Click here to load reader
Upload
vungoc
View
216
Download
3
Embed Size (px)
Citation preview
Strategic flexibility and networks co-evolution: 3D-printing technology’s accelerator
effect
The paper analyses the network’s alterations caused by the diffusion of a flexible and
innovative technology such as 3-D printing technology in the manufacturing process. This
new network emerged –defined as a beta network- bases its production on the new 3-D
printing technology that works as a trend accelerator in order to provide flexibility to the
network resources, organization and strategies. The strategic process loses its rational
structure and gives room to an emergent approach which finds new allocated resources and
new roles for the actors involved. In the short term the beta-network co-exists with the
incumbent manufactured network, which is defined as having a more vertical structure
organization with fewer actors who have clear relationships and a more linear and structural
strategic approach; while in the long term the two networks can co-evolve in an emerging
integrated network. To investigate these relationship we have used a strategic flexible
(Sanchez, 1993, 1995) and emergent strategy (Mintzberg, 1994) framework in order to
identify a set of propositions. Additionally we used a practice case to facilitate the consistent
of the propositions (Eisenhardt, 1989b).
Introduction
Living with global instability and uncertainty is fast becoming a way of life for organizations to
operate in different industries. While some corporations seem reactively responding and revert back
to fixed strategies, resisting change, using high control whilst basing their strategy on fixed methods
such as competitive and environmental analysis, others seem to be more open to accepting and
embracing the change. These organizations are looking for possibilities and opportunities that may
somehow exist within this chaos and disorder, by seeking to contribute and collaborate towards co-
creating strategies to proactively deal and work with the speed of change and globalization. In this
framework new venture businesses are being established basing their strategy on the culture of
sharing new ideas and innovation and on the abilities to collect more and more collaborations in
order to build the skills and resources needed to fulfill, grow and develop their quest of purpose.
One example of these new ventures’ category is based on internet platforms gathering, collecting
and selling ideas and concepts ‘posted’ by external designers and consumers, use crowdsourcing 1
resources to select the right concept, build up the idea and raise the funds to produce it . Finally the
electronic version of the idea takes shape toward a 3D printer manufacturing process. This new
technology accelerates the dematerialization of the strategy approaching the manufacturing
production as a flexible service delivery. The 3D printer manufacture -incorporated in the strategic
process as a technological capability - allows the organization to produce different, innovative and
customized products, whilst increasing the firm’s ability to respond to the dynamicity of the
competitive environment and exploit new market opportunities. While the 3 D printing enables the
product flexibility, the internet platform model gives to the companies the opportunity to work
selectively with external designers, suppliers, customers and other firms to rapidly compress the
resource management and other important process onto the value chain such as the product
development and the commercialization. This capability to create a different strategy according to
the dynamicity of the environment bases its foundation not only on the capability to identify and
acquire flexible resources (Sanchez, 1995) but also on the capability to coordinate the identified
resources in flexible processes. The objective of this paper is to structure a series of propositions
that analyze the leverage of 3D printing technology on the flexibility and emergence of a new
venture strategy. Moreover these propositions are based on an explorative analysis of Quirki- a new
venture practice case- presented in 2009.
The emergent and flexible strategy: theoretical framework
It is not a new perception or observation that the competitive landscape is changing in many
industries . For example, rapid technological changes, market fragmentations, the convergence of
different industries, shorter product life-cycles, innovations , and so on, have made the environment
more ‘hypercompetitive’ (D’aveni, 1994), truncate (Anderson and Tushman, 1990) and
characterized by ‘high velocity’ (Bougeois and Eisenhardt, 1988) and chaos (DeMarie et al., 1994).
In order to cope with the high level of complexity and uncertainty organizations have developed
2
new strategic approaches significantly different from the rudimental low cost, differentiation and
focus archetypes (Lei and Goldhar, 1996).
In the Chandler’s seminal work (1962, 1977) about the technological changes in different
industries, he observed how an impact of the change in technologies can suggest new possibilities
for strategies and for new organizational structures to carry out those strategies.
