Word Bearers Battle 1

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    Defending Grimalus Lastrati Outworld Settlement

    Black Templars/Imperial Ground Force:

    We have heard rumours of a gathering of leaders, this could be from

    the days of sacrifice, we must respond to this threatsaid Reinbach,staring at a pict viewer.And what should we do my lord? replied the nervous imperialcaptain.We must respond quickly, you shall send a platoon to investigatethese claimsYes, my lord. Shall I bring the heavy weapons of the imperium tobear?No, this should be a small incursion if any at all. Take yourtransports and seek enlightenment on this issue.I shall ready my men Lord, For The Emperor, on finishing hissentence the captain saluted at the hulking astartes resplendent inblack and white armour, then turned and left the chamber to do hisduty.

    From the shadows of the chamber five neopytes appeared, We shallseek and observe CastellanThe Castellan turned to face his bretheren, Keep to the shadows, donot alarm them of your presence, and simply observe until the timingis right. The reports indicate it is the leader of the plague that is inthis settlement, you should try to remove him from his position. That

    should quell the threats. Recover his body I want to make sure theplague is contained.The neopytes made the sign of the aquilla and went to readythemselves for the task aheadlittle did they know what they wereto encounter.

    Word Bearers Force:

    Erra what has happened? barked Nabu into his vox.It seems the movement of those inside has stirred something in thelocal city. Ground forces have been deployed to investigate the area.

    Replied his apprentice.We shall have to repel this ground force, ensure that those insideour protected. We cannot fail in our first pilgrimageBy your wordAnd with that Erra began to instruct the word bearers of the host totake up their various positions to defend the ruined cathedral.You know this is a test, you will be given the benefit of the doubt fornowtaste the powers that the plague can offer you. Speak thewords of plague and you shall be given immense power. My childrenwish to spill the blood of the innocents, let them save you

    Nabu was shocked to hear the voice in his head and although he didnot speak a word, he crystallised his thoughts hoping that the voice

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    would hear him.You have been given the knowledge, you must now show your power,impress me AstartesAs the words and presence faded Nabu began to see the plagueappear on his gauntlet, By Throne, what is happening to me?

    The Armies

    The defender must take an army from Codex: Chaos Space Marines.The attacker must take a unit of neopytes from Codex: BlackTemplars and the remainder of their force from Codex: ImperialGuard.

    The defending force must field a Chaos Sorcerer, additional wargearcan be purchased (although no marks can be given).

    The Battlefield

    This scenario is intended to be played on a battlefield that is 6x4. Inthis scenario, the defending player should use terrain to build adefensive position some walls, barricades and ruins at the least.

    DeploymentBoth players roll for Warlord traits (see page 111, BRB). The

    defending player than places his army on the battlefield within hisdeployment zone (see map). The attacker may then place his forcewithin the attackers deployment area.

    First TurnThe attacher recievers the first turn unless the defenders can Seizethe Initiative.

    Game LengthThe length of this game is unusual it lasts for seven turns or untilone side is wiped out. See below for how the game length affects the

    victory conditions.

    Victory Conditions

    The rules for Primary and Secondary objectives are not used and thefollowing victory conditions are in play instead.

    Black Templars- Remove the Word Bearer Threat- Recover the Plague Lord and return him to your deployment

    zone (the Plague Lord follows all rules for The Relic, see page131 of BRB) Mission special rules associated.

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    Word Bearers- Kill all of the Imperial Ground Forces- Find and take out the neophytes located on the map (see

    Mission Special Rules for more details)

    - Help the Plague Lord Escape (defenders short table edge)

    Mission Special Rules

    The Plague Lord: The plague lord is counted as a guardsmen fromCodex: Imperial Guard with the exception that he benefits from theFeel No Pain rule (see page 35 of BRB). When he is wounded, hebecomes a objective marker as per the rules for the mission TheRelic. Until he is wounded he is under the control of the defendingplayer.

    Dark Apostle Nabu: Nabu for the purposes of this game, has thebenefits of the Mark of Nurgle, as described in the Codex: ChaosSpace Marines. He may select two powers, one of which must beNurgles rot.

    An Attack of Opportunity: There are five neopytes that are hiddenthroughout the battlefield, awaiting an opportunity to strike. Place 10counters that count as possible locations of the neopytes, theseshould be placed at least 6 apart. The controlling player can chooseto reveal these at any time to support the ground forces. Theattacking player can reveal the neopytes location by: shooting at thetarget and wounding the model (if any) or for getting within 3 of themarker.

    Acting Alone: All models from Codex: Chaos Space Marines andCodex: Black Templars can act as if they were independent

    characters to show their superior mastery and confidence. All modelswith the Acting Alone special rules follow all rules for that ofIndependent Characters and can therefore join other units asdescribed in the BRB.

    Daemonic Attack: At the start of each player turn, roll a D6. On a4+ a unit of up to 2D6 Daemons appear. The unit is immediatelydeployed during the rules for deep strike and follow the rules forPlaguebearers as described in Codex: Chaos Daemons.

    Depoyment Map

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