5
3 18 9 8 6 4 2 4 ___ ___ ___ ___ ___ ___ The Alien Encounter mindware.com © MindWare ® Mathfinder mysteries are puzzles, stories and math challenges all rolled into one! Each page of the adventure is a puzzle. As you work through the puzzles, you’ll move through the story, leading you to the soluon to the mystery. Instructions Solve each puzzle by starng at the number pointed to by the arrow. Your goal is to move from number to number across the grid unl you reach the exit (a number with an arrow poinng out). Here’s how to do it, step by step: 1 Read the text to learn where you are in the adventure and to see hints about how to solve the puzzle. 2 Start with the number that the entrance arrow points to. Write that number in the first blank of the first equaon. Using that number, find the adjacent numbers that sasfy the first equaon listed below the text, and write those numbers in the blanks of the equaon. 3 As you solve each equaon, draw a line to numbers you are stepping on. Each operaon sign (x, /,+, -, =) is a single step from one number to an adjacent number (not diagonal). When you move on to the next equaon, start with the last number you landed on. When you have finished a puzzle, you will have created a path across the grid that ends at the exit arrow or number indicated. 4 The text below the equaons will direct you to your next puzzle. For Example Start at the 6 pointed to by the arrow. Write a 6 in the first blank of the first equaon below the puzzle. Then look at the numbers next to the 6 and find those that will sasfy the equaon ( 6 ). Remember that you can’t move diagonally. Looking at the puzzle, you can move to up from the 6 to the 3. Since 6x3=18, you can move right from the 3 to the 18. You’ve completed the first equaon! Write the numbers in the blanks and move to the next one. Put the 18 from your last equaon in the first blank of the next equaon. Look at the surrounding numbers to complete this equaon ( 18 ). If you move right, then down, you can make the equaon ( 18 9 2 ). You’ve got it! Tips Some ps to help you: 1 Numbers are only used once on each path. 2 Some puzzles have false paths, and you may have to back up and take a new approach. When you spot a wounded creature in the woods, you have no idea it’s an alien. Your attempt to help leads you to a spaceship and soon you are blasting into space, visiting strange new planets and battling in an interstellar war as you try to solve the mystery of The Alien Encounter.

When you spot a wounded creature in the woods, you have no

  • Upload
    others

  • View
    0

  • Download
    0

Embed Size (px)

Citation preview

7 8 8 4 4 11

10 12 12 4 8 12

9 18 8 5 9 36

3 5 4 30 8 32

21 9 16 8 20 5

4 3 3 18 9 8 33

12 2 6 4 2 04

4

3

10

36

4

___ ___ ___

___ ___ ___

The Alien Encounter

mindware.com © MindWare®

Mathfinder mysteries are puzzles, stories and math challenges all rolled into one! Each page of the adventure is a puzzle. As you work through the puzzles, you’ll move through the story, leading you to the solution to the mystery.

InstructionsSolve each puzzle by starting at the number pointed to by the arrow. Your goal is to move from number to number across the grid until you reach the exit (a number with an arrow pointing out).

Here’s how to do it, step by step:1 Read the text to learn where you are in the adventure and to see hints about how to solve the puzzle.2 Start with the number that the entrance arrow points to. Write that number in the first blank of the first equation. Using that

number, find the adjacent numbers that satisfy the first equation listed below the text, and write those numbers in the blanks of the equation.

3 As you solve each equation, draw a line to numbers you are stepping on. Each operation sign (x, /,+, -, =) is a single step from one number to an adjacent number (not diagonal). When you move on to the next equation, start with the last number you landed on. When you have finished a puzzle, you will have created a path across the grid that ends at the exit arrow or number indicated.

4 The text below the equations will direct you to your next puzzle.

For ExampleStart at the 6 pointed to by the arrow. Write a 6 in the first blank of the first equation below the puzzle. Then look at the numbers next to the 6 and find those that will satisfy the equation ( 6 ). Remember that you can’t move diagonally.

