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Xbox LIVE Arcade Game Development
Katie Stone Perez
Sr. Game Program Manager
Microsoft
Endless Fun is Just a Download Away!
Agenda
What is Xbox LIVE Arcade
The Growth of Xbox LIVE Arcade
What’s New
Portfolio Goals
Questions
What is Xbox LIVE Arcade?
Xbox Live Arcade is a destination for users to download, try and buy broad appeal content on Xbox 360
High-visibility placement in every console (Games Blade)
Deep Marketplace integration (download, purchase, licensing)
Available to both Silver & Gold Xbox Live Subscribers
Arcade-specific banner placements drives awareness of new titles
Rich around-the-game feature set drives retention & repeat play
What is an Xbox LIVE Arcade Game?
Full game experience
No pieces of games
Must stand on its own
Smaller in size
<150 MB (most games <50 MB)
Playable without physical media or other dependencies
No instruction manual required
Approachable pickup & play
Free Trial Version with limited but entertaining gameplay
Must up-sell to unlocked “full” version
In-game promotional up-sell
Plugs into Xbox Live Arcade around-the-game experiences
Out-of-game Leaderboards
Achievements & Gamerscore
Cross-game invites
Growth Of Xbox LIVE Arcade
25M games downloaded
Instant hit on the Xbox 360, with nearly 70% of all connected consoles already downloading and playing Xbox LIVE Arcade titles.
Widespread recognition of XBLA as a “key differentiator” for Xbox 360
Broad recognition of individual titlesOver 600K search results for “Cloning Clyde” or “Assault Heroes”
Rapid growth of XBLA publisher ecosystemUltimately means more great games!
Top Arcade Titles to Date
Street Fighter II' HF
Bankshot Billiards 2
Marble Blast Ultra
UNO®
DOOM®
Xbox LIVE Arcade- What’s Next?
Size Limit increase to 150 MB
Additional Achievements and Gamerscore for PDLC (Paid Downloadable Content)
3 Additional achievements available for a total of 50 additional Gamerscore.
Can spread achievements and GS over all PDLC or include it in a single package.
Full details to be released in the next few weeks.
Arcade integration with the XDK and TCR’s
1st XNA title Announced
Fall Dashboard Updates
Fall Dashboard Update
Auto Downloads
Fast enumeration
Expanded Achievements view
Friends Leaderboard
Tell a Friend
Sorting options
Games Page
Concept Pitch GuidanceThe 6 Pillars of What We Look for in Games
Innovation
Gameplay
Visuals
Multiplayer
Marketplace Interaction
Global Appeal
Gameplay
Fits within 150 MB limit
Unique ideas
Pick-up and play gameplay
Allows for bite-size entertainment experience
Designed for the ENTIRE family
Handicapping
Kid-friendly options
Scaling Difficulty
Continues
Visual Bar
Does this game look like it belongs on the Xbox 360?
Visual Re-Design, not just a port
Great Examples:
RoboBlitz
Small Arms
Jetpac Refuelled
Multiplayer
Xbox LIVE & designing for smaller populations
Join In Progress
Host Migration
Local Multiplayer (2+ on a single console)
Co-Op
Social Experiences
Offline gameplay & tracking
Marketplace
PDLC (Paid Downloadable Content)
Levels & Maps
Weapons & Character Objects
Game Types
Game Skins
Picture Packs
Themes
Worldwide Appeal
Design with a global customer in mind
Localization
English, French, Italian, German, Spanish, Japanese, Korean, Traditional Chinese, European Portuguese.
Concept Pitch GuidanceSubmission docs
Concept submissions often lack
Sufficient description of gameplay
Sufficient quantity and variety of art samples
Screenshots preferred, but concept art helps
Convincing evidence of differentiation
How is this different from comparable titles?
What exactly does “new modes of play” mean?
PDLC support is not automatically a “differentiator”
Portfolio GoalsContent balance
Balanced between action and non-action-oriented
Many “traditional” casual games (i.e. puzzle, card)
Reduced emphasis on retro
Increased emphasis on innovation
More content you might find on portable consoles
More Kid & Family friendly content
More Co-Op and Social Experiences
Ongoing commitment to different experience
Low-cost games you don’t generally find in retail
The Benefits of Developing for Arcade
Xbox Developer Support and Xbox 360 Central
Requirements available in the XDK
TCR Compliant Multiplayer Network Stack
Milestone Acceptance Testing
Partnerships in place with testing and localization vendors
Drive innovation & creative expression without taking on the risk of a large development budget
Opportunity to reach an entirely new audience
High-Level Development Process\
Step #1: Submit Concept – Work with Arcade Portfolio Planning team ([email protected]) or your established account manager to determine whether your title is a good fit and to iron out the business details.
Step #2: Kickoff – Get engaged with the Arcade production team to discuss requirements and best practices that are unique to Arcade titles. Get lined up with Arcade-specific support materials.
Step #3 – Get Cranking – Develop an awesome Arcade title that every Xbox 360 owner will have to have! Work with the Arcade team along the way to check progress of the title at various milestones.
Step #4 – Submit to Cert – Arcade titles are certified along with all other Xbox 360 titles.
Step #5 – Release to Market – The title is made available in Marketplace and the downloads begin.
How to Get Started
For Independent Developers:
Work with Arcade Portfolio Planning team ([email protected]) to determine whether your title is a good fit and to iron out the business details.
NDA
Submit Concept Submission Form & Materials
Playable Demo goes a long way!
For Publishers
Work with your established account manager
Microsoft Casual GamesDeveloper Program
Developer portal is best starting point for engaging on all our platforms
www.MicrosoftCasualGames.com
Information about technical requirements per platform
Clear instructions about how to ship your games on our platforms
Developer program registration
Via email, instructions on the site
Developer Program Benefits
Clearer visibility into engagement process and project status
Developer Newsletter
Invitation to Developer Events
Access to information, SDKs
Assigned account managers for partners with business relationships
© 2007 Microsoft Corporation. All rights reserved.This presentation is for informational purposes only. Microsoft makes no warranties, express or implied, in this summary.
Microsoft Casual Games Developer Websitehttp://microsoftcasualgames.com/
DirectX Developer Centerhttp://msdn.microsoft.com/directx
Game Development MSDN Forumshttp://forums.microsoft.com/msdn
XNA Web sitehttp://www.xna.com