Strategic flexibility (Sanchez, 1993) has been widely used by strategy researchers to denote firms
abilities to respond to various demands from dynamic competitive environments. A strategic
flexibility shows the ability of the organization to adapt to substantial, uncertain, and fast-occurring
environmental changes that have a meaningful impact on the organization's performance. As
Sanchez underlined, in a dynamic environments a firm can achieve competitive advantage by
managing the uncertainty toward a creation of strategic flexibility in a form of alternative courses of
action or strategic options available to the firms for competing in product markets (Sanchez, 1993,
pp. 254-255).
The strategic flexibility depend jointly on the inherent flexibilities of the resources and capabilities
available to the firms and on the firms flexibilities in applying those resources and capability to
alternative courses of action or, rather, to its organizational structure. As Sanchez noticed (1995)
two are the main indicators of this kind of strategy: the first indicator identifying and acquiring the
use of flexible resources in order to give to a firm strategic options to pursue alternative courses of
actions and respond to the developments in its competitive environment. The second one
developing flexibility in order to coordinate the use of resources to maximize the flexibilities
inherent in the resources available to the firm.
Resource flexibilities can be characterized through a larger range of alternative uses to which a
resource can be applied or can be used effectively to develop, manufacture, distribute or market
different products. In addition, the resource flexibility is greater when costs, time and the difficulty
of switching from one use of a resource to an alternative use are lower (Sanchez, 1995).3
In the context of product competition, coordination involves processes that define the firm's product
strategies in terms of which products the firm intends to offer and which market segments it will
target; the configure chains of resources the firm can use in developing, manufacturing, distributing,
and marketing its intended products to targeted markets; and finally the arrange (i.e. 'resynthesize')
resources through organizational structures that support the firm's product strategies. Analogously,
in dynamic product markets that require frequent adjustments in product strategies, flexibility in
coordinating the uses of product creation resources consists of flexibilities to redefine product
strategies, reconfigure chains of resources, and redeploy resources effectively.
As a result, the strategy process loses its rational and sequential structure and gives room to an
emergent approach which finds a flexible management of the resources and capabilities allocation
and a new role of the organization and actors involved. This process can be considered the result of
tests, repeated experimentations and small steps forward and back: in this sense, the strategy will
emerge from a situation that is not planned. This does not mean that there is no planning but, rather,
that such plans are more flexible and feel their way forward as issues clarify and the environment
changes. The strategic reflection is based on a continuous cycle of analysis, the evaluation of the
available options, decisions, controls and feedback coming from all the stakeholders. A strategy is
no more considered as a frozen plan (Mintzberg, 1994) but a reversible and “semi-coherent” course
of action tending to balance the structure and chaotic situation (Brown and Eisenhardt,1998) .
In this process, technologies and their evolution played a relevant role in affecting the “continuous
morphing” of companies where the strategic orientation and the organization mutually change
(Rindova and Cotha, 2001) dynamically.
Mainly the flexibility and the adaptability of manufacturing technologies such as 3-D printing affect
the way companies change their strategic directions without taking on the costs and the losses
associated with structural changes.
4
The technological innovation
As Sanchez (1995) defined, flexibility resources regard also the flexibility of production,
distribution and marketing resources based on a range of product possibilities it can feasibly
develop, including the cost and time to develop each new product. This section examines the way
in which this new manufacturing technology is driving flexibility to human, physical and
information resources used in the creation of products.
3-D Printing Technology
Berman (2012), in a recent contribution, comparing the characteristics and applications of 3-D
printing to mass customization and other manufacturing processes, describes the technology as
employing an ‘additive manufacturing process’ in which products are built on a layer-by-layer
basis. 3-D printers work in a manner similar to traditional laser or inkjet printers, but rather than
using ink 3-D printers use powder that is slowly built into a physical artefact, layer-by-layer. There
are some additional technological aspects to this process:
the integration of the printer with CAD software to achieve a complete design-production
function
the sharing of the product's technical codes via the web, allowing the design to be reproduced in
different places and with different printers
the ability to use different kinds of materials on the same printer (e.g. aluminium, stainless steel,
titanium, polymers, ceramics)
the ability to personalize products on the basis of customers' preferences and make amendments
to the product simply with some adjustments to the CAD program.
