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SLAYER ARMY OF KARAK KADRIN

z6.ifrm.comz6.ifrm.com/4812/86/0/p1018072/SLAYER_ARMY_OF_KA…  · Web viewSee warhammer armies: dwarfs. Felix accompanies: ... Snorri Nosebiter is in one word Insane. He is subject

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SLAYER ARMY OF KARAK KADRIN

Layout:

Page 3: Army special rules. Page 4: Ungrim Ironfist Page 5: Garagrim Ironfist Page 6: Gotrek Gurnisson Page 7: Felix Jeager Page 8: Snorri Nosebiter Page 9: Malakai Makaison Page 10: DeamonSlayers & Dragonslayers Page 11: TrollSlayers & Doomseekers Page 12: Brotherhood of Grimnir & Slayer Pirates Page 13: Goblin Hewer Page 14 & 15: Runes & Slayer Skills Page 16: Slayer Army List: Lords Page 17: Slayer army list: Heroes Page 18: Slayer army list: Core Units Page 19: Slayer army list: Special Units Page 20: Slayer army list: Rare units Page 21: Rigths and stuff

Army special rules: ‘’Look Snorri, Trolls!’’:

Slayers are instinctively attracted by big monsters and such. When surrounded by their fellows and the big monster’s present, it is hard to resist the urge to charge forwards and attack it.

Before rolling who gets first but after deployment, roll for every unit who has a monster within Line of Sight. ON a 4+ the unit surges forwards D6+1 ‘’. They can make one wheel max during this move. In addition if more than half of the army (rounded up) surged forwards, the owning player has +1 on the roll who gets the first turn.

A glorious death:

A slayer army on the march can only mean 1 thing, a lot of stunties seeking to die to the biggest and toughest of the enemy. Instead of killing the morale, it in fact boosts the morale when a slayer is slain.

For every 5 Slayers or a character slain in combat the army gets an extra 10 victory points.

Slayers and dispelling:

Slayers are just dwarves, but then half-naked (or in case of war-mourners, fully naked) and berserk. A slayer army follows the rules for dwarves and dispelling as described in the 8th ed. Rulebook.

First among slayers:

If a slayer army is not led by Ungrimm Ironfist another character that must be the general. Another character must be pointed out as general. Even if he has the loner special rule.

Other rules: The following rules are described in the dwarf army book: Slayer; Slayer axes; Loner; Relentless and Ancestral grudge. These do also apply.

Ungrim Ironfist, Slayer King of Karak Kadrin 465pts.: Ungrim Ironfist is the Slayer King and is a lord choice in a slayer army. You may only have one Ungrim Ironfist in your army. He must be the army's General.

M/3 WS/7 S/4 T/5 W/3 I/5 A/4 Ld/10

Weapons & Equipment: Ungrim is armed with the Axe of Dargo, wears the Dragon Cloak over Gromril armour, and wears the Slayer Crown.

Dragon Cloak: The Dragon Cloak bears the Master Rune of Spite (4+ Ward save), a Rune of the Furnace (immune to fire attacks), and a Rune of Luck (one re-roll per battle).

Axe of Dargo: This is inscribed with the Master Rune of Smiting. Any enemy wounded by the Axe of Dargo (after saves, etc.), loses not one wound but D6 wounds. In addition, it bears a Rune of Parrying which means that one model in base contact (chosen by the Dwarf player) loses 1 Attack in close combat. This has no effect against special attacks, such as a Night Goblin Fanatics.

The Slayer Crown: This bears a Rune of Fortitude (+1 Wound) and a Rune of Stone (increasing his Armour save to 3+).

SPECIAL RULES:

Slayer King: As Slayer King, Ungrim is bound by the Slayer Oath. He has all army special rules, but not: Slayer axes and loner. He can however join slayer units.

Garagrim Ironfist, War-mourner of Karak Kadrin 305pts.:

Garagrim Ironfist is a lord choice in the slayer army of Karak Kadrin. He will be the Army General unless you have also taken Ungrim Ironfist. You may only have one Garagrim Ironfist.

