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WORKSHEET High jump Evolution HISTORIC TECNIQUES Main principles to all jumping events TRIES FRONTAL JUMP HIGH 1 º FALSE 80cm 2 º FALSE 1m 3 º FALSE 1m SIMPLE SCISSORS 1 º FALSE 80cm 2 º FALSE 1m 3 º FALSE 1m 20cm VENTRAL JUMP 1 º FALSE 80cm 2 º FALSE 1m 3 º FALSE 1m DORSAL JUMP OR FUSBURY JUMP 1 º FALSE 1m 2 º FALSE 1m 10cm 3 FALSE 1m 30cm Starting run - this is the period of time where the athlete gathers speed for the take-off. Take off - this is the transition between the run and the jump with the athlete propelling their body into the air. Flight - this is the period of time when the body is airborne, sending them horizontally away from the starting point in the long jump

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Page 1: Worksheet

WORKSHEETHigh jump Evolution

HISTORIC TECNIQUESMain principles to all

jumping eventsTRIES

FRONTAL JUMP HIGH1º FALSE 80cm

2º FALSE 1m

3º FALSE 1m

SIMPLE SCISSORS1º FALSE 80cm

2º FALSE 1m

3º FALSE 1m 20cm

VENTRAL JUMP1º FALSE 80cm

2º FALSE 1m

3º FALSE 1m

DORSAL JUMP OR FUSBURY JUMP

1º FALSE 1m

2º FALSE 1m 10cm

Starting run - this is the period of time where the athlete gathers speed for the take-off.

Take off - this is the transition between the run and the jump with the athlete propelling their body into the air.

Flight - this is the period of time when the body is airborne, sending them horizontally away from the starting point in the long jump or triple jump and vertically over the bar in the high jump.

Landing - this is the point at which the athlete finishes the jump marking the distance (in the case of the long

Page 2: Worksheet

3º FALSE 1m 30cm