Thus, 3-D printing is among a spectrum of technologies being developed to create product parts
and/or the product itself in an easier, more cost efficient and ‘personalized’ way. This product
5
change and experimentation (Goldhar and Lei, 1994) is thanks to the technology’s economies of
scope.
The running of a 3-D printer starts from a software technique aimed at helping designers to create
shapes of parts in three dimensions on computer screens and then transfer the instructions for
making them to production machines: such software is being used to make products on this basis in
a range of industries from aerospace engines to jewellery. This Laser scanning system - made by
companies such as the US’s Faro Technologies - can be used to measure the dimensions of items
that need to be replicated or modified. Such items could be anything from products or parts made by
competitors - in so-called ‘reverse engineering’ - to parts of the human body. So the information
about a new item or an old one can then be converted into computer codes and sent to a production
machine for turning into a solid object.
The new technology is changing many aspects of the manufacturing industry adding more
flexibility to the management of the following aspects :
- Flexibility of the human resources relationships: through the link with the connection
between designers and production players. As Abe Reichental (probably the biggest leader
in the sector) a 55-year-old Israeli-American- who is chief executive of 3-D Systems, a US
company that together with Stratasys are the world's two biggest producers of 3-D printing
machines -says the technology can contribute to the ‘democratisation of manufacturing’ by
lowering the barriers between design and production.
‘3-D printing can provide the garage entrepreneur with the same productive capabilities as those of a
large corporation’
he says. The designer will have the chance to do not only the scratch but also the prototype
of the product or, better, the final product. This change will allow the designer to acquire a
part of the value chain belonging to the manufacturing organization.
6
- Flexibility of product personalization . A key attribute is that the technology makes it
possible to produce ‘one-off’ or highly personalised parts more easily than other
manufacturing methods. This advantage will have an impact on the reduction of the
relevance of inventory risk and management connected to the opportunity to print on
demand the desired artifacts;
- Flexibility of production through the shortening of cycle time. Jeff Immelt, chief executive
of General Electric1, points out the biggest impact of technology on the ‘shortening cycle
times’ between designing products and making them. This could help manufacturers in the
developed world to compensate for their higher wage costs when compared with those in
more emerging economies such as China. Joe Hogan, chief executive of ABB, the Swiss-
Swedish engineering group, says:
‘3-D printing means it's possible to go from concept to reality (in making one-off parts) in just a few
hours. That's a big help when you are trying to be quicker and more reactive’;
- flexibility in production by decreasing production costs. Hans Langer, chief executive of
Eos, a Munich-based company making 3-D printers, highlights the potentiality of 3-D
printing
‘...make items that are lighter, use materials more economically and behave differently to products made
today. By reducing materials and waste when making single product units 3-D printing could lead to a
completely new way to approach manufacturing’.
Finally 3 D printing technologies are creating new opportunities. Scott Crump, chief executive of
Stratasys, sees 3-D printing as ‘part of a spectrum’ of manufacturing technologies that are creating
new opportunities. These include novel ways to produce the advanced software required to define
shapes of products, together with new versions of more conventional cutting tools. As well as
1 GE is using 3-D printing to make prototype components for testing in its divisions that produce domestic appliances and aerospace engines.
7
selling 3-D printing machines, Stratasys also operates factories, including the one in Minneapolis,
which use this technology to make parts for customers. It recently announced a merger with Objet,
an Israeli maker of 3-D printing systems, to create a larger group that will this year have
comparable sales to 3-D Systems- where the figure is expected to be about 340 M$.
Application field of 3 D printing technology
3-D printing is currently used in three different fields: rapid prototyping, specific niche and final
products. Rapid prototyping was the earliest, and still the biggest application for 3-D printing.
3-D printing is used for finished products in specific niches: some industrial components that would
be costly or complex to manufacture are already being 3-D-printed. One exciting area with huge
potential is prosthetics, where 3-D printers allow highly customized prosthetics to be made.