M/3 WS/6 S/4 T/5 W/3 I/3 A/4 Ld/10

Weapons & Equipment: Garagrim is armed with the Axes of Kadrin

Slayer Skills: Beastslayer, Deathblow, Krakenslayer

Special rules: Slayer; War-mourner

Slayer: Garagrim follows all army rules, also the Wards of Grimnir

The War-mourner: As War-mourner, it is Garagrim's duty to tend to the Shrine of Grimnir, allowing him to open up the temple's store of ancient rune axes left as tribute by Slayers making a pilgrimage to Karak Kadrin.

Champions in an army led by Garagrim may be given a single weapon rune worth no more than 25 points. The Rule of Pride still applies to these weapons.

Remember that a model with a rune axe loses the normal benefits of a great weapon or additional hand weapon.

Axes of Kadrin: Chained to Garagrim's wrists so he will never lose them, these twin axes were given to him on his coming-of-age. Each is inscribed with a Grudge Rune and the Master Rune of Skalf Blackhammer. If you wish, when Garagrim makes a charge, he may attack like a Doomseeker rather than normally (including the effects of the axes' runes and his Slayer skills) For the first round of combat. In subsequent rounds he can only attack normally, though he gains one extra attack for carrying the paired axes. He makes his normal attacks for the purposes of Deathblow.

Gotrek Gurnisson 313pts.:

Gotrek is a Lord choice in a Slayer army. You may only have one Gotrek Gurnisson in your army. Gotrek may only be present in your army if Felix Jeager is also present in you army.

M/3 Ws/7 Bs/2 S/4 T/4 W/3 I/5 A/4 LD/10

Equipment: Gotreks rune-axe

Special rules: Army rules (but not wards of Grimnir); Felix accompanies; Gotreks doom

Gotreks rune-axe: As per the axe of High King Thorgrimm Grudgebearer. See warhammer armies: dwarfs

Felix accompanies: As deamonslayer, Gotrek follows all army rules, bar the wards of Grimnir, in the slayer army, Felix is also subject to these rules as long as Gotrek lives. Gotrek and felix form up in one Skirmishing unit and may optinaly be joined by Snorri or Malakai Makaison.

Felix Jeager 162pts.:

Felix is a hero choice in a slayer army. You may only have one Felix Jeager in your army. Felix may only be chosen in your army if Gotrek Gurnisson is also present in the army.

M/4 Ws/5 Bs/4 S/4 T/4 W/2 I/5 A/3 Ld/8

Equipment: Wyrmslayer Blade & Heavy armour

Special rules: Companion of Gotrek; Gotreks doom.

The Wyrmslayer Blade: The Wyrmslayer blade adds +2 to Felix’ attacks. Adittionally, if he and his companion Gotrek are within charge range of a Dragon (a monster with dragon in his name . For example: Zombie Dragon or Sun Dragon. But also Dragon ogres.) Against dragons felix may re-roll to wound.

Companion of Gotrek: As deamonslayer, Gotrek follows all army rules, bar the wards of Grimnir, in the slayer army, Felix is also subject to these rules as long as Gotrek lives. Gotrek and felix form up in one Skirmishing unit and may optinaly be joined by Snorri or Malakai Makaison.

Snorri Nosebiter 125pts.:

Snorri is a hero choise in a slayer army. You may only have one Snorri Nosebiter in your army. Snorri Nosebiter may only be presnt in your army if Gotrek Gurnisson is also present in your army.

M/3 Ws/6 Bs/3 S/4 T/5 W/2 I/4 A/3 Ld/10

Equipment: A hammer & an axe (2 hand weapons) and Wards of Grimnir

Special rules: Army rules; Companion of Gotrek & Felix; Insane!

Compagion of Gotrek & Felix: If Gotrek & Felix are present in the army, he may join their unit. Otherwise he joins a normal slayer unit.

Insane!: Snorri Nosebiter is in one word Insane. He is subject to Frenzy, Stupidity and Immune to Phycology, Fear and Terror. Becouse he is abit on the semi-intelligent side blows of Bloodthirsters and the fall out a gyrocopter do him actually nothing mentally, he has a 5+ ward save.

Malakai makaison 100pts.:

Malakai Makaison is a hero choise in a Slayer army, you can have only one Malakai Makaison in the army.

