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WP4 Industry and Stakeholder Engagement. Carmen Padrón & Lydia Montandon (Atos). Atos UPS SGI COVUNI Playgen. CYNTELIX POLIMI ETH. INESC-ID ORT UNOTT BIBA AAU. WP4 Objectives. Build at EU level a rational and systematic corpus of: Knowledge Tools Practices - PowerPoint PPT Presentation
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MadridMadridApril 16April 16thth 2013 2013
WP4 meeting General Assembly Y3
GaLAGame and Learning Alliance
The European Network of Excellence on Serious Games
WP4 Industry and Stakeholder Engagement
Carmen Padrón & Lydia Montandon (Atos)
1
AtosUPSSGICOVUNIPlaygen
INESC-IDORTUNOTTBIBAAAU
CYNTELIX
POLIMI
ETH
MadridMadridApril 16April 16thth 2013 2013
WP4 meeting General Assembly Y3
WP4 Objectives
• Build at EU level a rational and systematic corpus of:– Knowledge– Tools– Practices– Communication channels– Sustainable community of stakeholders
• To support:– Business exploitation – Technology transfer
MadridMadridApril 16April 16thth 2013 2013
WP4 meeting General Assembly Y3
Content
• Achievements Year 2 (each task a deliverable)– T4.1 - D4.2 Market and Value Chain Analysis - v2– T4.2 - D4.6 Technology Transfer - v2– T4.3 - D4.12 University-Business Exchanges - v1– T4.4 - D4.9 Business modelling and implementation - v1– T4.5 - D4.19 Stakeholders community report - v2
• Next steps Year 3
MadridMadridApril 16April 16thth 2013 2013
WP4 meeting General Assembly Y3
Use of resources
4
WP4 Planned PMs per year
Year 1 actual PMs
Year 2 actual PMs
UPS 0.75 0.00 1.09 SGI 2.00 1.70 0.12 ATOS 6.00 6.00 8.00 COVUNI 0.50 0.20 0.20 PLAYGEN 2.00 0.80 8.10 INESC-ID 1.00 0.30 1.81 ORT 1.00 0.50 0.72 UNOTT 1.00 0.00 0.10 BIBA 1.50 1.10 7.30 AAU 1.00 0.40 0.10 CYNTELIX 2.00 0.00 2.00 POLIMI 0.75 0.00 0.14 ETHZ 0.50 0.50 0.35 ESADE 0.00 0.00 0.10 TOTAL 20.00 11.50 30.13
MadridMadridApril 16April 16thth 2013 2013
WP4 meeting General Assembly Y3
WP4 metrics
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Goals Y1 Y2 Y2 achievement Y3 Y4Events Attended 2 5 >4 >3
Industry stakeholders contacted > 50 200 >100 >150
Academy/Industry exchanges Definition Started
Guidelines ready/ 1 Experience
TBD TBD
Long term collaboration Interns- Host institutios
Number of SG develop during Internships
Impact on business??Number of related EU Project
exchanges 2 2 > 3 > 3
Organized events/sessions/workshops 2 2 2 1
MadridMadridApril 16April 16thth 2013 2013
WP4 meeting General Assembly Y3
GaLAGame and Learning Alliance
The European Network of Excellence on Serious Games
Year Three
MadridMadridApril 16April 16thth 2013 2013
WP4 meeting General Assembly Y3
Next Steps - Tasks
• T4.1 Market and Value Chain Analysis (Atos) – continuing
• T4.2 Technology Transfer (BIBA) – continuing
• T4.3 Research – Business Exchanges (INESC-ID) – continuing
• T4.4 Business Modelling and Implementation (BIBA) – continuing
• T4.5 Industry & Stakeholders Community (Atos) – continuing
MadridMadridApril 16April 16thth 2013 2013
WP4 meeting General Assembly Y3
Next Steps - Deliverables
• Continue with work of:
– D4.3 Market and value chain analyses 3 (M34)
– D4.7 Annual report on technology transfer 3 (M36)
– D4.10 Business modelling and implementation report 2 (M33)
– D4.13 Report on the University-Business Exchanges 2 (M36)
– D4.20 Stakeholders community report 3 (M32*)
MadridMadridApril 16April 16thth 2013 2013
WP4 meeting General Assembly Y3
GaLAGame and Learning Alliance
The European Network of Excellence on Serious Games
T4.1 Market and Value Chain Analysis
MadridMadridApril 16April 16thth 2013 2013
WP4 meeting General Assembly Y3
• Methodology– Starting point
– Hypothesis
– How to find data?