Whilst most 3-D printers are currently used for prototyping and in pre-production mould making
processes, the use of 3-D printing to manufacture end-use parts is also occurring now. This
manufacturing process is becoming known as direct digital manufacturing (DDM). As Fortus
explains, low-volume manufacturing DDM is more cost-effective and simpler than having to pay
and wait for machining or tooling, with on-the-fly design changes and just-in-time inventory being
possible. For example their customer Klock Werks Kustom Cycles has built one-of-a-kind
motorcycles using a Fortus 3-D printer to directly digitally manufacture some of the required
custom parts. Another company using 3-D printing to create final products is Freedom of Creation
(and which was recently acquired by 3-D Systems). Their range of incredible, designer 3-D printed
products includes lighting, furniture, trays, bags and jewellery. Many believe that 3-D printers have
a great future in the creation of fashion items as some artists are now also using DDM to create their
masterpieces. In parallel, this technology appears to be stimulating the founding of new businesses
designing finished products that use 3-D printing and which leverage external creative sources and
crowdsourcing . Nowadays, in order to bring new products, processes and services to the market,
these new businesses mobilise a broad set of skills, which are often beyond their internal 8
capabilities, which do not only include technical skills, but also market analysis, logistics and
behavioural sciences (OECD, 2007). Cooperation with other firms and outsourcing enables 3-D
focused new businesses to use their own internal knowledge resources optimally, to combine them
with specific competencies of their partners, to further specialise and enhance their competitive
advantage (Coffey and Bailly, 1991; Porter, 1990; Abramovsky et al., 2004).
Under this framework, a product emerges from the bringing together of various constituent services
and technical characteristics both material and immaterial (Gallouj and Weinstein, 1997). It can be
considered the output of an integrated knowledge-based value chain (Gallouj and Savona, 2009)
that cuts across industries (Schettkat and Yocarini, 2006). Not surprisingly, along with this process
of knowledge diffusion, the boundaries between manufacturing and services are becoming blurred.
This process of convergence between manufacturing and services may be interpreted as a sign of
the transition of advanced countries from service economies to economies based on service
relationships (De Bandt and Gadrey, 1994). Belong to this new business both virtual marketplace
as I-Materialize and Quirky or real network as FabLab. In the following paragraph we consider the
Quirky case as an example of our consideration, using an explorative research based on the
qualitative analysis
The Quirky practice case
Quirky is a consumer products company that turns crowdsourced invention into retail product via a
manufacturing process based on a 3-D printing technology. Since launching in 2009, Quirky has
rapidly changed the way the world thinks about product development.
The process that, from the idea, arrives at the final product involves a significant plethora of
different types of actors . Each week, dozens of amateurs submit different ideas, from the kitchen
staff to the technological device, up to the jewelry , etc..; then, hundreds of online community
members (or “Quirks”)- composed mainly of hobby inventors, students, retirees and product-design
enthusiasts -weigh in on the products and vote for their favorite submissions. The two most popular 9
ideas are sent to an in-house team of engineers and designers to research, render and prototype.
Kaufman (Quirky’s founder) and his team cull the results, sort out potential patent conflicts or
production problems, then make the final call on the week’s winner. At every stage--design, colors,
naming, logo--the community chimes in. The best suggestions are incorporated, earning secondary
"influencers" a portion of future sales revenue.
Even if a product gets community approval, it will only make it to the market if enough Web
surfers pre-order it to cover production costs. “This is where we find out if a good idea is a good
product,” Kaufman says. “The world doesn’t need more junk.”
In fact, less than a third of Quirky products get made.
Thanks to the community, quirky collects the vast multi-disciplinary skills needed to turn an idea
into something tangible: a design background, electrical engineering, marketing, fund raising and
access to retailers and manufacturers are all required and found in the sourcing community in
order to complete and sell the product . Thus, the community members that participate in many
aspects of product creation, from the design, to naming and coming up with a tagline for a piece
("Protect Your Produce" is the Mercado slogan) will receive a small share of the profits.
The manufacturing process includes a small factory with 3D printers, a laser cutter, milling
machines, a spray-painting booth and other bits of equipment. This prototyping shop is central to
Quirky's business of turning other people's ideas into products: Quirky's product-development team
makes a prototype. Users review this online and contribute towards its final design, packaging and
marketing, and help set a price for it. Quirky then looks for suitable manufacturers. The product is
sold on the Quirky website and, if demand grows, by retail chains. Quirky also handles patents and
standards approvals and gives a 30% share of the revenue from direct sales to the inventors and
others who have helped.