M/3 Ws/5 Bs/5 S/4 T/4 W/2 I/3 A/3 LD/10

Equipment: hand weapon; great weapon; Repeater Dwarven Handgun.

Special rules: Captain of ‘The Spirit of Grungni’; Master Engineer & army rules.

Captain of ‘The Spirit of Grungni’: When Malakai is in your army you may get The Spirit of Grungni as rare choice in your army with a 0-1 restriction. It works as per Wrath of Thunder on page 425 on the big rulebook and costs 500 points. Malakai must join this unit by replacing on of the crew.

Master engineer: Malakai is a master engineer in all aspects, with exeptance that he can only join Goblin hewers, The spirit of Grungni or normal units. When he joins a Goblin hewer you may use his BS if he doesn’t fire his repeater dwarven handgun.

Repeater dwarven Handgun: Works as a dwarven handgun with multiple shots (3), the multiple shots have no negative modifiers on his shooting.

DeamonSlayers 100pts.:

M/3 Ws/7 Bs/3 S/4 T/5 W/3 I/5 A/4 Ld/10

Equipment: Slayer axes.

Special Rules: army special rules (including wards of Grimnir)

DragonSlayers 50pts.:

M/3 Ws/6 Bs/3 S/4 T/5 W/2 I/4 A/3 Ld/10

Equipment: Slayer axes.

Special Rules: army special rules (including wards of Grimnir)

TrollSlayers 10pts/model:

Troll slayer- M/3 Ws/4 Bs/3 S/3 T4 W/1 I/2 A/1 Ld/10

Giant slayer- M/3 Ws/4 Bs/3 S/4 T/4 W/1 I/3 A/2 LD/10

Unit size: 10+

Equipment: Slayer axes

Special rules: Army special rules (but not wards of Grimnir)

0-2 Slayer Ambushers:

A unit of Trollslayers / Giant slayers can be upgraded to slayer ambushers for +3 points per model. This gives them the Scout and Skirmishers special rules. These units have a unit size of 5-15.

DoomSeekers 65pts/model: No more then half of your core choises may go to DoomSeekers. You may have up to 2 DoomSeekers per unit of Troll Slayers. All DoomSeekers are deployed in the same time, just as war machines.

M/3 Ws/5 Bs/1 S/5 T/4 W/1 I/2 A/ special LD/10

Special rules: Single Character; Whirlwind of death; army special rules (including Wards of Grimnir)

Single Character: Doomseekers may not join units, the rules for sigle characteras in the BRB apply for shooting against them.

Whirlwind of Death: Doomseekers jump recklessy into battle whirling there weapons on chains all around them hacking to the foes. Doomseekers don’t attack normal in close combat, instead before any attacks are made (also before impact hits and such) any model in base contact with one or more doomseekers take an automatic hit. The models right behind them or in the flank or rear of the doomseeker take a hit on a 4+. Representing the swirling blades all around the doomseekers enemy models have -1 to hit. Against units consisting of 1 model (ridden chariots and mosters for example) he does D3 hits.

Brotherhood of Grimnir 14pts/model:

Brother: M/3 Ws/5 Bs/3 S/4 T/4 W/1 I/3 A/1 LD/10

Champion: M/3 Ws/5 Bs/3 S/4 T/4 W/1 I/3 A/2 LD/10

Unit size: 10+

Equipment: Slayer Axes

Special rules: Army special rules (including wards of grimnir)

Slayer Pirates 12pts/model:

Pirate: M/3 Ws/4 Bs/3 S/3 T/4 W/1 I/3 A/1 Ld/10

Cap’n: M/3 Ws/4 Bs/4 S/3 T/4 W/1 I/3 A/2 Ld/10

Unit size: 10+

Equipment: Festooned with Pistols

Special rules: Army rules (but not Wards of Grimnir)

All of the Slayer Pirates gain an additional attachk in combat for wielding a brace of pistols. Also for shooting purposes it counts as Brace of Pistols.

Since they are festooned with pistols they shoot of in a hurricane of destruction, all there attacks are considered strength 4 with the armour piercing special rule.

Slayer pirates carry so many loaded pistols that they never need to reload, they have this pistol bonus in every round of combat.

