from here.

a"'t"l S pollcelllên ol' lHs1, he can move at least one or the a police cars from the po >lice parking area by !oUowing the anows. ln the direction chosen by Zenigata. mc>vîng the car tiles asexplained below.

1.'l 'he playen place the bua at the flnt .. op(squares E14-Fl•).This will be moved lorwarCito

the next stop on every turn (see PHASE 3).

To drop off the backup. the policemen are dropped offin the street at any moment in the squares around the car. When the la.st policeman haa got out. the cars are collected and put:

next to the Zenigata player;

171 in the policestation they departed !rom (squares "LZ3"and "LZ4").

decide 10 keep the car tile on the board and may move it a maximum of 122.'l'be playen place tbe _.......,..

fPick up 4 treasure carels (the one w!th the ruby anCI 3

depicting empry save boxes), shutne them and plece a cuu:d lace Clown at random next to each building, in orcier to I.SSOClate JU$1. 1 ca.rd wîth eacb building. The card depicls the siluallon lha1 t11e 94n9 member will lindwilen accessing!hat area of !he buiJd.in9.The 12,000 caral ruby 1s tllerelore L.-i-.::::1guarded in only one ol the 4 buildings, and the susplclous Atllllk Kajecl ha-sn'!even revealed to Zenigata in Whieh of his 4 buildings li!S 10 be lound.

111 Pick np 4 treasure carels (the one w!tll tlle plie of money and 3 depic-

Zenigata maysquares provîding there is atleast one policeman on board.. Tbe car moves along the strets and can cross a square occupied by potieemen or zenigata. but not squaresoccupiedby visible characters. The car may be used for roadblocks, car <:hases. etc...(in the case of roadblocks, Lupin's group mUSI destroy the car and subsequently ltilllhe policeman or policemen who were in the car betore they can get past). Smce there are Z police cars, if one police car stays on the board, the olher will be tho only one avollable lor the backup wbicb will be made up olonly 4 people al!his point (mu:!rnum number !hat can be carried inone car).

In both of the missions, the police cu b 111c.l . botM" and temporarily eliminated(mllilthe next backup phase) upon the sum of the z dtce rolle<l-g til,ililis shot at1east twtce wilh lirearms. AD thein the carcan shoot

ling empty save boxes). shutne them and place eD 4 cuu:Cis lace Clown at random next to

the board. Each card represenl$ the 1RSide of one of the 4

Page 5: taliakain.free.frtaliakain.free.fr/Rules_Lupin_eng_.docx · Web viewlighting.orresoto....) in any order. On the firslturn (lobe carrled out whon setting up the game), the action or

'::::= 1t'1 No means of trariSpon may land in the 1100 squares of the bus stop.vau!IS ollhe Sw!ss banl: lhatlhe gano intenels to auack. NO( even Zenigata is raDowed to lœow wbicb vault actueDy contalns tho money.

. . - , . ' ..''. . .. ... ' . Il

Page 6: taliakain.free.frtaliakain.free.fr/Rules_Lupin_eng_.docx · Web viewlighting.orresoto....) in any order. On the firslturn (lobe carrled out whon setting up the game), the action or

--

Il. Lupin'• gang plDDs the zoob))ewy b7 nsaic:rning t .ka aad. equ.ipm.ent

1.t'be.,......,.....of "- .... ----

,..; " the bouse onsquares Al and A2

111 eJ-ther ot the two red squares Cl and Rl.

These also represent the pla.oes of escape before the end of the mission.

a. 'l'llee-.:t.... ....,.-Z -81- CIU'Cbtobe lrept•-.Make 4 deeks or mission cards (there being 4 gang members) end place them lace dawnon the table. Each character picks up 2 cards from their own deck and keeps them col\'cealed behind thelr screen until they vnsb to play them. The remalnlng cards - sli11 lace

Equipm.ent1vehicle

(u Dispositivou)

Rellcoptazo (eanollly be bougbt

VM:enables aD membe:rs of the gang to lll09e at o:ace wtu.oatUlo&lU. by mo>ing ilacter loading the charllC'lers on board end posi.tioning ilon the1anding square (not on roofsor !'!vers).The helicopter must a1ways be nown by at !east onecharocteL Tbe helicopter is laken!rom the heliponend must be returned there at the end ot the mission (square H). The helicopter can nover land in the space berween colurnn 11end colurnn 25 inclu.sive.The character may abandon the hebcopter at any lime; ilnot protected, ilwill probably be destruyed by the police. To lake the helicopter, see below. Detence:oannot be shot when infllght ("in volo' ).

dawn - remain in Iront or each player.

ln tho "Rod I'Uby" Ren•tRAee: 4 !!botll,abot by roDlngz dlce a. U

3.. Cholce of eqalpawat ("DUposlttvo")Ali gang members begin wîth standard equipment Lupin m with his Walther P38 gun,)ïgen wîth his Snùth & Wesson Ml9 Combat Magnum, Goemon wîlh his Zentetsu (he will

mlulon) (xl) destroyed it is removed from the game.•Vh: enables you to move along the road for a maxtmum. of10llq1UU'98. The carcan eany qp to 3cha'l'acten whoget in fromthe adjacent squazes.The move is equivalentto that

rn- O.S. --t,.'• laas 1 5 - .. to decide whlch equipment

only be able to use hend-t<>hand weapons such as knives end bombs) end Fujiko Minewith her Browning M1910 gun.

L...,..buy to be used lhroughoutthe mission. just lite in the cartoon. the gang decides on the

oC the character driving Ille Al!a. U it lands in the!lring rongeoC a policeman, the Alla can lhen be shot by enemy lire (onZenlgata'sturn).by rolUDgZ dlce at - U ilis shot.the caris removed from the garne and the ClgUline ot the drl>er. wlûcbis not lll)urecl. is placed on the map on the square where the car

toschedD!e end tesks lor earrying out the robbery and Lupin always has the lest wcid. Baellpiaye.-eqalphlm•..UwKJaa•• 1 ,...ofZpteeMof (not considering the rucksaclt ellects. See below).

The player controUlng z:enigatadistances bimseU!rom the board in this pb4se olthe garne. lœeping lime; he must not know about the purchased items ot equipment untilthe players activate them. Each item of equipment has a priee indollars.'l'be IJI'O"P b.- al:nadgetof 1,500 doUen.