10
By using its community as a sounding board, Quirky can quickly establish if there is a market for a
product and set the right price before committing itself to making it. Moreover the speed with which
quirky turn designs into products (thanks to 3D printing technology) “The amount of creativity that
happens when you are standing next to a machine that's making hundreds of thousands of things is
much greater than when you are working 4,000 miles away,” says Mr Kaufman. “Your mind is
spinning as to what else you can design for the machine to make.”
This process has been defined by Kaufman as the “social product development.”
“We bring at least three brand new consumer products to market each week, by enabling a fluid
conversation between a global community and Quirky's expert product design staff”
The world influences Quirky’ s business in real-time, and Quirky shares its revenue directly with
the people who helped them make successful decisions.
Propositions
The new ventures founded on 3-D printing technology are marketplaces for gathering, collecting
and selling ideas and concepts that are ‘posted’ by both external designers and consumers and are
produced by the 3-D printer. Their resources flexibility is inherent with the ability to intercept the
fitting resources combining them with the internalized resources in order to create a range of
products suitable for their customers in a continuum feedback cycle . The resources searching
considers all the process that from the idea, to the concept, prototype, and final product.
Quirky lets users submit their product idea for $10. Users can also vote, rate, and influence other
people’s product ideas started the feedback cycle on the ideas . Every week users can post ideas on
Quirky to be rated by the Quirky community. After a seven day evaluation period, the Quirky
community chooses one product from the pool of submitted ideas to move forward through the
process. Quirky’s community engages and contributes to every part of the product’s development,
weighing in on everything from naming to logo selection to packaging.
11
The community’s job is to submit as many ideas and get as much data on the plate as possible, and
help Quirky to sift through things. As Ben Kaufman said
‘Sooner or later, there will be the product from the idea and ..... we put it on the Web site and say:...., Here’s the
product, here’s how much it’s going to cost, but we need to sell X number of these before we actually push it
into manufacturing.’
‘......So, for example, with Jake’s power strip, we needed to sell 960 units before we were able to move into
production. When Jake’s product launched, within a few hours, it was on all the tech blogs, and was being
tweeted and retweeted. Jake was starting to sell several Pivot Powers per minute. He met the production
threshold within a few hours, so we went ahead and moved it into manufacturing.’
Quirky has an internal resource of 8 designers on staff out of a total of 40 people in the firm, and
larger, but indeterminate, number of external designers and community (esteemed around 65,000 )
that bring their capability into the final products. The process below is not linear and built by a
sequential set of activities but comes forward as a chaotic approach, free-wheeling element whose
outcome cannot be planned or predicted in advance by the strategy ,but emerges step by step during
the development of the.
From this framework we are able to define our first proposition:
P1: The crowdsourcing of ideas and concepts induces a continuous and flexible combination
and reorganization of internal resources.
The resource flexibility is also reflecting in the range of different products that the new venture can
effectively create, develop, distributed and sell (Zhou and Wu, 2009).
The intrinsic characteristics of 3-D printing technology enable to produce different categories of
products, in limited quantities and, above all, without a technological complementary relationship
among them. There is an extremely high heterogeneity of produced and sold categories of goods:
from fashion accessories, jewels, to toys, shoes, musical instruments, lamps, interior design
12
products. Quirky produces 60 products every year belonging to different industries: Kitchen; Toys;
Home Decor; Lawn & Garden; Electronics; Organization; Fitness; Accessories; Pets.
This product heterogeneity has to be based on a flexible strategy where creating new solutions and
products is more than just sharing technological, esthetical, or category links of products
(Sanderson, and Uzumeri, 1995), it shares a fixed knowledge and common processes and dynamic
capabilities (Chesbrough, 2003). The way that the capabilities and resources of the new venture are
used to generate different and new categories of goods has come to be recognized as an important
contributor to strategy flexibility. The breaking of technological, esthetical and category links can
also reduce the brand power on these productions. Some categories of the products dealt with –
such as accessories, interior design products, jewels – typically linked to brand driven purchasing
processes, in 3-D printing cases they lose the signalling value of the brand and acquire the
signalling power of customization, which is in turn linked to creative processes and communities.