– Which criteria / indicators to use?
– Difficulties
Sector/s of operation
D4.2 Market and Value Chain Analysis
Big v. small companyEstimated position along value chain
Estimated % of dedication to SG development
MadridMadridApril 16April 16thth 2013 2013
WP4 meeting General Assembly Y3
D4.2 Market and Value Chain Analysis
• The Serious Games Market
– How to make a market breakdown?
– Preliminary observations
GaLA market sectors (2012)Education Corporate / IndustryHealthcareMilitary / GovONG / Games for GoodAdvertising / Media
• Geographical segmentation seems not particularly relevant
• ‘Education’ sector seems to be by far the most addressed, followed by ‘Corporate’
• ‘Specialisation‘ seems to be a characteristic of Corporate, Games for Good and Healthcare
• Overlap of ‘Advertising’ with ‘Corporate’ (same type of customers)
MadridMadridApril 16April 16thth 2013 2013
WP4 meeting General Assembly Y3
D4.2 Market and Value Chain Analysis
• The Value Chain of Serious Games
Emerging trends & evolution
Observe Companies
Inform Business Modelling
MadridMadridApril 16April 16thth 2013 2013
WP4 meeting General Assembly Y3
D4.2 Market and Value Chain Analysis
Language / Culture
Business Model / Value Chain
…
• Conclusive remarks
– Experts’ insights
• Market in evolution
• Definitions
– Open issues > Next steps• More companies to validate initial findings
• More details in some aspects
• Gather more info about customers
– Cooperation with other GaLA activities… > win-win
MadridMadridApril 16April 16thth 2013 2013
WP4 meeting General Assembly Y3
GaLAGame and Learning Alliance
The European Network of Excellence on Serious Games
T4.3 University-Businessexchanges
MadridMadridApril 16April 16thth 2013 2013
WP4 meeting General Assembly Y3
D4.12. Report on University- Business exchanges
• Definition of Internship guidelines
• 1st experience of internship program at VIMMI Research group at
INESC-ID
• Next steps to foster the GALA mobility program
MadridMadridApril 16April 16thth 2013 2013
WP4 meeting General Assembly Y3
Mobility Program next steps
• Refine internship guidelines• Web page for Internship program promotion in GALA website:
(SG Job market section)– Internship offers
– Internship Guidelines
– Results
• Dissemination of the program:– Annual show-case event with results of internships
– Annual award to best SG developed within the program
MadridMadridApril 16April 16thth 2013 2013
WP4 meeting General Assembly Y3
GaLAGame and Learning Alliance
The European Network of Excellence on Serious Games
T4.5 Stakeholders community building
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WP4 meeting General Assembly Y3
D4.19 Stakeholders community building
• Stakeholders participation in GALA communities
• GALA communities facilities
• Strategies to foster community building
– Contents strategy- Serious Game Society membership
• Community governance
• Next steps
MadridMadridApril 16April 16thth 2013 2013
WP4 meeting General Assembly Y3
Serious Game Society
Stakeholders participation in GALA
There are not 4 (or 5) GALA communities but rather one GALA community that comprises a number of
different sub-groups or sub-communities.
Serious Games Society will ensure the sustainability of GALA efforts.