To purchase the ilem3 of equîpment.look at the 40 "Dispositivo• cards, each one showing a picture o!the item or equipment, describing ils use and giving ils priee. The ployer controlling Lupin keeps a count of the dollars remaining on his s.heet. Eaoh tîme an item of equîpment is ehosen. he subtracts the cost from the remaining balance în doll8IS, as· sîgning lhe equipment to a character who will keep ü from the outset of the ga.me.Each member or Lupin'sgroup willseeretlykeep the active equipment cards ln front or bim/her. Lupin must hand over any lellequipment to Fujiko, lace down, willlout showing them lO Zenigata.

lbO"'d FaJIIIo Mble pldlap tbe mtmoa card, "Puclo.....tLapba...."{Forgive me LupiiL.Ille lre4chery carel. she will bave 600 dollars immedl.ately available to herlor acûvaling olher items ot equipment chosen!rom the leCt-over equipmenl handed to herby !. !pmShe will be able to choose and activate them at any lime,until her ereclit runs ouL The equipmeru cards are lœpt hidden behind the screens. To play them. they must be made visible to everycne.l!they have just one use, they are d.iscardecl. uthey ean be

usedmore than once.they remain

visible.

Anitem of equipment (includîng avehicle)may be passed from one character to another ü the charactersare in adjacent squares.if both agree to iland il the recetver is able to carry il When playing the "Novice" version, characters on board a means of transport. from the6th to the 13th turn. place lheir figurines together, to the side of the map and as close aspossible to the means of transport.

Page 7: taliakain.free.frtaliakain.free.fr/Rules_Lupin_eng_.docx · Web viewlighting.orresoto....) in any order. On the firslturn (lobe carrled out whon setting up the game), the action or

- =

lllfaBomeo Z300'l'oUI'tDg(xl)

YeD-natSOO(xl)

wu end eny oddilional characlerson the adjacenl squares. Titecharacter may abandon the car at any tirne and leeve tt wb.ereil is; U11 is not protected ilwill probably be destruyed by the poUce..._ ......,..:5!!botll, i!destroyed ilis removed !rom the

The Cirst one is always assigned to the charaeter Fujiko.Vee: enables you to move along the road for a miUd.m\Uil of1Z &quai'08. The move is equivalent to thal of the characterriding the motorbike.The motorbïke may carry a

maJdm.umof z œ..acten who get on from the adjacent $Qua.res.. If Utends in the!!ring range or a policeman,ileon then be shot by enemy Cire (on Zenigata's tum),by roWngz dlce ta. Ushot, the motorbike is removed from the game and the d:rivet,whois nollnjured, is placed on the map on the square where the motorbîke was and the additional character on an adjacentsquare. The character may abandonIlle motorb!ke at eny lime end le...,Ilwhere ilis;ililis not ptO(ected ilwill probably be deslloyed by the police.

z . .alter wlûch ilwill be desttoye<l endremoved from the garne.•VM:enables you to mave along the road lor a mald.mlUD of a • . , .. .The move îs equivalent to that of the character drlving the 600.The car may carry ap to 4 ebuac:tenwho ge\ in !rom the adjacent squares. U the 600 lands in the Clring renge of a policeman. ilmay then be shot by enemy Cire (on Zenlgata's tum), by rolllng z dlceIl.Ushot, the caris removed!rom the game and the figurine of U\e driver (wilh no irùurY whatsoever)is placed on the map on the square where the 500 wa.s andany adctitional eharacters onlhe adjacent squares. The character may abandon the car at any Ume and lesveilwhereilis;üilis rot protected it will probably be destroyed by the police..._. ,....,..:4 . .U destruyed ilis removed !rom the

m . - . . - ,::,,_ . . - .

Page 8: taliakain.free.frtaliakain.free.fr/Rules_Lupin_eng_.docx · Web viewlighting.orresoto....) in any order. On the firslturn (lobe carrled out whon setting up the game), the action or

HanggUcl"" (Not of ITillCb use inthe "Red Ruby" nûasion) (xt)•

Port.a.ble l'acUo

Can be carried in the rucksack. Use:

enables you to move from a roof, landîng on the playing area;

1 1 1 on another building next to it from a square with a higher roof to any square wîtha lower roof.This can be done as.......,.aathne timea BDdla eqv.alto 31D01MJ118ftthuna.The rnove of the item of equipment replaces that of the character.The opening and closîng operation does not costanything. The card is discarded alter use.Regarding the move,the figurine îs moved on the map (if visible), or the move isnoted on one's own sheet Theuse of the hang glider can1ast forup to 3 turns.DefaDCe:this deviee cannat be shot when in flight ("in vota•),

Use: makes ilpossible ta carry S Items of equiprnentinstead of 2., înclud.ing those supplied to each charac-ter atthe beginning of the game (rucksack excluded). The starling weapons of each character (e.g. Zantetsu,Walther P38 etc.)do not count,. neither obviously do means of transport,except the hong g!ider.

Can be carried in the rucksack.Use:enables conununîcation between Lupin nrsgangmernbers. The character playing the card makes ilpossiblefor the enti.re group to com.municate just once inhis tum for ampxfmam of 2: naiJa.utQs.The Zetûgata player leaves the board once again so that he does not hear what they say.•The group can no longer communicate when there are no more radiosavailable. The characterscan comrnunîcate between thernselves (without a radio)otùy if they are positioned in adjacent squares or if sharing the same means of transport

Can be carried in the rucksack. Use: în the standard actionphase. Il is kepi secrel When ilhas been used(thrown),ît is discarded, m.ak:ing the action visible to everyone.It can be thrown ("lancio") a distance of up toS squuu (orthogonally, diagonally or at righi angles -"L") which causes damage lnthe -ting aqual'e and lnthe9sqa81'9a IRUI'O'IUldlllg the landlllg one,if on the sarne leve!(aD squares beîng on the ground or allon roofs).ADpoUcemen bJt &1'0 JdJ1e.d.. No gang members present inthe adjacent

Can be carried in the rucksack.Use: in the standard action phase.Makes ü possible to beai theinjmed character,or heal another one posîtioned in the next square.Gan be used just once.

KDJfa(x6)

Shovel(x4)

"DIImmy tugot"baD(x2)

Boat(xl) (can otùy be bought in the "Red Ruby"

mission

Can be carried in the rucksack.Use: în the standard action phase. They can be thrown("lancie") a distance of v;p to S Bqaa.I'<IS and cause damage in the landing square. ll:ny policeman hit wilh: Z dtce + "Jaatfe tbJoowD 'O'alueof the duU'act""("lancto del coltello")12. iskilled Can bo asod. Jaat ou.ce (it cannet be used

in hand·t<>hand fighling ).

