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Week 11 LBSC 690 Information Technology Human Computer Interaction

Week 11 LBSC 690 Information Technology Human Computer Interaction

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Page 1: Week 11 LBSC 690 Information Technology Human Computer Interaction

Week 11

LBSC 690

Information Technology

Human Computer Interaction

Page 2: Week 11 LBSC 690 Information Technology Human Computer Interaction

Agenda• Questions

• HCI overview

• Input and output devices

• Interface design

• Interaction design

• Evaluation

Page 3: Week 11 LBSC 690 Information Technology Human Computer Interaction

What are Humans Good At?

• Sense low level stimuli

• Recognize patterns

• Reason inductively

• Communicate with multiple channels

• Apply multiple strategies

• Adapt to changes or unexpected events

Page 4: Week 11 LBSC 690 Information Technology Human Computer Interaction

What are Computers Good At?

• Sense stimuli outside human’s range

• Calculate quickly and accurately

• Store large quantities and recall accurately

• Respond rapidly and consistently

• Perform repetitive actions reliably

• Work under heavy load for an extended period

Page 5: Week 11 LBSC 690 Information Technology Human Computer Interaction

Synergy

• Humans do what they are good at

• Computers do what they are good at

• Strengths of one cover weakness of the other

Page 6: Week 11 LBSC 690 Information Technology Human Computer Interaction

The Discipline of HCI

From ACM SIGCHI Curricula for Human-Computer Interaction

Page 7: Week 11 LBSC 690 Information Technology Human Computer Interaction

Types of Applications• Life critical

– Low error rate first and foremost– Justifies an enormous design and testing effort

• Custom Commercial– Speed and error rate

• Office and Home– Easy learning, high user satisfaction, low cost

• Creative– User needs assessment is very challenging

Page 8: Week 11 LBSC 690 Information Technology Human Computer Interaction

User Characteristics

• Physical– Anthropomorphic (height, left handed, etc.)

– Age (mobility, dexterity, etc.)

• Cognitive• Perceptual

– Sight, hearing, etc.

• Personality– Including cultural factors

Page 9: Week 11 LBSC 690 Information Technology Human Computer Interaction

Modeling Interaction

Task System

Mental Models SightSound

HandsVoice

Task User

Software Models KeyboardMouse

DisplaySpeaker

Human

Computer

Page 10: Week 11 LBSC 690 Information Technology Human Computer Interaction

Discussion Point: Mental Models

• As a user, what do you need to know about a machine in order to interaction with it effectively?

Page 11: Week 11 LBSC 690 Information Technology Human Computer Interaction

Mental Models

• How the user thinks the machine works– What actions can be taken?– What results are expected from an action?– How should system output be interpreted?

• Mental models exist at many levels– Hardware, operating system, and network– Application programs– Information resources

Page 12: Week 11 LBSC 690 Information Technology Human Computer Interaction

The GOMS Perspective

• Goals– What the user is trying to achieve

• Operators– What capabilities the system provides

• Methods– How those capabilities can be used

• Selection strategies– Which method to choose in a specific case

Page 13: Week 11 LBSC 690 Information Technology Human Computer Interaction

Input Devices

• Text– Keyboard, optical character recognition– Speech recognition, handwriting recognition

• Direct manipulation– 2-D: mouse, trackball, touch pad, touch panel– 3-D: wand, data glove

• Remote sensing– Camera, speaker ID, head tracker, eye tracker

Page 14: Week 11 LBSC 690 Information Technology Human Computer Interaction

Keyboard

• Produces character codes– ASCII: American English– Latin-1: European languages– UNICODE: Any language

• Pictographic languages need entry conventions

• Keyboard shortcuts are important for data entry

• “VT-100 standard” functions are common– But differing layouts can inhibit usability

• And different conventions for standard tasks abound

Page 15: Week 11 LBSC 690 Information Technology Human Computer Interaction

Interesting Design Example: QWERTY keyboard

From http://home.earthlink.net/~dcrehr/whyqwert.html

Page 16: Week 11 LBSC 690 Information Technology Human Computer Interaction

Dvorak Keyboard

From http://www.mwbrooks.com/dvorak/

Page 17: Week 11 LBSC 690 Information Technology Human Computer Interaction

2-D Direct Manipulation

• Match control actions with on-screen behavior– Use a cursor for visual feedback if needed

• Rotary devices– Mouse, trackball

• Linear devices– Touch pad, touch panel, touch screen, joystick

• Rate devices – Laptop eraserhead

Page 18: Week 11 LBSC 690 Information Technology Human Computer Interaction

Human Senses

• Visual– Position/motion, color/contrast, symbols

• Auditory– Position/motion, tones/colume, speech

• Haptic– Mechanical, thermal, electrical, kinesthethic

• Olfactory– Smell, taste

• Vestibular

Page 19: Week 11 LBSC 690 Information Technology Human Computer Interaction

Computer Output

• Image display– Fixed view, movable view, projection

• Acoustic display– Headphones, speakers, within-ear monitors

• Tactile display– vibrotactile, pneumatic, piezoelectric

• Force feedback– dexterous handmaster, joystick, pen

Page 20: Week 11 LBSC 690 Information Technology Human Computer Interaction

Computer Output

• Inertial Display– Motion-based simulators

• Olfactory Display– Chemical (requires resupply)

• Locomotive display– Stationary bicycle, treadmill, ...

