Williams - Design Document

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    Tynisa Williams

    Dr. Shumack

    November 12, 2010

    FNDS 6243

    Mastering Math Design Document

    Executive Summary

    This online individually prescribed instructional program website will be provided through the

    LeNetta Banks group as a tool to give students an alternative to their current course schedule.

    The initial website will be a small introduction to the abilities of the program and cover major

    content areas that many students have trouble in. Additions to the program will include

    personalized lessons in areas that prescribed students will need. Through a combination of

    testing and short yet relevant and applicable video lessons, students will be able to pacethemselves to a place of learning that will enable to join their peers in the classroom. The pretest

    will allow the teacher to assess where the student is and the posttest will allow the instructor to

    see what the student has learned, or determine further need of instruction.

    Students will be directed to the site on an as needed basis. Due to this fact, the learning

    will be asynchronous. The idea to make the course online and stand alone was for student

    accessibility at any time. The lessons available on the site will be downloadable so that students

    will be able to take their learning with them. The usability, features, and functions of the

    program are all centered on the student.

    The goal of this program is to improve student success in the classroom and to create an

    environment where the student can learn, at their own pace, and take the information back to the

    classroom. Their grades should improve which should also improve their confidence. The

    instruction is personalized in the fact that the teacher prescribes the activities and lessons to the

    student based on the areas they are lacking in. Similar to a doctor prescribing medicine to a

    patient, both are necessary to help the person get better.

    Guardian and teacher oversight of the program will allow for progress to be recorded and

    maintained. If records are necessary for student files, the program will assist with maintaining

    the information. The scores being given back to the student after taking the pre- and posttest will

    aid the student in knowing where they need help. Immediate assessment feedback is necessary to

    show need for improvement and afterward to show success. The same goes for the feedbackprovided by the student. If the student is able to provide feedback on a lesson and then come

    back to the program and see the changes made, their level of empowerment and confidence will

    be greatly improved and they will feel a part of the solution. Hopefully this will matriculate back

    into the classroom and give the student the confidence required to provide input and to

    participate in classroom activities in a productive and positive way.

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    Learning Need

    The LeNetta Banks Group is an organization committed to the nurturing of the mind and spirit.

    Success in school is one of the ways to improve the mind and nurture the spirit. Mastering Math

    is a product gives students the keys to success that is needed to increase their productivity and

    learning. Classroom size and learning level diversity makes it difficult for teachers to be able to

    attend to the needs of struggling students, especially if the need is one-on-one. This product will

    be able to assist the student in getting personalized instruction in a manner that is private and

    self- paced reducing the stress of being singled out and thereby improving performance.

    Instructional Goals

    Students who view the lessons and understand the content will be able to pass the posttest given

    at the conclusion of the lesson. If further instruction is necessary, the student will be able to

    review more lessons and even save lessons to be viewed more than once. This will allow

    learning provided by the program to carry on a continual basis. This should carry over into the

    classroom where the student will be able to return to the classroom with minimal disruption andbe able to perform at the pace of the class. As more students use the program and provide

    feedback, more lessons will be added to the site to ensure a robust program that will benefit

    students at every learning level. The successful use of the program will produce students who are

    confident in their math skills and allow that confidence to show through improved grades and

    success in class which in turn will lead to improved self-esteem which is the goal of our client.

    Audience Definition

    The major audience to use this program will be middle school student-clients of the LeNetta

    Banks group. The grades will range from 6-8. There are various subgroups that can be definedwithin the audience from gender to region to grade level; however, the most useful subgroup

    would be education (or learning) level. For organizational purposes, subgroups can also be

    defined by teacher or school. Since the audience will be participating in the program at the

    recommendation of the client, it stands that the learners will be distributed. Poor performance in

    school, especially in math, has the consequence of producing students who have given up. As

    such, many will lack motivation at the onset of using the program. There will be others, though,

    who will be motivated to learn and want to improve their grades or not be retained. Prior

    knowledge of the content will vary, but the program itself is an original design so students will

    be using it for the first time. Education level will vary with the student. Some students will be

    slightly behind as in a grade level and others may have a severe deficiency and have knowledgeas low as first grade. This is especially true for learning disabled students.

    Delivery Environment

    The product website will be available with any Internet connected device. For most effective use

    of the program, a computer or laptop would be the best choice; however, future design of the

    program will allow for use on portable handheld devices to allow students to access the program

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    wherever they may be. Once the student (or teacher) has created an account, they will be able to

    access their page and information. The lessons will be on video, so visual and audio capabilities

    will need to be present. Learning will be asynchronous.

    The delivery platform for the program will be Windows XP. Though Macintosh is a

    popular platform, the majority of schools and systems use Windows. There have been too many

    incompatibilities with the Windows 7 platform and many users (including schools) do not have

    updated systems, so we chose to use XP. The program will be able to be used in most any

    browser, from Internet Explorer to Linux. Lessons are in mp3 or mp4 format and therefore will

    be available for download to a portable device however pre- and posttests will only be assessable

    online.

    The student can receive logon information from their teacher or guardian, since the

    program is a prescribed on. Guardians/teachers will have an account, but the student will have

    their own personal account where they can track their progress. Test scores, times and login

    times will be recorded in the system and available for reporting. Sitting times will vary with the

    student due to the pre- and posttests; however, individual lessons will not last longer than 10minutes.