Can be carried in the rucksack.Use:in the standard actionphase. As part of theîr rnove, thecharacter may choose a square from those travelled over to dig a trap ("trappola") in order to cause a policeman to faU and be killed. The player must note dovm the coordinates of the trap square on the sheel Whena policeman moves over il,the card is declared and the policeman is eliminated from the game.The card can a1so be used to make the police car carryîng the backup fall in the "trap"';in this case the car and policemen are lost. The card can be usedagainst the characters ONLY once Fujiko has betrayed. The card is dîscarded after use and no trace îs lefl in the square.Can becarried in the rucksack. 1Jse: in the standard action phase.The charac-ter may, üvisible, move the figurine ina direction,. causîng him to be attackedor attracting the police to hîm. On the next turn, when he should move the figurine, he can make the figurine disappear by potentially moving iton to one of the fîrst two hidden squares available and tellingZenigata that what he shot or followed was nothing olher than a pumped up bail!The character can cover his traces in this way by using a red herring.If the player îs playing in the 6th to13th turn under "'Novice• conditions, hef she wül rnove away bya maximum nwnber of squares equal to hîs move.Canbe usedjust once.

Can be carried in the rucksack. Maximum of 1 rifle per character.Use:in the standard actionphase. The rifle shoots a distanceof up to 12 squ&Hs and therefore allows the characters toshoot from long distances. Any policeman shot withthe a cUce+ "rUlê"walua of thecharactu ("facile")12,is lcilled.

Use:for carryîng out standard actions.The ship is moved as you wish between the dock:ing posts and ît can be later retrieved from where it was left. It can carry ailthe characters (if they arrive at the squares containing a jetty) and can otùy move if there îs at least one character sailing ît. The move of the boat replaces lhat of the character sailing il.Resistance: 4sbota by rolling Z dtce a. after which ilwillbe destroyed and removed from the board.·

....Medlcalldt

Page 9: taliakain.free.frtaliakain.free.fr/Rules_Lupin_eng_.docx · Web viewlighting.orresoto....) in any order. On the firslturn (lobe carrled out whon setting up the game), the action or

rne. · - . . .. ...,,-.:

• If it is inconvenient to move away from the table or the player does not want to, we rcom nd that you equîp yourselves wîthsheetsof paper (or use the back of the "mission

.. . . ., . . m- · -

.-

Page 10: taliakain.free.frtaliakain.free.fr/Rules_Lupin_eng_.docx · Web viewlighting.orresoto....) in any order. On the firslturn (lobe carrled out whon setting up the game), the action or

1countîngthe number squares or· il

notes" sheet), so that the group can com.municate without having to a.sk \he ZAenigata player to move away.ln this case Yte advise you give the group sorne extra minute-s.• The "Zenigata• player will note down the nurnber of damages.

ID.Gazne tanu

Dming the tums. the p!ayersof Lupin'sgang try 10 move about invtsl.bly on the board whileZenigala auempts 10 stop them WhêD they ....., IDYbll>le azul U..UfJgai1Dê lsDot phystcaJiy poùUODêd ODtbê-azullsDot.........tJMy Dote

clOWDtb9ia'IDOY9•la tbe UJBiad.OD DOtetl"•The garne tum is carrted out in 4 phases lor amaximum of 13 turns (less only when Lupinurs group completes the mi$$ion more quîckly).Always lollow tJus order:.

PB.IISES1.Zen.lgataand pollcemen's move and any standard action (e,g.shootinq, hand--to-handlighting.orresoto....) in any order. On the firslturn (lobe carrled out whon setting up the game), the action or Zenigata is simply to position the tokens:

z. Mo•e the gang (tho order wlthin the group is lo be chosen eaoh lime) end any of the loUowing:standard action. use of means of transpor t; use of a maximum of2 supplie<!items of equipment and playing of a special Aclion(s) card belongtng to the group (mis·sion card). Eac:h oharacter can potentially perforro ali the aclions on his tum. in any order. belore pa$$ing 10 another player in the gang;

3.Aclions loreseen by the setling of the chosen mission (only 'The Greai Bank Robbery' mission);

4. Take the treasuro ilpossible. move the tum marlœi and ilpoSSiblolinish the game.

8oth m.ove• aad action•an opttonal.

PB.IISES 1and 2

Chaaoaeter JDoveaAUthe charactersand the police move along the squares on the I- -1!-=F:....t---1map. Only one figure can rest on each square. It is only possibleto cross il(il ocoupled) wlth aulhorisalion from the person con- . ....;L----1'---1trolling the ligure lhatlsoccupying the square. U al any lime du-

wlth his Smith & Wesson.. IDfui'M•and penaJUN ("lbrosto"):e.g.:Upon his second injury, Jigen moves one square less, upon his lh.lrd11\jury he only moves 3 squares. upon his !ourth he 1s a.rrested.

V"uil>ility aDd Inviaibilily of the IJ&DIJ'""' gazag ............. ......... ln9lsll>le .--...--.-......--.,......-......... - ...... to the poUce....,.. azulto Z.Dlgata UDtll P.+''-+ l.l..+" Y.:...W..F4"'-' they ente. a.._..... ln tha üriDg......,.ge of the eDeDlyT. herange is calculated by 1--'-' ..::...+-'-.-'-!· P.-+

thogonal and diagonal directions (S for êaCh poUceJIUUmI) aoxr imbywcnountlng 2ofsquares iin an orthogonal direction and in a perpendicular direction, like the knighl's "L" in chess.These are the squares !rom which the target 1-- +'can be reached vvilh the chosen weapon, wi·thout obstacles obstructing tts vîew. The view is consîdered blocked. 1C lhere is an obstacle, even partial. or means or transport placed inthe middle ol a square. To check the .nsibilily ll:li.o.:...L.:...I.:....U....of a character, only the final square where hehas landed should be laken into consideration, verilying whether Il is ln!ha flrlng range. ln lthe palh the oharaeter laites may partial1y enter the range of lire of the enemy. wllhout however maklng him .nsible (what matters is thal the final square ls out of this rangeWheninvisible.tho movement of the p!ayersof Lupin'sgang is on1y noted dawn onthe 'mission notes• sheeC writo clown the starting and landing coordinates as weil as theactionaccomplished.To maJœ lhings eas er. the player oan note down positions beld inthe rums on the map on the sheet too: this can prove uselul lhroughout the mission lor checlang the visibility of your characler wllhout trying out moveson theboard and therelore betraying your tûddenposition (this operation wU!be uselul when playing under "Expert" conditions. or in the first 5 tums ola "Novice" game).

When the character landsin a square thal is visible to the enemy, thal is tn the range or Cire oC the policemen's, Zenigata's or the guards' firearms. the figurine or the character must be positioned on the board in the correct square. Characters are usually visible Cor a good3o-35% of the game!