• Temperature Display

Page 21: Week 11 LBSC 690 Information Technology Human Computer Interaction

Interaction Styles

• Graphical User Interfaces (GUI)– Direct manipulation– Menus

• Language-based interfaces– Command line interfaces– Interactive voice response systems

• Virtual Reality (VR)– Direct manipulation

• Ubiquitous computing

Page 22: Week 11 LBSC 690 Information Technology Human Computer Interaction

Immersive Virtual Reality

Source: viz-tek.com

Page 23: Week 11 LBSC 690 Information Technology Human Computer Interaction

WIMP Interfaces

• Windows– Spatial context

• Icons– Direct manipulation

• Menus– Hierarchy

• Pointing devices– Spatial interaction

Page 24: Week 11 LBSC 690 Information Technology Human Computer Interaction

GUI Components

• Windows (and panels)– Resize, drag, iconify, scroll, destroy

• Selectors – Menu bars, pulldown lists

• Buttons– Labeled buttons, radio buttons, checkboxes

• Icons (images)– Select, open, drag, group

Page 25: Week 11 LBSC 690 Information Technology Human Computer Interaction

Direct Manipulation

• Select a metaphor– Desktop, CD player, map, …

• Use icons to represent conceptual objects– Watch out for cultural differences

• Manipulate those objects with feedback– Select (left/right/double click), move (drag/drop)

Page 26: Week 11 LBSC 690 Information Technology Human Computer Interaction

Menus• Conserve screen space by hiding functions

– Menu bar, pop-up

• Can hierarchically structured– By application’s logic– By convention (e.g., where is the print function?)

• Tradeoff between breadth and depth– Too deep can become hard to find things– Too broad becomes direct manipulation

Page 27: Week 11 LBSC 690 Information Technology Human Computer Interaction

Dynamic Queries

• What to do when menus become too deep– Merges keyboard and direct manipulation

• Select menu items by typing part of a word– After each letter, update the menu– Once the word is displayed, user can click on it

• Example: Windows help index

Page 28: Week 11 LBSC 690 Information Technology Human Computer Interaction

Language-Based Interfaces

• Command Entry– Compact and flexible– Powerful in the hands of expert users– Difficult for novices to learn

• Natural Language – Intuitive and expressive– Ambiguity makes reliable interpretation difficult

Page 29: Week 11 LBSC 690 Information Technology Human Computer Interaction

Aural Perception

• We respond to sounds without prior focus– Lack of focus limits simultaneous stimuli

• Absolute amplitude & pitch hard to interpret– But changes stand out clearly

• Stereo effect provides a sense of direction– Relative amplitude, phase difference

Page 30: Week 11 LBSC 690 Information Technology Human Computer Interaction

Speech Output

• Replay of digitized speech clips– High fidelity, but limited vocabulary

• Speech Synthesis– Generate spoken output from unrestricted input

• Based on pronunciation rules and lists of exceptions

– Sounds unnatural due to misplaced emphasis

• Prosody-guided speech synthesis– Use pronunciation of similar words as a guide

Page 31: Week 11 LBSC 690 Information Technology Human Computer Interaction

Auditory Display

• Nonspeech audio output for user interfaces

• Same objectives as graphical output:– Alert the user to exceptional conditions– Provide ubiquitous feedback– Present information

• But different characteristics– Effective even without focus– Fairly low resolution

Page 32: Week 11 LBSC 690 Information Technology Human Computer Interaction

Auditory Display Design

• Need a metaphor– Clock ticking, alarm bells, keyboard clicks, etc.

• Channel is easily overloaded– Focus helps manage cognitive load

• Changes are more useful than values– Pitch, amplitude, position, harmonics, etc.

Page 33: Week 11 LBSC 690 Information Technology Human Computer Interaction

An Auditory Image Display

• Display 2-D images using only sound– Sweep from left to right every second

• Audible pause and click between sweeps

– Top pixels are high frequency, bottom are low

• Blind users can detect objects and motion– Time indicates horizontal position– Pitch indicates vertical position– Sweep-to-sweep differences indicate motion

http://www.visualprosthesis.com/javoice.htm

Page 34: Week 11 LBSC 690 Information Technology Human Computer Interaction

Interactive Voice Response Systems

• Operate without graphical interfaces– Hands-free operation (e.g., driving)– Telephone access

• Built on three technologies– Speech recognition (input)– Text-to-speech (output)– Dialog management (control)

• Example: TellMe (1-800-555-TELL)

Page 35: Week 11 LBSC 690 Information Technology Human Computer Interaction

Dialogue Management

• User initiative

• System initiative– Allows a smaller vocabulary

• Mixed initiative (e.g., barge in)

Page 36: Week 11 LBSC 690 Information Technology Human Computer Interaction

Interaction Design

Where areyou departing

from?

Where doyou want

to go?

What daydo you want

to travel?

VerificationGoodbye

Wrong

Confirmed

BaltimoreNationalDulles

San FranciscoOaklandSan JoseAnywhere

else

Day when thereare flights

Not a day

Sorry

AnotherdayAnywhere

else

Page 37: Week 11 LBSC 690 Information Technology Human Computer Interaction

Evaluation

• Time to learn

• Speed of performance

• Error rate

• Retention over time

• Subjective satisfaction

Page 38: Week 11 LBSC 690 Information Technology Human Computer Interaction

Summary

• HCI design starts with user needs + abilities– Users have a wide range of both

• Users must understand their tools– And these tools can learn about their user!

• Many techniques are available– Direct manipulation, languages, menus, etc.

– Choosing the right technique is important

• LBSC 790 in Fall 2004 has this focus