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GAME PROGRAMMER C/C++, C#, Java Unreal Engine, Unity Perforce, Git/Github Jenkins, Mantis Jira, Trello [email protected] www.ericowiggers.com Oss, The Netherlands Passionate and hardworking third-year game programmer student. Used to work in big groups and experience in engine, tools, gameplay and AI programming. Always curious to figure out how things work and eager to learn with determination to expand my knowledge. Thrives in a team environment and am evenly efficient as an independent. - Editor entity, world inspector - Editor undo, redo feature - Level management incl. back-ups - Play, start and stop levels in editor - Unit pathfinding - Unit interaction and control - Spawn Manager - AI Director P.A.I.N.T. - AI PROGRAMMER Unreal Engine | PC and PS4 | 25 students | 5 programmers | 32 weeks - AI Design - Flanking Manager BIT-BUSTER - ENGINE & TOOLS PROGRAMMER Custom Engine | PC | 4 - 25 students | 4 - 9 programmers | 24 weeks - Responsible for the QA pipeline - Responsible for the editor - Support engine design - Input system BREDA UNIVERSITY OF APPLIED SCIENCES Breda, The Netherlands | 2017 - Present LOGISTICIAN - SPIERINGS MOBILE CRANES Oss, July 2016 - August 2018 (Part-time) SYSTEM ADMINISTRATOR INTERNSHIP - DHS INFORMATISERING Oss, January 2014 - June 2014 (Full-time) SYSTEM ADMINISTRATOR INTERNSHIP - HARENSE SMID Oss, August 2012 - January 2013 (Full-time) BATTLESHIPS - GAMEPLAY PROGRAMMER Custom Engine | PC and Raspberry PI |3 students | 3 programmers |3 weeks - Camera system - Steering behaviors for units SHOP CLERK - JUMBO SUPERMARKTEN Oss, July 2011 - March 2016 (Part-time) SYSTEM ADMINISTRATOR (INTERNSHIP) - DOTCOMBUSINESS Oss, August 2014 - December 2014 | February 2016 - June 2016 (Full-time) Currently pursuing Bachelor of Science in International Game Architecture and Design with expected graduation July 2021

White and Aquamarine Modern Resume€¦ · White and Aquamarine Modern Resume Author: Erico Wiggers Keywords: DADw4z0NPk0,BADv8j6Pk74 Created Date: 4/19/2020 4:43:49 PM

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Page 1: White and Aquamarine Modern Resume€¦ · White and Aquamarine Modern Resume Author: Erico Wiggers Keywords: DADw4z0NPk0,BADv8j6Pk74 Created Date: 4/19/2020 4:43:49 PM

Erico WiggersGAME PROGRAMMER

S K I L L S

C/C++, C#, Java

Unreal Engine, Unity

Perforce, Git/Github

Jenkins, Mantis

Jira, Trello

C O N T A C T

[email protected]

www.ericowiggers.com

Oss, The Netherlands

Passionate and hardworkingthird-year game programmerstudent. Used to work in biggroups and experience in engine,tools, gameplay and AIprogramming.  Always curious to figure out howthings work and eager to learnwith determination to expand myknowledge. Thrives in a teamenvironment and am evenlyefficient as an independent.

P R O F I L E

- Editor entity, world inspector- Editor undo, redo feature- Level management incl. back-ups- Play, start and stop levels in editor

- Unit pathfinding- Unit interaction and control

- Spawn Manager- AI Director

H I G H L I G H T E D P R O J E C T S

P.A.I.N.T. - AI PROGRAMMERUnreal Engine | PC and PS4 | 25 students | 5 programmers | 32 weeks- AI Design- Flanking Manager

BIT-BUSTER - ENGINE & TOOLS PROGRAMMERCustom Engine | PC | 4 - 25 students | 4 - 9 programmers | 24 weeks- Responsible for the QA pipeline- Responsible for the editor- Support engine design- Input system

E D U C A T I O N

BREDA UNIVERSITY OF APPLIED SCIENCESBreda, The Netherlands | 2017 - Present

W O R K E X P E R I E N C E

LOGISTICIAN - SPIERINGS MOBILE CRANESOss, July 2016 - August 2018 (Part-time)

SYSTEM ADMINISTRATOR INTERNSHIP - DHS INFORMATISERINGOss, January 2014 - June 2014 (Full-time)

SYSTEM ADMINISTRATOR INTERNSHIP - HARENSE SMIDOss, August 2012 - January 2013 (Full-time)

BATTLESHIPS - GAMEPLAY PROGRAMMERCustom Engine | PC and Raspberry PI |3 students | 3 programmers |3 weeks

- Camera system- Steering behaviors for units

SHOP CLERK - JUMBO SUPERMARKTENOss, July 2011 - March 2016 (Part-time)

SYSTEM ADMINISTRATOR (INTERNSHIP) - DOTCOMBUSINESSOss, August 2014 - December 2014 | February 2016 - June 2016 (Full-time)

Currently pursuing Bachelor of Science in International Game Architecture andDesign with expected graduation July 2021