When Did Big Developers Stop Caring? - PSM3

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  • 7/29/2019 When Did Big Developers Stop Caring? - PSM3

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    AA game developers,seemingly, have stoppedcaring. About originality,about plagiarism, abouttheir place in history.Of course, we cant look

    into their minds to see if this is true,but we can read the symptoms ofthis development style, as every yearthe worlds biggest games play it saferand safer.

    AAA roughly means a big-budgetgame, costing $30 million or more,expected to sell multiple millions of copies and its these games which play safest.Look back at the key games thatestablished the moderngenres Wolfenstein 3D,Dune

    II, Ultima Underworld,DoubleDragon, GTAIII. Then look atthe games that put esh onthose bones, xed the moderngenres Medal of Honor,Command & Conquer, The Elder Scrolls

    III: Morrowind,Deus Ex, Street FighterII. Its been years since anythingsignicant has been added to thesegenres. Their successors Black Ops,Skyrim,BioShock, GTAIV are recognisablythe same games.

    Shooters demonstrate the mostegregious example of genre stagnation.The rst-person shooter is today what theplatformer was when I started playingcomputer games an accessible formatwhere the tropes are so rmly codiedthat you can start playing it, knowing

    which buttons to press and what theobjectives are, without a moments

    thought. For a developer to succeed inthis genre, they need to make a game inwhich no man is left behind. Youll needa familiar UI, familiar controls, familiarenemy movement, a range of familiarweapons, a vehicle section, two- or

    four-player co-op, online competitivemultiplayer, and youll probably build thelot in the Unreal Engine 3, which itselfbrings specic gameplay limitations.

    But its not only the menu thatsstagnant its the details too, and theyrethe easiest things to vary. AAA games usethe same composers, the same voiceactors and the same tired old plots andsettings. Skyrims Jeremy Soule has scored

    over 70 titles, reliable old Nolan Northnow has over 100 games listed on hisIMDB page, and how many times haveyou machine-gunned your way throughmodern or post-modern warzones? Howmany times have you survived in apost-apocalyptic scarescape? How manyzombies have you killed?

    And when developers really careenough to ght for innovation, it oftenmakes no difference. The AAA gamesthat dont t, are forced to. Spec Ops: The

    Line walks on ground no other shooterhas dared to tread, but as lead designer

    Cory Davis explained to The Verge, eventhey were forced to accept a superuous

    multiplayer mode by publishers 2K.2K was relentless in making sure that ithappened, he explained, even at thedetriment of the overall project andperception of the game no one isplaying it its another (different)

    game rammed onto the disk like acancerous growth.

    But maybe we shouldnt blame thedevelopers. Its rare youll meet a gamedeveloper who doesnt want more fromhis or her own titles, but games are sobig, and so risky, that the ultimateresponsibility for getting them made isdown to marketing and publishing. If themarketing department is going to

    spend as much as $100million on advertising andPR, they want somethingthey can sell easily something familiar andsimple, something you canrecognise. How about a

    scowling white man with a weapon? Howabout a Team Deathmatch mode?

    Maybe we shouldnt expect AAA toexperiment. Where indie developers canlaser-target niches, AAA games needeveryone with a console to buy the gamebefore they can prot. Perhaps, then, theblame lies with us the players whonever reward risks. If you want a change,its time to take another look at Yakuza, at

    Bayonetta, at Spec Ops, atBulletstorm and atall those other games that tried somethinga little different, even within the tightconstraints publishers impose, and for us

    to reward invention and innovationwherever we see it. n

    How about a scowling whiteman with a weapon? How

    about Team Deathmatch?

    WhEN did bigdEvElopErs

    stop cariNg?Dan Griliopoulos lusts for the newand is endlessly disappointed

    A

    HEADSH T

    UPM158.head.indd 68 9/4/12 4:53 PM

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    Bayonetta is great, butbizarre. As a result, saleswere relatively low

    Spec Ops is an anti-war

    shooter in a regularshooters body. Sort of

    Bored of the same oldshooters? You needBulletstorm in your life

    UPM158.head.indd 69 9/4/12 4:53 PM