Looking at the puzzle, you can move to up from the 6 to the 3. Since 6x3=18, you can move right from the 3 to the 18. You’ve completed the first equation! Write the numbers in the blanks and move to the next one. Put the 18 from your last equation in the first blank of the next equation. Look at the surrounding numbers to complete this equation ( 18 ). If you move right, then down, you can make the equation ( 18 9 2 ). You’ve got it!

TipsSome tips to help you:1 Numbers are only used once on each path.2 Some puzzles have false paths, and you may have to back up and take a new approach.

When you spot a wounded creature in the woods, you have no idea it’s an alien. Your attempt to help leads you to a spaceship and soon you are blasting into space, visiting strange new planets and battling

in an interstellar war as you try to solve the mystery of

The Alien Encounter.

1 2 5 3 1

2 10 2

3 9 7 6 2 8 3

4 7 9 4 5 4

5 4 3 2 1 0 5

6 2 3 0 2 3 6

7 1 8 6 4 3 7

The Alien Encounter

mindware.com © MindWare®

The Alien Encounter

mindware.com © MindWare®

What Is That?On your way to the park, you notice something in the weeds beside the sidewalk.

The strange looking creature is the size of a small cat. Go see what it is.

___ ___ ___

___ ___ ___

___ ___ ___

___ ___ ___

___ ___ ___

After you reach the creature, go to next puzzle.

12 9 7 1 5 6 3

19 5 8 4 10 12 4

8

10 12 6 2 4 6 5

11 2 6 8 7 12

9 6 3 4 2 11

7 4 2 4 7 3 9

5 4 4 7

The Alien Encounter

mindware.com © MindWare®

Squonk!The creature looks at you and makes a sad squonking noise. It tries to stand but stumbles

and falls against you. As you catch it, it points into the trees and you get a glimpse of what looks like a spaceship. Pick up the creature and carry it there.

___ ___ ___

___ ___ ___

___ ___ ___

___ ___ ___

___ ___ ___

___ ___ ___

Go to next page after you solve the puzzle.

16 4 4 2 2 12

9 8 8 14 10 8

9 10 24 21 11 4

7 4 11 2 12 1

2 8 16 1 6 19

21 2 15 2 6 4

2 6 3 5 8 1511

14

11

14

6

8

3

The Alien Encounter

mindware.com © MindWare®

The Alien Encounter

mindware.com © MindWare®

Unlock the UniverseThe creature passes out in your arms, but you barely notice. You’re too focused on the

spaceship in front of you half buried in the dirt. It must have crashed. Can you unlock it?

___ ___ ___

___ ___ ___

___ ___ ___

___ ___ ___

___ ___ ___

___ ___ ___

To finish the adventure, you’ll need the book. Go to mindware.com to purchase.

1 2 5 3 1

2 10 2

3 9 7 6 2 8 3

4 7 9 4 5 4

5 4 3 2 1 0 5

6 2 3 0 2 3 6

7 1 8 6 4 3 7

16 4 4 2 2 12

9 8 8 14 10 8

9 10 24 21 11 4

7 4 11 2 12 1

2 8 16 1 6 19

21 2 15 2 6 4

2 6 3 5 8 1511

14

11

14

6

8

3

12 9 7 1 5 6 3

19 5 8 4 10 12 4

8

10 12 6 2 4 6 5

11 2 6 8 7 12

9 6 3 4 2 11

7 4 2 4 7 3 9

5 4 4 7

The Alien Encounter

mindware.com © MindWare®

Puzzle 1 :: What Is That?1 2 3 3 3 9 9 4 5

5 2 10 10 5 2

Puzzle 3 :: Unlock the Universe3 5 15

15 1 16 16 8 2 2 7 14

14 10 24 24 6 4

Puzzle 2 :: Squonk!2 3 6

6 2 12 12 6 2 2 4 8

8 4 12 12 4 3

Solutions