Special aitu.ation.a1ting the game 2 characters or 2 means of transport bappen to Cind lhemsetve-.sinthe same square wben beooming .nsible.the players are liee to choose to plooe tho second means

Cf'" •U a policeman. wlth nolhing obslructing his view.sees the point in wtùch the

of transport or character in an adjacent square.Sole exceplion:mtho case of invisibility.ilîs po$$ible lor IWOcharacters tolindthemselves in the sarne square. AD the charactersandthe police have a muimum number of squares they can move îndicaled on the character card in the back of tho screen. Movements are onbogonal, lherefore NortltSouth and rtghHelt, never dlagonaDy. except in rare cases (see speciol c:>oses).

The c.haracter cardUst!» the !ollowing information:

cbaracters leave a means or nansport this makes the cha.racters vtsible.• U a character ls in an outer square of a wood (but bowever sllll in the

wood) be 9iillsee ali the squares outs!de the wood. but il9iill not be po$$ible lor him to be seen. except from adjacent squaresinside the wood.• A characler on a roof cannet be seen by the poüceman,lguard standing on a neighbou· ring square but on a lower Ooor {or vice vetsa), evenif theoretically speaking he is in the fir:ing range. lt is as lhough the character is attached to the walL

• Nune of the C:baracter •- - ....-. "';" • Characters on the root remain invisible to the policemen on the street until they• Move ('t Mcwln\ento")•: maxîmum number 1 1

oC squares, reduced by any penalties· injuries•Ability lo tût durlng a hand-toolumcl üght

("C:cwpo a c

orpo")

Page 11: taliakain.free.frtaliakain.free.fr/Rules_Lupin_eng_.docx · Web viewlighting.orresoto....) in any order. On the firslturn (lobe carrled out whon setting up the game), the action or

o")

rts

..... 2

Cori)O•Corpo

shoo

t They lhen become visible until they move to a new non·visible square. Cha·racters on a roof are &lways visible to a policeman who is on the roof of a taller building. ACter shooting, only the square-s where the charactersare on the roof on the side "nearn to

5 3• Ability to dloot wttb tho gu.n ("Ptatola")• Abilily lo ohoot wtth tha rUia ('Ttsclle")• Ability to thwow the kDlfa ("LaDcto clê! ColteUo")• Ability to cledga a blow aabjectecl t clD

r

miDg a lumcl-to-lumcl ftght

("Aglltta

.

Pl\4o&. •..... 1lMiCio . Cofcflo 1

".-........-.....-.....

the street are visible from the street.• U a policeman is on the roor or a building.he has a view over an the lower roof.s where characters are present (obviously il in the firing range of the gun)_

As soon as a cbaracter becomes visible.he must be placed on the map in the square whe

re he wasWtually"' a moment be:fore. From thal moment. and (O[ as 1009 as he remains

• •s-..tce• ......... Only Goemon bas ahand-t<Htand weapon (zante m Jigen sta out .,

IWWISTt, d" .JTi'·2.;; . 0;;.....;;;;..__.

visible.the figurine must move on the map. Thore îs a peDally of 1tana (one turn lessingame lenglh)shotùd Zenlgata notice or the charactersadmitto toul play ln tho manage-

< - • • • - . :: _ • • - .

Page 12: taliakain.free.frtaliakain.free.fr/Rules_Lupin_eng_.docx · Web viewlighting.orresoto....) in any order. On the firslturn (lobe carrled out whon setting up the game), the action or

== m.

e

ment of the non·vlsibUity period or in the application of the general rules. if atleast one of the characters has gained trom it.

Special anovea

Woocl. The c:baracte:rs can move inside a wood remainîng i.nvislble to lhose out.side andvisible to t11ooe who are in the woodlike themselves,but only from adjacent squares.

Bridge.The charaeters ean go onto a bridge on foot or usinga meens o!transpon and go undemeath the bridge wlth a boat Aeeess to the bridgesis only possible !rom the square wîth the street

WaU. The characterscan never get over the walls.

Watel'. The charaoters oan never move în the water wilhout a boat.

Flowel' bed.. The oharacters can cross flower beds by access1ng from a neigt\bouring square only ilthere l.s a square available for crossing.This is equivalent to one move.

Bu.lldlnge.The characterscan only enter. bide and go on to the roofs of a building if thesame bas an entranee (the black door).Buildings wilbout a door are seen purely as obstacles. A character cannot rest on a door square ... tle may only cross tt. counting ilas a moveme:nL

Entering anclaxiting builclingsA building willl 1..., doors ean be passed through{il il had only one door. the charaeter eould onlyenter to bide). The character counts the movement op to the square in!ronl o!the enlranoe.passes through the building (the actof passing lhrough is not counted) and continues ûnmedlately alter.

Cetting on to and off the I'OofsYou can only rest or move on the roofs if there are squa res present. These are marked with an alphanumertc va lue to ma.ke tt euler to identify them in the "Mission Ntes".U you waru. to aceess the roof, either when enteringor exiting the building.ilis neeessary 10 enter !rom the

Entel'ing an.d exitbtg the building contai•a.ing the tl'eaauaoe of the nissionThe eharacter enters uolng the door.as usual By walkingthrougb the door, he is eonsldered 10 be inside.For ta- Pc:,.....+otl'iLkingthe treasure.see phase 4.1'o ent, make the move inreverse. 1,-..:;!l"'

Mea.a.s of banspo..tation.U more than one player is lnside ameans of transport andone of them mav-es it. the others who are present in the same rneans of transport c:an notity hirn lhat they too are inthe same car.on the seme motorbilœ,etc._ The players sharing the same means of ttansport are considered to bein"'neighboming squares· and can therefore speak freely (Uuoug.h notes or whîspering inears) and happüy pass equipment and/or heal eaeh other.

The poUcemen and Zentgata aM always visible &lld pl'eHnt on tho boudand caa. tlutnfoH be attacked If ta. the fhttDgI'&Dge of the ollaJ"acten.

STAHDARO ACTIOHS

SBOOTJIIIÇ,ARRESTJJIIÇ lliiiD ELIMJIIIJI'l'JIIIÇ THE POLICEMEIIIEvery character can sbooC il in possession of a gun or rifle.'l'ena CUl oaly tly to 8M o- pe• tana willl the weai)On reeeived at the beginning of the garne (e.g. Walter P38 and Smith & Wesson Combat M19Tl\e equîpmenl cards ean increase Ille number of sho otîng attempts per tum.

A I'We shoot• up to a dlataace of 1.2 squ.&:I'&S, whel'...a fJ'II\ Shoota u;p to a dlstaDCe o1s{il thore are no obstacles stopping the bullet in 1ts path).For the shot to takeef!ecl, you must a.d.d the value or rolling two dice to the value of the speoiality noted in the character card behind the screen (for example gun "'pîstola" or rUle "fuoileï and come up with a l'esult of IZ.