    Development Tools

    Standard web development tools will be used. The instructional designer is considering using

    Moodle to use the product as a course management system to concentrate more on content than

    on website development. Tracking, reporting, and updates will also be easier and more efficient.

    General Outcomes

    - Students will be able to take the pretest to know what lessons need to be covered-

    Students will watch the video lessons as needed to comprehend the lesson- Students will successfully pass the posttest after watching the video lessons- Students will provide feedback on the program to be used by the instructional designer to

    make updates to the program

    Assessment Strategies

    The student will begin each session with choosing a content area and field that is prescribed to

    their account by the teacher. The pretest will be the first activity and will be used to determine

    which lesson(s) the student will need to watch. After the test, the student will be provided a link

    to the lessons needed. They can watch the lessons and also download them to a portable device

    for review. After reviewing the lesson, the student will be guided to the posttest consisting ofsimilar questions from the pretest. Scores from the pre- and posttest will be recorded and

    available for the guardian/teacher to use.

    Content Organization

    Content will consist of mathematics lessons for middle school students. It will be organized by

    topic and in groups for ease of use of the product. Lessons will be colorful and informative, yet

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    short (no more than 10 minutes) to catch and keep the attention of students. The learning

    environment will be personalized and noninvasive. Assessments will be based on the lesson only

    and presented in a way as to encourage the student with the information they have learned.

    Content Sources

    The Alabama Course of Study for Mathematics, Bulletin 2003, No. 4

    Lessons and content will be reviewed by the subject matter experts on the design team and

    additional source materials will be reviewed and include any additional research necessary.

    Though content will be based on the source, lesson examples and style will be original.

    Instructional Strategies

    The program will include three portions of content: the pretest, lesson, and posttest. In some

    instances, more than one lesson will need to be reviewed. The typical sequence of event upon

    login will be:

    - Introductory page with teacher lesson assignments- Choice of lesson to begin with (click on choice)- 10-question pretest on the lesson selected- Score on pretest and lessons needing review- Video lessonsstudents will view the lessons assigned and at the end of the lesson have

    the option of replaying the lesson, moving on, or saving the lesson to the computer or

    playlist

    - 10-question posttest- Score on posttest and approval to next lesson or request to review lesson again

    Help The Help function will send the student to another page with FAQs and information on how

    to use different functions of the program. Tutorials on how to use the site will be the main

    feature in the help section.

    Glossary The glossary will be included on a separate page for the student to review words they

    do not know. For each topic, glossary terms will be discussed at the beginning and end of the

    lesson and listed as Words 2 Know.

    Links In addition to the lessons and tests, there will be a page with links to other sites with games

    and interactivities for students and parents or teachers to use to get students more involved in

    math and the fun applications that can be associated with it. Links will be to sponsored programswith expressed written consent of the owners and approval from the client before inclusion.

    Standards

    The website will maintain the highest level of standards for educational purposes. Graphics and

    animations will be used for student attention, but content will be the main focus. The name of the

    program,Mastering Math, will be included on every page. A link to the clients site will also be

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    included at the bottom of every page. All copyright, registered trademark, or other legal aspect

    assigned to any information provided on the site will be displayed and strictly adhered to for

    every mention.

    Content will be written at an elementary level so that the student will be able to easily

    navigate their way through the site on their own. Graphics and captions will be used copiously

    throughout the site. Blocks of text or content will be avoided.

    Media

    Audio narration will be the major tool of learning implementation. Narration will be conducted

    in female voice. Text will be included on the videos in PowerPoint format to enhance the lesson

    format without being the actual script of the lesson.

    Video instruction will run with graphics and examples of the lesson topics. Once played,

    the videos will run once. They can be paused or rewound as necessary during the course of the

    lesson. They will also have the option of being saved for viewing without the website. Copyright

    information will be sure to be presented at the end of the lesson to preclude infringement.

    Evaluation, Usability, and Testing

    Evaluation of the website will be conducted by the design team first using members of the team

    and then using a randomly selected group of students to rate the program and lessons.

    Since this is a program created to improve student success in a course that they have

    difficulty with, the lessons will be easy to use and follow. No materials will be needed, i.e.

    workbooks, at this time unless feedback reports come back with a request for hard copy

    materials. At that time we will review options with the client.

    The program will be tested on computer desktops and laptops. Downloading of the video

    lessons to portable devices will be tested as well. A prototype will be presented for use by theclient and a random sample population of students.

    Online Programs

    Interface and navigation

    Site needs to include side bar and tabs (top and bottom) for different computer users

    Navigation will work through hyperlinks

    Steps will be provided for progression through the course

    Development tools

    Standard website development tools will be used. Free courseware, i.e. Moodle, will be

    used for ease of program production, creation, and updates. Implications for design

    include prior knowledge of computer programming on the part of the designer and ability

    to learn and adapt to software adaptations.

    Delivery platform

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    Windows XP will be the delivery platform (Windows 7 not compatible with many

    computers). Site will be able to run in Explorer, Firefox, Safari, and Linux. Lessons will

    be in podcast format and available to download to mp3 player or other portable media

    device for review at any time. Implications for instructional designer include planning for

    incompatibility and troubleshooting.

    Usability

    Testing will be done using a random sampling of students using a prototype.