Goblin hewer 75pts/model:

Goblin hewer: Range/48’’ ArmourSave modifier/ -2 M/as crew T/7 W/3 S/4

Slayer Engineer: M/3 WS/4 Bs/4 S/4 T/4 W/1 I/3 A/1 LD/10

Slayer Crew: M/3 Ws/3 bs/3 S/3 T/4 W/1 I/2 A/1 LD/10

Unit size: The goblin hewer, 2 Slayer Crew & 1 Slayer Engineer

Equipment: The vrew and the engineer are armed with the axes they didn’t fire yet, this counts as having Slayer Axes.

Shooting the goblin hewer:

This is a war-machine for all purposes. When it fires nominate a target within range and line of sigth and roll to hit as normal. (using the engineers BS if he doesn’t fire his optinal handgun or Brace of pistols). The spinning axe blades inflict a variable number of hits depending on the number of ranks in the enemy unit. Roll a D3 for every rank the target unit has, this is the total number of wounds you should roll for. If you shoot in the flank of a unit count how much models the unit is wide for the purposes of ‘ranks’.

Magic Runes:

Weapon Runes:

See Warhammer armies: Dwarfs

Talismanic Runes:

The Master rune of Karak Kadrin 75pts.:

(talisman rune) Gives the slayer a 4+ wardsave and his unit a 5+ ward save.

See Warhammer armies: Dwarfs

Runic Standards:

The Master Rune of Grimnir 75pts.:

(Banner Rune) Gives every unit within 24’’ a 5+ wardsave against shooting and magic.

See Warhammer armies: Dwarfs

Slayer Skills:

Deathblow 20pts.:

When the slayer is slain in combat it makes all his attacks before being removed as casualty. (even if he already attacked that round)

Killingblow 15pts.:

Gives the slayer the Killing Blow special rule as described in the rulebook.

Magical slayer axes 20pts.:

Allows the slayer to wield a magic great weapon or magic 2 hand weapons. In case of the 2 hand weapons the effect of the rune you have selected is onlt a sigle time in effect.

For example. A dragonslayer has 2 magical hand weapons with the rune of cleaving. This gives him a total of strength 5, and not strength 6 becouse he has 2 axes. He does however get +1 attack for having 2 hand weapons.

Knigthslayer 35pts.:

Gives the slayer and the unit he joins the Devasting charge special rule.

Elfslayer 25pts.:

Gives the slayer the Always strikes first special rule.

NorseSlayer 30pts.:

Gives the slayer and the unit he joins the Frenzy special rule. However if he leaves the unit, the unit is not anymore frenzied

Beastslayer 25pts.:

All wounds inflicted by the slayer count double for the combat resolution. (exclusing overkill points)

Krakenslayer 45pts.:

Every wound inflicted against enemies with Toughness 5 or higher multiply into D6 wounds.

Skavenslayer 60pts.:

All attacks are multiplied for every model in base contact to a maximum of 10. (This may not be further increased by runic weapons or additional hand weapons.) This does not apply in a challenge.

SLAYER ARMY LIST

Lords:

Ungrim Ironfist, Slayer King of Karak Kadrin 465pts.: Ungrim Ironfist is the Slayer King and is a lord choice in a slayer army. You may only have one Ungrim Ironfist in your army. He must be the army's General.

Weapons & Equipment: Ungrim is armed with the Axe of Dargo, wears the Dragon Cloak over gromril armor, and wears the Slayer Crown.

Special rules: Army rules (excluding Wards of Grimnir); Slayer king.

Garagrim Ironfist: War-mourner of Karak Kadrin 305pts.: Garagrim Ironfist iis a lord choise in the slayer army of Karak Kadrin. He will be the Army General unless you have also taken Ungrim Ironfist. You may only have one Garagrim Ironfist.

M/3 WS/6 S/4 T/5 W/3 I/3 A/4 Ld/10

Weapons & Equipment: Garagrim is armed with the Axes of Kadrin

Slayer Skills: Beastslayer, Deathblow, Krakenslayer

Special rules: Slayer; War-mourner

Gotrek Gurnisson 313pts.: Gotrek is a Lord choise in a Slayer army. You may only have one Gotrek Gurnisson in your army. Gotrek may only be present in your army if Felix Jeager is also present in you army.