It is only possible to Cire if t here is at !east one square's distance between cha.racter.s (e.g. "Al"- "A3"). U the Iwo eharaeters are in adjacent squares{onhogonally) Il wW automatical ly be hand-t hand "·oorpo a col'po".

door o!the building.go straight to the room !rom whiehthe roof is accessible and lhen on to the squares on therooL Perlorm Uus move in reverse to get oll You cannot

Es LupUl muper 3 ca"e/le attraversc 1ectificio

Ushot.• a poU.,_is immedlately eliminated !rom the game;• Z@Djgala's movementls penalised and when he reaehes the muunum hmit or injuries

rest on thesquare/ room of access, but it îs counted inthe move.The square{room isconsidered as an obstacle to vi-

or as a stTUetUiebehindwhieh to bide and position

possible he is immedlately plaeed in:

"IZS"sîbilityonesellunnoticed.. Ua roof square is occupied by anolhercharacter, access the next one i!it isfree;if all lhesquares are occupied this means lhat you cannot access the root

1"7"'1 The square on the roof of the police station

can-.-- only be acoessed by the policemen and Zenigata.Move direoUy on to the roof from the entrance.

Heigbt o!the building: this shows the number o!fioors a bu.Uding has so thal a chaxacter using

!lying equipment ean ligure out whieh building he/she can fly olt in order to landon a

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1fioor lower level that can be reaehed with hisfher move.

He sets off again on the following rum wïth no injuries.

• rnembers of Lu.pin's gang receive movement penalties and, wh.en they reach the maximum lirnit of injuries they are arrested.

To check the injury level or a gang member or of Zenigata, just I\Ote down on yoUI" own sheet the nu..mber of 11\.Jul'lo•l'ocelwed..U the maximum Ievel is reached, the chaiacter is anested:Zenigata picks up the token of the policeman nearest the character to anest and positionsb. not to him,blocld.ng hîm.lf lhere are no policemen available, one o!the baekup ones is plaeed on Ille boar<LThe policeman who bAs arre.sted the character cannot move or s.hoot but can defendhimseU!rom handi<>llandftg!Uing.The character ean only release lumseU U:1) a eomrade{acwrdltlg to the order shown)l:ills the policeman who ls keeping bim underarrest;

. , . . ·'';:. --3) h

.e de

.cid

.es.on lus tum, 10 g

'ive up al! the equîpment he stiD bas and liai! of

the

Ipo

lints

l

Page 14: taliakain.free.frtaliakain.free.fr/Rules_Lupin_eng_.docx · Web viewlighting.orresoto....) in any order. On the firslturn (lobe carrled out whon setting up the game), the action or

le••

<•......,

acc:umulated (ccO\pet!Uve game) or ilhe decides to reduce the playing t!me by 1 turn. ln which case, the POliceman who was blocldng the player is el!mlnated.

The released character wW relum to the game with absolulely no i!ljuries.

Dependingon the eharaeter a.rrested.. there is a set character thal must release him (see table). Uthis character happens to beunder anest as vreD. he will not be ableto release hirn..

11ne>'1'LIIg-("Mlra ID.faiUl>De")l (XZ)8y using this card, jîqen wW shoot anoppanent withcul even rolling

LapLD JtgeD Goemon dlce.To be used once.

Jlgen LupLD Laptn

Attention: Fujiko is not obllged to release anyone, but the ether players are obliged to release Fujiko.

For exarnple: Goemon has been captured. 1t is the player controllino Lupîn's priority to release hirn. ln the event he loo bas been capturee!, ilwould be up to Jlgen to release Lupinand subsequently LupLn to release Goemon.

U a charecter bas ten !he map, the persan under arrest wW have to be released by !he second on the llst m order or priorily.

JlllND.TO.IIJlNDEach lime a character lands on a square !hat is orthoqonally edjacent to the enemy, hecan iniliate a hand·to-hand fight durmg his tmn, by using the value or the character card ("Corpe a corpe•) and adding on the outcome of rolling 2 dice.lf t!ul •• eult la condtdon. as the umootlng" actloa) 12. the policeman tcken W'iU be elîminatedU he is not suceet.. he will receive the counterat tack of the enemy and vice versa {both actions can onJy happen just once per tum).The consequences ot the attack are the same as those for the aolion above (shootinq, arrestinq and eliminating).The same procedure also goes for the poUce forces.Attention: solely for hand·t<>hand fighting, each member of the gang and 2enigata, ilhican rollone die to dodge the blow.If the outcome is êqUAl to or than theb agi• Uty lêv&l(... charactw carel, "AglWà") they wW not be hit and Il will be as though the attack never took place.

PBI\SE2

tiSE OF TBE EQtrJPMDIT StrPPLŒDlnthis phase, the characterscanuse as many as 2 items of equjpment selected especiaiJyfor this mission. m edchllon to means of transport foUowing the instructions qiven previously tor each ilem or equipment.

PLllYING THE SPECIIU. llCTION CllRDS (MISSION CJIRDS)In phase 2,eachplayer o!Lupin's gangmay make use of the mission cards in his posses· sion to carry out a special action.Two miss on cards were p cked up at the .beginning of the game. hel'y tbne a gang 11\em.be•kWs tho 3rd 1-.h, l.Zth (and 10 on ln•lllttple•of 3) oppoelng poUceman., he pîcks up anolher card from his face downdeck of nûssion cards.

The mission cards are link.ed to the characterîstics of the single eharacters and are al theheart of the game.To play the card. il is enouqh s!mply to carry out the inslnlctions-

Page 15: taliakain.free.frtaliakain.free.fr/Rules_Lupin_eng_.docx · Web viewlighting.orresoto....) in any order. On the firslturn (lobe carrled out whon setting up the game), the action or

Hat mo"e•(nMI st è mosso tl cappello")l (xl)It's incredi.b el Just as Jiqen was about to talee aim..• the hat moves andJigen shootsinaccurately! Next time you want to shoot, youplay this card and roll the dice using the value or the gun ('pistoia')speciallty at 3 and no longer at 6.To be usedonce.

Covel'tngU.. fo•Lap!Jl ("Vat LupiD tt eopi'O lo") (XZ)With this card, jigen qives Lupm the possibility to stop in the enemy llne or Cire without being attaclœd. as Jigen ls able to perfectly caver him with the gun. To be used once.

Damnt l'•e 1'\I.D out of bullets ("Dannaatone ho Unllo 1pi'OiettlU")I (XZ)Alter shoodng.Jlgen runs out of bullets and has to Joad tho gun. uthis card1s picked up,ilmust be played with priorily on tho turnfollowing the one m which he shot andil prhimfrom shooting thatturn. To be

used once.

