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THEORY X• If I did not drive my people
constantly, they would not get on with their work.
• I sometimes have to fire somebody or tongue-lash them to encourage others.
• Leaders have to lead by making all key decisions themselves.
• I find that most people are unambitious and must be forced to raise their sights.
• I keep my distance from the team since it is necessary for effective command.
Taylor
THEORY Y• If somebody falls down on the
job, I must ask myself what I did wrong.
• I should sometimes take a back seat at meetings and let others take the lead.
• If I ask someone for their opinion on an issue, I try to do as they suggest.
• People should appraise their bosses as well as be appraised by them.
• Anyone can have creative, innovative ideas if they are encouraged.
!"#$
%&
'()*+
,*-
Deming
NEW IDEAS EMERGE
•Delighting the Customer
• From Controller to Enabler
• From Bureaucracy to Dynamic Linking
• Radical Transparency
• From Command to Conversations
OPTION 1: NEED TIME TO PROCESS CHANGE
What’s in it for me?
Am I gaining more than
losing?
Will I be supported by the
change?
Directive Leadership Catalyst Leadership
Analytical Thinking Systemic Thinking
Either/Or Both/And
Unilateral Control Mutuality and Collaboration
Management through coordination and control
Management through design of environments
Deterministic Chaordic
FOCUS AT ALL LEVELS
Teamlevel
FocusCollaboration Quality
Management level
Organizationlevel
Systems ThinkingIncreasing throughput and not just cutting costs
Servant LeadershipServing others — including employees, customers,
and community — is the number one priority
CHANGES IN MINDSET
Multitasking reduces ROI
Being responsible Progress visible & transparent
Sense of Urgency Continuous Improvement
Individuals and interactions
Quality
EmergenceSystems Thinking Throughput and not cost cutting
100% utilization is harmful
Center on providing value to the customer
Planning,not the plans Rethink teams Rethink schedules
Joint ownership Working software
Measure the right things
Organizational
Middle-Management
Not Manufacturing
Team
Principles
Minimal Processes
Teams
Barely SufficientTools
Outcomes
Keep it
Simple
Adaption
through
Learning
OPTIMIZE THE WHOLE NOT THE PARTS
RequestApprove
and Prioritize
TechAssessment
Code and Test
Verify and Fix
Deploy
10 Min20 Min
3 Days 10 Days 10 Days 5 Days 3 Days
10 Min 30 Min 4 Hours 2 Hours 1 Hour12 Hours 6 Hours
4 Hours
X4 Hours
X X1 Day 4 Hours
X
2 Hours2 Hours
X X
1 Hour
X
5 Min
X
Utilizationrate
HoursWorked
Burnout
Degree ofmultitasking
Teamenergy
Cycle Time
Queues &Bottlenecks
Rate ofReturn
Number ofdefects
Time to formteams
Ability torespond to
changes
Pressureto deliver
Effectiveness
Turnover
EVERYBODY NEEDS TO SOLVE THE PROBLEMS