Form this construction we can introduce the following proposition.
P2: The crowdsourcing of ideas and concepts leveraged by 3-D printing new ventures induces
a product-portfolio policy where no product technology complementarities can be achieved
and a flexible balance between volume and margins has to be pursued.
The ability to create a different range of products is sustained by the efforts to synthesize and
subdivide functions and interests and reconfigure existing organizational routines to support the
different product strategy (Sanchez, 1995) via a flexible organization. The product-portfolio
heterogeneity has to be based on a flexible organization able to quickly redefine the resources and
the value chain in relation to the product’s needs . This kind of model is well represented by a
network organization characterized by an increasingly shape a reciprocally interdependent
relationship (Thompson 1967) between designing and manufacturing, as opposed to the
traditionally linear sequential functional separations that usually delineate the two functions (Van de
Ven, 1986; Hitt et al., 1993). In this model the relationship between designers and customers is 13
changing too, requiring a greater and more flexible involvement of customers in the creative and
manufacturing process. The costumer and the designer create the product through a process of
cooperation, feedback, trial and error to achieve high customization products based on the
specificity of the clients .
As a flexible organization model also the distributive channels are flexible: Quirky, for example,
extremely excited about the idea of a creative marketplace community, has developed on-line shops
giving users the chance to buy products generated by various users-designers. Quirky, – mostly in
line with the logic of pushing a distributive strategy – combines a retailing network of products
conceived with their own platform. Actors specialized in organized distribution, such as Safeway,
Target, Barnes & Noble, Amazon, Toys “R” Us, are only a few examples of partners where you can
buy products powered by Quirky. These new relationships bring important innovative elements to
the classic models of relationships between manufacturing organizations and distributive channels..
Given these considerations it is possible to draw the third proposition:
P3: The crowdsourcing of ideas and concepts leveraged by 3-D printing new ventures induces
a heterogeneous distribution policy, where different channels and retailers categories are
admitted, due to the continuous flexibility of the product-portfolio composition.
The network organization, the heterogeneity of product portfolio and the flexible strategy are
expanding thanks to the 3D printing technology. The 3D printer involves the new venture inbeing
strategically and structurally more flexible for a list of reasons. the sharing of the product's technical
codes via the web, allowing the design to be reproduced in different places and with different
printers push toward a network structure of laboratories and designers. The ability to use different
kinds of materials on the same printer (e.g. aluminium, stainless steel, titanium, polymers, ceramics)
demands the capability to manage and be connected with different suppliers. Moreover the ability to
personalize products on the basis of customers' preferences and make amendments to the product
14
simply with some adjustments to the CAD program, attest the relationship between designer and
costumers .
This new manufacturing technology enables the new venture to achieve greater strategic flexibility
in designing new products, producing high variety of products at low cost. The characteristics of
this technology expand the range of the firm’s potential growth paths reducing the potential barriers
to enter related markets or similar market segments, thus increasing the firm’s strategic flexibility
(DeMeyer et al., 1989, Hayes and Pisano, 1994). Of course the exploitation of this new technology
requires and pushes for a flexible organization design that allows quick responses in order to take
advantage of the capabilities of this technology. From the perspective of strategic management,
increasing economies of scope and greater flexibility mean that firms are not confined to pursuing a
single generic strategy to achieve competitive advantage (Porter 1980) tailored the strategy to
competitor and market profiles.
Emerging Issues and Conclusions
The exploit and development of 3-D printing in modern industrial and manufacturing economies is
promoting new competitive mechanisms supported on an emergent strategy. The flexibility of
resource management and value chain gives rise to a new form of network where the technological
flexibility of 3-D printing technology finds a new way to deal with unpredictable, discontinuous
changes in order to make them more manageable for the organizations. This strategy represents one
type of dynamic capability that enables firms to address discontinuities in the environment
(Eisenhardt and Martin, 2000; Teece et al., 1997). In the current competitive arena, which features
stable and consolidated relationships between large-scale production players, incumbent designers
and design consulting firms (Capaldo, 2007; Dell’Era, Verganti, 2010), there is now a new scenario
that features new players (including newcomer designers and small-scale producers) who base their
competitive advantages on a new open network with a flexible and emergent strategy -a beta-
network - that leverages spreading creativity models. The proliferation of instruments and software
15
open to design, the spread of cultures linked to ‘making’ and advanced self-production (Senneth,
2009; Micelli 2011), together with the potential of the 2.0 web and social networks, are the key
factors and the background for the development of these new forms of creativity and
manufacturing.