Hang on. whlle lllght a ctgaaoette..."Mt accencto una•tgantta") (xl)

In the middle of a gunfiqht,Jigen rancies a cigarette!!!Next Urne you want to shoot.sltip your "'shooting" action for thalturn.Il really îstruo that smokin.g's badfor you!To be used once.

ln theversion. the texts on the cards are applied m tun;where not applicable. the card wW s!mply be discarded.

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IIl . ' - .::,, _ .. . - -

Page 17: taliakain.free.frtaliakain.free.fr/Rules_Lupin_eng_.docx · Web viewlighting.orresoto....) in any order. On the firslturn (lobe carrled out whon setting up the game), the action or

Da n, perhapa Jlve drunk too much ("Fol'ae ho bevutotroppo") (xZ)

has drunk. a ttt e toomuchwhisky andcan' t take airn.If you up this card,you must play itthe next time you shoot: rollthe

dice using the value ol the qun ("pistoia") speciaüty at 2 instead of

Tobeusedonce.

Forglve me Lupln...(''P.,rdonaml Luptn..") (x4)-----""1111If voupickup at east one of these cards, youwill have to betrayPIIÏIOIUI I...L- your companîons by succeeding inleavîng the map wîth the

missionbooty.If you succeed incompletîng this challenge, youwillbe held as the oruv winner of the missoi n.If you do not succeed,you will have lost the game!This card provides you wîth 600 dollars for buyîng the equîpment discardedat the begînnîng of the missionby the group and handed over to you by Lupin.This cardis of no

·o·o vaul e ilpîcked up duringa 2·or 3-p ayer garne or fromthelOth turn onwards.In the event the cardîs pîckedup from the lOthturn onwards it must be shownirnmediately to the group andctiscarded from the game.

Ox2 (#1

Bv usina this card instead of rolling the dice, jigen will shoot 2op;portenls - ilthey are visible ·at the sarne lime, killing them. To be

Bv· olavina this card.Jigen will find a gunonthe floor.From now on the endof the game he'llshoot twice every tum!!!

Pq.rfect dlagutse ("TravesUmento pq..rfetto")f (xl)By playing this card. jigen will dress up as any policeman to be

at a maximumdistance of 5 squares away from him(he will lake note of the policeman's number on the sheet) and he willallow mrnseu to be movedby Zenigata Whenh-e wishes to, he can tell Zenîgata that it vras really hîm in disguise. At this point jîgencan re••PI>e>II onthe board or hide inone of the first non-visib e squaresthat he can reachwithhis own move value (the player will note

the andîng square on the sheet) and the policeman wil belliÎJIt is advisab e to use this card when are not visib e..

Oh mv doar Lupin ("oh mlo caro Lupin"),,.(XZ)By playing this card at the beqinning of the garne,yeu

willm•m••ge to convince Lupin to assign you the equiprnent

vouwant. To be uS<<ic>nc•e.ll played at the beqinning of the first 15 minutes, you be the first. before Jîgen andGoemon. to force

Lupin to handover ·(or e>:chan•ge) any itemof equîpment or means of transport you

and thalyou are ab e to carry.Or tl you wish, this cardwilal llow you to get Lupin to band

over the missionbooty.You willsubsequently rnoveIirsLcard cannet be p ayed tlthere are 2 or 3 players; tlp cked itis

and not inserted back înto the

By motol'blkQ... vou're ao fast ("Fuga ID molo")l (x.2)If vou play this card youwill be ab e tomove wilh the motorbîke to any square you want right awav.To be usedonce.

Cutting blade ("Colt.,Uo nascostol")l (xS)If youplay this card, you willuse a knüe that you had hiddenonyou. By using this card you wiU strike home with a fearless bol w without rolling a single die.The knile cannet be used lor hancHo-hand fighüng. To be used once.

SpeclallnllltJoator ("lniUtrata molto speciale") (XZ) By playing this card, yeu will be able to gel past the policemen wîthout beingattacked, flutterîng your eye ashes.But beware:you won' t hît itoff with Zenigata! Every tîrne a policemanwants to shoot you,youcan rollone 6-faced.die:ilthe outcome is - 1,the "spell" will bebroken and youwil have to discard the cardand fromthis moment onyou will be normallv attackab eby the enemy.

Slash wlth the Zante1su ("L' lnvlnclbllecant<>tsul")l (x3) By playing Uûs cardwhen attackîng an opponent., Goemon will manage to perforrnamasterstroke wîthhis ZantetstL He wil in!act succeed în killing hîm without rolling the two dice.To be used once.

Page 18: taliakain.free.frtaliakain.free.fr/Rules_Lupin_eng_.docx · Web viewlighting.orresoto....) in any order. On the firslturn (lobe carrled out whon setting up the game), the action or

. ' . - . : . -· . - " . ,. ,,•:. . -· . c' . m- . .

Page 19: taliakain.free.frtaliakain.free.fr/Rules_Lupin_eng_.docx · Web viewlighting.orresoto....) in any order. On the firslturn (lobe carrled out whon setting up the game), the action or

CMmon I"Qle&BH .WU ("Heatrano re8tailulloi:Jool") (xZ)

soon as you pick up this card, Goemon·s morais will win the day!lnftatbleUI ("Come U vento cbe sofflal")(XZ)

Il""'d·•• arrest (or who will be arrested),whoever ilmay be. and

you

l beîng seen. When you play this card you will be able to

Goemon is free, he wîl1feel obliged to release a chalacter who is

Il :b:e :ob:liged to doil. Yon must notily an theplayers as soon as the

:: npower sometimesallows him tc walk in b'ont or tbe enemy

ilthe lar1dtng squarehappons to be in their range ol lire. 'l'lusIl bas beon anested The card mll!l be discarded aller the tlleOgunneol Goemon wilhoutbeîngseen by the opponentsbas beon released. must be played in the moves phase.To be used once.

Wlth JI!JQD («ID coppl.a con JlgQn") (x2)As soon as you pick up this card, Goemon w!llleel Jigen·s positive psychological influence ilhe is less than S squares away fromhim. Every Ume this conditionoccurs, you will attack two timesevery turn. This card will only be valid ilali the players are able to attest to the conditions of nearnesstproximity (e.g.when the two characters are visible).

WltbLupiD ("ID coppl.aCOD Lupin") (xl)As soon as you pick up this card, Goemon will lUI the poslllve psyollolog:JCal inlluence of Lupin's presence ilhe 1s less than 5 squares away !rom bim. Every lime this condldon occurs. you will allack tmce every on tum.This card will only be valid tC an the players are able to attest to the conditions or neamessfp.roximity (e.g.when the two characters are visible).

