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8/11/2019 x ray unwrap
1/4
Installation
After running the setup and installing XRayUnwrap on your 3dsmax version, you can setup your UserInterface to open if from a toolbar, quad or menu
!aunching from a toolbar
Under the "#ustomi$e% menu, select %#ustomi$e User Interface%
&elect the "'oolbars% tab
Under the "(ain UI% group you can find the "Raylight'ools% category,containing the "XRayUnwrap% macro script
)rag the script and drop it to a toolbar A button will be created, fromwhich you can now launch the tool*it
8/11/2019 x ray unwrap
2/4
XRayUnwrap 1.5.5
+e introduced a lot of new features as follows
- Redesigned interface
- XUnwrap at incredible speed
- Ama$ing !ive Unwrap select your edges and see the result realtime
- +or*s on any primitive .o more editable poly restriction
- /ac*ing functionality added
- &eams can be edited inside uvwunwap modifier
- &ubob0ect unwrapping
- (ap seam flags are preserved within instanced unwrap
- Instanced unwrap over multiple ob0ects
- 1ac* compatibility with v2 4ld seam flags are converted into unwrap seams
8/11/2019 x ray unwrap
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User Interface
Add UVWUnwrap: adds U5+Unwrap modifier to selected ob0ect
Edit Seams allows to select the seams by clic*ing on the edge
Point to Point Seam advanced selection tool, also used in the 3dsmax peltmap Allows to select a loop of seams within 6 vertexes
Ede Sel to Seam converts a selected group of edges into seams
S!ow Peel Seams hides or shows the seams
Anle "ased # $onformal these are the two processes used byXRayUnwrap for the automated unwrapping 'he process needs to beselected according to the structure of the meshes 7enerally Angle 1asedwor*s better with &oft &urfaces, while #onformal wor*s better with 8ard&urfaces
%ill !oles prevents from internal overlaps
"leed since we introduced a tool for /ac*ing, 1leed is very useful tomanage the border space between different isles and better optimi$e the/ac*ing process 1leed can be used also with the !ive option on, to chec*the best result realtime
Pac& U's allows to arrange isles to maximi$e the number of pixels perpolygon on a texture 'his tool is very useful to arrange isles of differentmodels on a single texture
(i'e Unwrap this is the real goody of this new XRayUnwrap 299 'hisuseful tool allows to chec* results of the unwrap realtime, while tracing theseams 'his algorithm computes the cut over the mesh allowing to chec* ifthe unwrap opens in the right way
Unwrap starts the computation
8/11/2019 x ray unwrap
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XRayUnwrap 299 is currently under development and we need your help to improve it
'he following 3ds(ax versions are supported
: 3ds(ax 6; x;