This latter scenario does not appear, at least currently, to be competing with the current scenario but
to coexists with it. Thus the current scenario -founded on a trading relationship between incumbents
(manufacturers and designers) - has a strategic analysis that begins with the analysis of competitive
environment and the competitive resources of the organization. The objective of the strategy is then
identified and adjusted if the environment or other circumstances change. Finally, it ends up with
rational decisions and rational choices of the options and the most profitable strategy is
implemented thanks to a specific list of activities.
In the new network-defines as a beta network-, the new technology (e.g., 3-D printing) does not
have a central or leading role, but it is a trend accelerator to limber resources and organization
centered on community and design/manufacturing crowdsourcing. The beta-network, an
experiment of sorts that requires the culture of risk, opportunity and change, induces companies to
define a profitable product portfolio based on a wide variety of customized and low-volume
products with no technological complementarities, where the process and community management
prevails over brand management. All the relationships that emerge in this new context often surpass
the traditional vertical relationships between supplier, producers and distributors. Inside this
expanding context, products do not have technological complementarities or branding
relationships. With 3-D printers – given material limitations – companies produce lamps, shoes,
accessories, or toys, without any type of category ties and complementarities.
In the short term, the creation of a beta-network allows to evaluate sustainability and profitability of
a flexible strategy, organization and emerging relationship caused by the resource raising and
amplify by the diffusion of innovation.
16
In case of a positive and successful scenario, in the long term we expect the co-evolution with the
existing manufacturing-based network, thus, a redesigning of a new competitive arena: some
incumbent players will be thrown out or reshaped, other new comers will strengthen competitive
advantages acquiring a central role in the new network. This dynamic process of co-evolution
driving the ongoing transformation of competitive environment is a virtuous circle of change based
on increasing flexibilities of new product creation technologies, product strategies and organization
structures (Sanchez, 1995). This co-evolution seems not to be easy if not to the extent that the new
technological capabilities are not sustained by a flexibility and openness of organization and
strategy .
Given its focus on empirical evidence from the diffusion of 3-D printing, our analysis cannot be
employed to identify the specific features of a new emerging industry and its strategic features , but
aims to present some first-hand trends in creativity industries. The propositions suggested in this
paper provide cues for future research studies that aim at developing a deeper understanding of how
the diffusion of a flexible technology innovation could create and successively amplify a flexible
strategy and open network models affecting the management of the resource, the manufacturing
process and the new players and designers role.
17
References
Abramovsky, L., R. Griffith, and M. Sako. 2004. Offshoring of business services and its impact on
the United Kingdom economy. AIM Briefing Note. London: AIM.
Anderson, P., and M. L. Tushman. 1990. Technological discontinuities and dominant designs: a
cyclical model of technological change. Administrative Science Quarterly 35: 604–633.
Berman, B. 2012. 3D printing: the new industrial revolution. Business Horizons 55: 155-162.
Bourgeois, L. J., and K.M. Eisenhardt. 1988. Strategic decision processes in high velocity
environments: four cases in the microcomputer industry. Management Science 34: 816-835.
Brown, Shona L., and Kathleen M. Eisenhardt. 1998. Competing on the edge - Strategy as
structured chaos. Boston: Harvard Business School Press.
Capaldo, A. 2007. Network structure and innovation: the leveraging of a dual network as a
distinctive relational capability. Strategic Management Journal 28: 585–608.
Chandler, Alfred D. 1962. Strategy and structure: chapters in the history of the industrial
enterprise. Cambridge, MA: MIT Press.
Chandler, Alfred D. 1977. The visible hand: the managerial revolution in american business.
Cambridge, MA: Belknap Press of Harvard University Press.