Cutting bl.adel ("La lama della gluatb:lal") (x2)By playing this card when attackîng an opponent. Goemon willsucceedinperforming aperfect knife throw.In!ac'l,you will

in killing the enemy wilhout rollîng the 2 dlce.The card is

use along with the "knife" equipment card he waswi1h. U he dld not have the knile.the card cannot be used.

UUI III'IYoa the >'OOftopa ("'laal:o tnoe<llbUe") (x2)U you play this card, Goemon. overcome by a sudden aggressive enlhUSJASm. manages to eap and cfuectly reach a rool from the ground, or lly, perlormîng a rrûghty jump from the roof ol one

lt'a tlme to pray ("E' ora cU pNgan") (xl)Goemon reels "entranced" by a moment's mysticism: he U\inJts that right now 1s Lhe time to pray (when this card is picked up,even at the beg1nn1ng of the garne).Since he has to pray and thînk you will not move or a.ttack on your next turn.To be used once.

Pwf ect dUgulae ("Tra•e-...to pêrletto") (x&)8y playlng this carel. Lupin willdress up as any pollceman10 be lound at amaxunumdistance of 8 movement squares away from hlm(he willlake note of the policeman's number on the shoot)and he will anow himseU to be rnoved by Zenigata. When he wtshesiO. he can tell the Zenigata player ibat thepoliceman will be olirninated from the garne and ibat it was actually hlm in dlsguise. At this point Lupin can reappeax on the board or hide înone of the tirsl non· visible squares lhat he can reach in his own move.U Zenigata wants to shoot us!ng the policeman (Lupin in disguise), Lupin lolorcedto revMl himself according to the criteria explained above. Il 1sadvisa.ble to use this card when

DawUng hol'e 1am. ("Eccoml ela to tosorol") (x2)maneges to do remarkable thîngs when he lolows thot hisis nearby.U you play this card when Fuii.ko is at a distance

or Jess squares away,your cbaracter manages to move a1up to

his abllity.wilh the character Fujil<o. This card is only validthe players are able to attest to the conditions or neamesst

II JPIO:ùrtllty (e.g. wben the two characters are visible).This card is lor

ln the moves phase belore bolhcharacters move.To be used

ol the buildings, landing in one of the free squares that he is able to reach ln his move. This card must be played in the character moves phase. To be usedonce.

By car••• you' l'e so fa.atl ("A tavolottal") (xZ)U you play this card,yeuwill be able to moveright away to anysquare you want using one of the two cars. To be used once.

Page 20: taliakain.free.frtaliakain.free.fr/Rules_Lupin_eng_.docx · Web viewlighting.orresoto....) in any order. On the firslturn (lobe carrled out whon setting up the game), the action or
Page 21: taliakain.free.frtaliakain.free.fr/Rules_Lupin_eng_.docx · Web viewlighting.orresoto....) in any order. On the firslturn (lobe carrled out whon setting up the game), the action or

lmu•t thlzLk up the perfect plan •••("La•ctatemlperwanw)(xl)Lupin needs to think how to act thtoughout the mission. As soon as you plc:k up this caid (even at the begDuûng of the game) you will nott>e able to move nor shoot wben it is your tum. To t>e usee!once.

My Walth.,.P381("La mta ftdataP381") (XZ)Lupin will shoot an opponent 'Without even rolling the diceilhe uses

·may, al each of his turns and just once per tum, turn over one of the4 treasure tiles in the hope of fin.ding î1in oneof the 4 cards::•cannot be attaclr:ed by anyone unW he exùs and becomes visible once again to the policemen;•may shoot ourwarcb ilhe wlshes. couming the square wbere the buîlding's door is as the stanû19 square.

At the end of the turn. the ch&racter takes the tile.looks at 11 insecret and then placeslt in front of ULWJI.Ij.,himf her.If two or more charactersare present in the bullding When . _. .. _, _ 1..

1/2

PHASE3

this card before rolling. To be used once.

awap -- Fujllto M!De ("Mta adorata r ..Jiko") (XZ)

I'UJW> JS not11isible wben you piclr: up this eard. Lupin wùl not

able to shoot and will move al haHof his movernent (meaninqsquares) m ber absenœ,beeoming immedialely v1slble (il he

in11isible beiore) lor alleast one tum This eazd JS lor use in moves phase be.fore bath characters move. Tobeused once. u

pleked up at the beginning of the garne the eard willl>e disearded

and not inserted back înto the game.

the card is piclted up, ali of the.se can view the treasure tile but otùy one ot them can tak.e it away.Il you cannot decide who should talte it, the lollowing order ol prtorlty should be lollowed:lst Lupin RL 2nd J•oen.3rd Goemon, 4th Fujiko. From the ne:rt move. he/she maymove the figurine on to the board on the landing square(ilhe has become visible again) ornote dawn the destinationon lhe sbeet and place the figurine oU the board.

Fuji)co betrays if:- site bas the Forgive me Lupln...\J>erdonami Lupin..} card and talœ$ p ossesslon of thetreasmeor· site does not possess the treasure and anaclcs the gang comrade who does possess il. the contest. Fuilla> wlns the treasure witbout inllicting injuries but by blocking the character's movemeru and ability 10 attaclr: lor a tum In these rwo cases Fuj!M beeo mes visible and remains so untü the end of the game. even üshe lo56 the treasure.nomnow on. whoever talees possession of the mission treasure (at least once) WUl be visüJle on the board until the end of the game and will always be the last to move when il ls the characters' turn.U fUjiko has betrayed and any one of the characters blocks the street and does not let her pass,she will have to try and shoot hirn. Should she succeed (hand·to-hand or by shooting), she will be able tc get by. The sarne goes lor the enemy should he try and

Setting's actions

..:..:,;·There are no "mandatory·actionsinthis phase.

a7'1 The bus token proVlded must be moved from one stop to another on f!Yery tum (see the stop ln the corresponding tumThe bus oeeupies 2 squares. The presenœ ofthe bus allowslhe me.mbe'lsof Lupin'sgang tomake use of it: an you need10 do is move on to the squares where h is and wail tor U to take you to the desireddestination.A charaeter rernains in11isible to the poliœ durlng the lime he/she is on the bus.

PHASE4

Seizing the treasureln both missions.it a character is located:

..., ;in any one or the 4 bulldings of the Lord of the Bunnese Gems

17'a in the SWiss Nallonal Bank

he/site can attempt to seize the treasure. He/site must have entered us1ng the door asusuaJ. in the maves phase.The figurine,ilbe/site was 11isible, is placed off the board next

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o-•

overtake Fujiko.The player who gets the upper hand over the one possessing the treasure can decide to lake ît.