StakeholdersIndustrySG developersSG UsersAcademyLearnersTeachers/ ResearchersPolicy makers
WP4 – Industry Games Creators WP5 AcademyWP6 Academy ProfessorsWP7 Industry Games Users
WP3 - Analysis Domain
WP2- Technological Topics
WP1 Strategic CoordinationWP8 Living
labs,Tools and services
WP9 Dissemination
MadridMadridApril 16April 16thth 2013 2013
WP4 meeting General Assembly Y3
GALA Online communities
Facilities to offer:
•Access management:
– Single sign-on for all services/facilities
– Easy and direct access to all facilities independently of entry point
– Different users profiles (Clear and partial separation between buyers and sellers – curated joining)
•Access facility to latest (scientific) papers/reports about SG
•Access and integration with other communities/social networking websites related to SG inside or
outside GaLA (Facebook, Twitter, Linkedin, specialist academic networks: List included in Section 5.4, D4.19)
•Management of sections News/Events/Blogging of the Serious Games Academy
•Serious Games Knowledge Management System (Catalogue)
•Serious Games Job market section
•Directory of SG Companies (under feasibility assessment)
•SIGS dedicated and public spaces in GALA website
•Instruments to verify motivation achievement: Statistics of visitors/contents visualization/ functionality
access, Satisfaction surveys, Network Analysis tools
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WP4 meeting General Assembly Y3
Strategies to foster community building
If we want to attract and keep new users involved, they should find a great online space containing:
great overview (mission, vision, objectives, how to get involved)
great contents (papers, links to Serious Games and demos, SG catalogue, CVs, job opportunities, directory of SG companies)
great opportunities to contribute (easy forms to upload information, repositories).
• Overview strategy: Clear statements about mission, vision, how to get involved in SGS, the SG Academy, and the GaLA website (work in progress).
• Content strategy
• Dissemination strategy ( in close collaboration with WP9)
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MadridMadridApril 16April 16thth 2013 2013
WP4 meeting General Assembly Y3
Strategies to foster community building
Contents strategy:•Heavy contributions (within GALA consortium):
– Start with a contact list of people that are experts and passionate about serious games -really collaborative people with time allocated for this task within the GaLA consortium
– Join a group of at least 50-60 people (1 or 2 per partner) with at least 4 monthly contributions. These contributions must belong to at least 4 different categories that can be chosen from the following: blog entries, uploading CV, create a job opportunity, create an entry of a serious game, create an entry of a SG enterprise, upload a paper to a repository
– 10 selected contributors will do at least 4 weekly contributions
– This calendar of contributions should continue at least until the end of the project (2+ years).
– A moderator (the Community Manager) will check that the contribution is progressing as accorded.
•Intermittent contribution motivation ( Serious Games Society members):
– Promote your brand in the SG community
– Showcase your organization’s products and activities in the SG community
– Be visible and active in the SG think tanks as an organization
– Get scale discounts for the SGS publications, events and services
In addition to proposed membership benefits provide additional advantages to contributors:
– A year free membership
– Earning points of free days/months of SGS membership when participant upload contributions to more than one of the content categories
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MadridMadridApril 16April 16thth 2013 2013
WP4 meeting General Assembly Y3
Strategies to foster community building
Dissemination strategy:•The community should not be promoted until it has interesting contents. It is vital to ensure that visitors want to return! •Assign a country representative for the Community. Community will work in English, translations are not needed, but a representative in each country will be crucial for national dissemination actions
– DE –BIBA
– NL –Delft
– FR –ORT
– IT –Genoa
– UK –Coventry
– ES –ATOS
– PO –INESC-ID
•Redesign or adapt the pack of advantages already done for SGS for each target group ( e.g.the alternative of earning free membership time from “contributor points”). •Consider the most updated list of events in WP9 to be attended taking special care in reaching all target stakeholders groups.•Prepare dissemination materials with references to the community (other networks, multichannel awareness, word of mouth, interviews, presentations in relevant events, blogs, podcasts, videos) •Promote the community
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MadridMadridApril 16April 16thth 2013 2013
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Community governance
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Community Manager Board
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WP4 meeting General Assembly Y3
Community building: Next steps
The Governance structure will work in Y3 to carry out actions according presented strategies to:
• achieve quality content contributions• increase number of participants
– 30 partners (2 individuals – invite 10 stakeholders) -> 600 stakeholders by Y3
• encourage to foster stakeholder participation and motivation
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MadridMadridApril 16April 16thth 2013 2013
WP4 meeting General Assembly Y3
Community nurturing
SNA Studies- Cyntelix- VU Amsterdam
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WP4 meeting General Assembly Y3
Discussion
Questions and suggestions???
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