Chesbrough, Henry W. 2003. Open Innovation: The new imperative for creating and profiting from
technology. Boston: Harvard Business School Press.
Coffey, W., and A. Bailly. 1991. Producer services and flexible production: an exploratory analysis.
Growth and Change 22.
D'Aveni, Richard A. 1994. Hypercompetition: managing the dynamics of strategic manoeuvring.
New York: The Free Press.
De Bandt, Jacques, and Jean Gadrey. 1994. Economies de service, marchés de services. Paris:
CNRS Editions.
De Meyer, A., J. Nakane, J. G. Miller, and K. Ferdows. 1989. Flexibility: The next competitive
battle – the manufacturing futures survey. Strategic Management Journal 10: 135-144.
Dell’Era, C., and R. Verganti. 2010. Collaborative strategies in design-intensive industries:
knowledge diversity and innovation. Long Range Planning 43: 123-141.
DeMarie, S., B. Keats, and M. A. Hitt. 1994. Proactive vs. reactive downsizing: Devolping order
out of chaos. Working Paper. Las Vegas: University of Nevada.
Eisenhardt, K.M., (1989). Building theories from case study research. The Academy of Management
Review, 14 (4).
18
Eisenhardt, K. M., and J. A. Martin. 2000. Dynamic capabilities: what are they? Special Issue,
Strategic Management Journal 21: 1105–1121.
Gallouj, F., and M. Savona. 2009. Innovation in services: a review of the debate and a research
agenda. Journal of Evolutionary Economics 19: 149-172.
Gallouj, F., and O. Weinstein. 1997. Innovation in services. Research Policy 2: 537–556.
Goldhar, J. D., and D. Lei. 1994. Organizing and managing the CIM/FMS firm for maximum
competitive advantage. International Journal of Technology Management 9: 709-732.
Hayes, R., and G. Pisano. 1994. Beyond world-class: The new manufacturing strategy. Harvard
Business Review 72: 77-87.
Hitt, M. A., R. E. Hoskisson, and R. D. Nixon. 1993. A mid-range theory of interfunctional
integration, its antecedents and outcomes. Journal of Engineering and Technology
Management 10: 161-185.
Lei, D., M. A. Hitt, and J. D. Goldhar. 1996. Advanced manufacturing technology, organization
design and strategic flexibility. Organization Studies 17.
Micelli, Stefano. 2011. Futuro artigiano, L’innovazione nelle mani degli Italiani. Milano: Marsilio.
Mintzberg, Henry. 1994. The rise and fall of strategic planning. New York: Free Press.
Porter, Michael E. 1980. Competitive strategy. New York: Free Press.
Porter, Michael E. 1990. The competitive advantage of nations. London: Macmillan.
Rindova, V., and S. Kotha. 2001. Continuous morphing: Competing through dynamic capabilities,
form, and function. Academy of Management Journal 44: 1263-1280.
Sanchez, Ron 1993. Strategic flexibility, firm organization, and managerial work in dynamic
markets: A strategic options perspective. In Advances in Strategic Management, ed. P.
Shrivastava, A. Huff and J. Dutton , 251-291. Greenwich, CT : JAI Press.
Sanchez, R. 1995. Strategic flexibility in product competition. Strategic Management Journal 16:
135-159.
Sanderson, S., and M. Uzumeri. 1995. Managing product families: the case of the Sony walkman.
Research Policy 24: 761-782.
Schettkat, R., and L. Yocarini. 2006. The shift to services employment: a review of the literature.
Structural Change and Economic Dynamics 17: 127-47.
Senneth, Richard. 2009. The Craftsman. New Haven: Yale University Press.
Teece, D. J., G. Pisano, and A. Shuen. 1997. Dynamic capabilities and strategic management.
Strategic Management Journal 18: 509–533.
Thompson, James D. 1967. Organizations in action. New York: McGraw-Hill.
19
Van de Ven, A. 1986. Central problems in the management of innovation. Management Science 32:
590-607.
Zhou, K. Z., and F. Wu. 2010. Technological capability, strategic flexibility, and product
innovation. Strategic Management Journal 31: 547–561.
20