For aU missionsThe player with the treasure alwa}"' takes it witb him wherever he decides to go, rlslâng losing iL U the characte:r wtlh a treasure tile m his posse=Mon is arrested. he must hand over the tile10 the •Zenlgata• player wbo can see the contents of the tile and then replace it seeretJy (by shullling it wl1h the other re.maining ones) in one ollhe starting J)OSltionswitb the playing!iles that are ne:n 10 the buüding(s)so that even he once again ha$ no!deaexactly where the mission treasure is positioned.

The treasure tile may pass trom one character to another if they are in adjaoenl

squares and if both agree to it r.om the,.Il tura onwarcls, if the mission "treasure·bas .been stolen. the alanft off noUiying Zenigata of the thelt that has taken place(or rathera player acting as spokesp.erson for the ''gang mernbers" notifieseveryone that the treasureis lost. or Fujiko doe-s ilshe ts the only one that knows about il).

The treasure tile must be kepi secret and il is possible to communicate · by radio·the content of the one picked u:p, tl'lat ls by speaking to the other mernbersoC the gang Wllhout

!etting the "Zenigata• player hear. The player of the gang (and the whole gang) ean bluffby maldng Inspecter Zenlgatat>elleve he bas laken the treasure, or quile another th!ng, by movingandcarryingout actions thal!tomnow on may mîslead the enemy. F'ujiko berseU could say that site •taiJed" in getting the treasure and !ben however go on to betray the group (ilsite piclcs up the eazd thal drives her to cheal

to the treasure eard-. Eaeh p.layer who sueceeds in erttering:

.,_,;:. . . .. '.. ' Eil

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-D the- the-possibilit

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At the end ot the /owth phase. and alter a character has laken a treasure can1. the players move the turn marker on by one on the tum squares drawn on the board.

END Of THE GAMEWllhin 13 tums. W. garne ends on Ille IUm in whicll ali lhe cllaracters readl one of lhe

Mlnlonc:arclDa.J:'I:'lftt I' YO run out of l:nallebl (Dannaz:lone

boflnlto l p•olottUU)

Rang on whlle l Ught a ctg..-... (MJ acc:eDdo

UDAotguetta.)

Daam pema.,. r... olnu1k too much (Fol'llê ho

a.......-ppol)

-2 points to )Igon

starting squares.TM1aot tum must always be compleled.TM end of lhegame takes place

•aJ1the gang me ba""IIUCCeedeclln escaplng by IeaVU\glhe rnap because they have reaclled one or lhestarting square-s:

......., 111 "one of the a l'od •qua.roe"

lt'•ttJne to pRy (il: o.. cil pngue) ·3 points 10 Goemon Unlilœm the unperfec:t collaborative game.a character may nor choose to shorten the

lime of Ille qarne by 1 tum if they choose 10 release lhemselves during their turn.

The game ends when, within 13 turns of the garne the player in possession or the treasure leaves the map alter reaching one of the starting squares:

Beware of the oharaoter Fuj.iko: if she reaches the starting point with the treasure (evenfirst) and has the Forgtve me Lupin..("Perdonami Lupin.") carel. she !s declared lhe sole "A1or lU"

.......,ffi "Clo•Rl"vrumer of the oame since she has accornplished the betrayal

•IJ'hêZe.nlgataplayoarrests an Lupinors gang mernbers, therefore denyîngthem of any y to be released.U13 tania of the g-baY9- p1ayed aad

off z.algata la the-.....

.

If lhe olhers rernain oft!he map. lhey are to be looked upon as not having succeeded in leaving the map.

VARIATIONba8 Dot IHH>D

To wotk out who is lhe winner.a rankîng table is drafted wi1hin Ille group and a c:beck iscarried out 10 determine whicll olllle potential winners (lhose wllo manage<! 10 leave lhe board wilhIlle treasure) bas acc:umulated Illeqreatest number of missionpoints.TM cha racler wilh lhe hiqhest score Wins.

lfyou wish, instead or playlng in by lhe irnperfeCI cooperative melhod, you .,.....,_ ..,to play all agabut RD. but wilh severa!changes. Gang members play togelher to reqin with but thon each one or lhem will try and win the garne by IryingiO acc:umulate lhegreatest number oC mission points (whîch until lhat point were kept secret even between players or the same gang). Each player canplay with just one characteL One of them must control Zenigata.ln this mode or play Fujllco will nol have lhe option of chealing as everyone will already beplaylng against each other.

IDloc:ating equipJDentDiscard lhe radios and hellcopter !rom lhe equipmenL Each gang mernber bas 1,000$ !or buylng equipmei\L Each cllaracter rolls lhe dîce in order to establish who will be lhe first10 buy equipmenL TM charaCier wilh lhe higbest value goes lint lhe olhers!oUow in a clockwise direclion in a decreasmq order based on Illeoutccme.Each cllaracter may buy1 item of equipment at a lime. The last cllaracter buys 2 items of equjpmei\L Alter Ille last player has made his cbolce, lhe IUm 10 purcllase cornes back to the lirst by star1ing from the penultimare player wtto can choose just one thîng. Th.ey continue tn Ulis way unlll they finish ali lhe money lhey have. The player controlling Lupin must d!scard lhe lefl-over equipment once and Cor a1L

Zenîgata is declared winner s.hould he succeed în not !etting the treasure leave wiUûn 13 tums.

to each member who will have left the map with t he treasure within the!3th turn.to each of Lupin's group thal managed to leave the map within the timo lirnit, before the character with the treasure, only i!the mission ha.s beenlo Lupin or Fujik.o for every policeman they managed to elirrunate from the

'l'tlft is a œrtoont Any d:xrep4nc t:or- paradoricdl s..tua!lcns are warran!edbecoiJ.Jl.r.;a cartoon

Mission cardsDiscard the Forgive me Lupin. .(''Perdonami Lupin....) mission carda. rn the Competitive mode of play (likoin Ihe Expert version), the texts on the cards are applled

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in full; where not applicable, tho eard will simply be dîsc:arded and anolher one vrill not be piclted up. Cards with (applicable) penalty points must be played with the greatest prlority possible. The following cards will penalise lhe possessor if lhey are not played before lhe garne is over.

œ - . - . - ,._ . . - - -

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• , rrr/ •dan

. , . - . : ... . . .. ... ,·,:. . .. . ., . rn.. .

Page 26: taliakain.free.frtaliakain.free.fr/Rules_Lupin_eng_.docx · Web viewlighting.orresoto....) in any order. On the firslturn (lobe carrled out whon setting up the game), the action or

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