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Why 4K? ghj / 2009.03i 1 Why 4K? George Joblove Sony Pictures Technologies

Why 4K? ghj / 2009.03i1 Why 4K? George Joblove Sony Pictures Technologies

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Page 1: Why 4K? ghj / 2009.03i1 Why 4K? George Joblove Sony Pictures Technologies

Why 4K? ghj / 2009.03i 1

Why 4K?

George JobloveSony Pictures Technologies

Page 2: Why 4K? ghj / 2009.03i1 Why 4K? George Joblove Sony Pictures Technologies

Why 4K? ghj / 2009.03i 2

Motion-Picture Distribution

Studios, Distributo

rs

Motion-Picture Masters

(Intermediates)

TheatersReleas

e prints

Page 3: Why 4K? ghj / 2009.03i1 Why 4K? George Joblove Sony Pictures Technologies

Why 4K? ghj / 2009.03i 3

Motion-Picture Distribution

Studios, Distributo

rs

Motion-Picture Masters

(Intermediates)

TheatersReleas

e prints

20th-century standard:35-mm film 

Page 4: Why 4K? ghj / 2009.03i1 Why 4K? George Joblove Sony Pictures Technologies

Why 4K? ghj / 2009.03i 4

Motion-Picture Distribution

Studios, Distributo

rs

Motion-Picture Masters

(Intermediates)

TheatersReleas

e prints

20th-century standard:35-mm film 

21st-century standard:DCP (Digital Cinema

Package) 

Page 5: Why 4K? ghj / 2009.03i1 Why 4K? George Joblove Sony Pictures Technologies

Why 4K? ghj / 2009.03i 5

Motion-Picture Distribution

2048 pixels wide

1080 pixels

high

4096 pixels wide

2160 pixels

high

“2K”

“4K”

A DCP may be either of two resolutions:

Page 6: Why 4K? ghj / 2009.03i1 Why 4K? George Joblove Sony Pictures Technologies

Why 4K? ghj / 2009.03i 6

Why 4K?

Human visual acuity

Modern cinema theater layout

Maximizing quality of our work on the screen

Maximizing quality of what goes into the vault for future use

Page 7: Why 4K? ghj / 2009.03i1 Why 4K? George Joblove Sony Pictures Technologies

Why 4K? ghj / 2009.03i 7

Human Visual Acuity

360°

Page 8: Why 4K? ghj / 2009.03i1 Why 4K? George Joblove Sony Pictures Technologies

Why 4K? ghj / 2009.03i 8

Human Visual Acuity

360°

Page 9: Why 4K? ghj / 2009.03i1 Why 4K? George Joblove Sony Pictures Technologies

Why 4K? ghj / 2009.03i 9

360°

1°1′ 1°

Human Visual Acuity

Magnification

Page 10: Why 4K? ghj / 2009.03i1 Why 4K? George Joblove Sony Pictures Technologies

Why 4K? ghj / 2009.03i 10

Human Visual Acuity

‘Normal’ (‘20/20’ [US/UK], ‘6/6’ [EU], ‘1.5/1.5’ [JP]) human vision resolves 30 cycles (line-pairs) per degree,or one line per arcminute

This corresponds to about:■ 486 lines (NTSC) 576 lines

(PAL) at 7 picture-heights at 6 picture-heights

■1080 lines (HDTV or 2K DCI 1.85:1) at 3 picture-heights

■2160 lines (4K DCI 1.85:1) at 1½ picture-heights

Page 11: Why 4K? ghj / 2009.03i1 Why 4K? George Joblove Sony Pictures Technologies

Why 4K? ghj / 2009.03i 11

Modern Cinema Design, Stadium Seating

Page 12: Why 4K? ghj / 2009.03i1 Why 4K? George Joblove Sony Pictures Technologies

Why 4K? ghj / 2009.03i 12

Modern Cinema Design, Stadium Seating

PHOTO: BAM ROSE CINEMAS

Page 13: Why 4K? ghj / 2009.03i1 Why 4K? George Joblove Sony Pictures Technologies

Why 4K? ghj / 2009.03i 13

Today’s Demonstration

Images■Shot on still cameras

– Sony 900 [6K4K Bayer] and digital Hasselblad [7K5K Bayer]

■Gamma-converted to linear floating-point■Cropped to 1.85:1 and down-res’ed to DCI 4K

(39962160)■Color-space- and gamma-converted from sRGB to

DCI X'Y'Z'■Converted to 16-bit integer per channel, saved in

TIFF format■Created left/right mirrored image by pixel

swapping■Created DCI package (4K) from each still image and

mirror

Page 14: Why 4K? ghj / 2009.03i1 Why 4K? George Joblove Sony Pictures Technologies

Why 4K? ghj / 2009.03i 14

Today’s Demonstration

Projection

Screen: 20 ft (6 m) wide, matte 1.0, non-perforated

Left-side projection: 2K Right-side projection: 4K

4K DCP 4K DCPDoremi DCP2000 Sony LMT-300

Christie CP2000-ZX DLP Sony SRX-R320 SXRD20481080 40962160

~14.6 ftL = ~50 cd/m² ~14.6 ftL = ~50 cd/m²