M/3 Ws/7 Bs/2 S/4 T/4 W/3 I/5 A/4 LD/10

Equipment: Gotreks rune-axe

Special rules: Army rules (but not wards of grimnir); Felix accompanies; Gotreks doom.

DeamonSlayers 100pts.:

M/3 Ws/7 Bs/3 S/4 T/5 W/3 I/5 A/4 Ld/10

Equipment: Slayer axes.

Special Rules: army special rules (including wards of Grimnir)

Options:

May choose runic items and/or Slayer skills with a maximum of 100 points.

Heroes:

Felix Jeager 162pts.: Felix is a hero choise in a slayer army. You may only have one Felix Jeager in your army. Felix may only be chosen in your army if Gotrek Gurnisson is also present in the army.

M/4 Ws/5 Bs/4 S/4 T/4 W/2 I/5 A/3 Ld/8

Equipment: Wyrmslayer Blade & Heavy armour

Special rules: Companion of Gotrek; Gotreks doom.

Snorri Nosebiter 125pts.: Snorri is a hero choise in a slayer army. You may only have one Snorri Nosebiter in your army. Snorri Nosebiter may only be presnt in your army if Gotrek Gurnisson is also present in your army.

M/3 Ws/6 Bs/3 S/4 T/5 W/2 I/4 A/3 Ld/10

Equipment: A hammer & an axe (2 hand weapons) and Wards of Grimnir

Special rules: Army rules; Companion of Gotrek & Felix; Insane!

Long Drong 70pts.: Long Drong is a hero choise in a Slayer army, you can have only one Long Drong in the army.

M/3 WS/6 Bs/4 S/4 T/4 W/2 I/4 A/3 LD/10

Equipment: Festooned with Pistols

Special rules: Army special rules (excluding Wards of Grimnir).

Malakai makaison 100pts.: Malakai Makaison is a hero choise in a Slayer army, you can have only one Malakai Makaison in the army.

M/3 Ws/5 Bs/5 S/4 T/4 W/2 I/3 A/3 LD/10

Equipment: hand weapon; great weapon; Repeater Dwarven Handgun.

Special rules: Captain of ‘The Spirit of Grungni’; Master Engineer, army rules (excluding Wards of Grimnir).

DragonSlayers 50pts.:

M/3 Ws/6 Bs/3 S/4 T/5 W/2 I/4 A/3 Ld/10

Equipment: Slayer axes.

Special Rules: army special rules (including wards of Grimnir)

Options:

• May choose runic items and/or Slayer skills with a maximum of 50 points.

Core Units:

Troll slayers 10pts/model:

Troll slayer- M/3 Ws/4 Bs/3 S/3 T4 W/1 I/2 A/1 Ld/10

Giant slayer- M/3 Ws/4 Bs/3 S/4 T/4 W/1 I/3 A/2 LD/10

Unit size: 10+

Equipment: Slayer axes

Options:

•Upgrade a slayer to musician for +6 points

•Upgrade a slayer to standard bearer for +10 points

•Upgrade any amount of slayers to Giant slayers for +10pts/model

DoomSeekers 65pts.:

M/3 Ws/5 Bs/1 S/5 T/4 W/1 I/2 A/ special LD/10

No more than half of your core choices may go to DoomSeekers. You may have up to 2 DoomSeekers per unit of Troll Slayers. All DoomSeekers are deployed in the same time, just as war machines.

Special rules: Single Character; Whirlwind of death; army rules (inc. Wards of Grimnir)

0-2 Slayer Ambushers:

A unit of Trollslayers / Giant slayers can be upgraded to slayer ambushers for +3 points per model. This gives them the Scout and Skirmishers special rules. These units have a unit size of 5-15.

Special Units:

Brotherhood of Grimnir 14pts/model:

Brother: M/3 Ws/5 Bs/3 S/4 T/4 W/1 I/3 A/1 LD/10

Champion: M/3 Ws/5 Bs/3 S/4 T/4 W/1 I/3 A/2 LD/10

Unit size: 10+

Equipment: Slayer Axes & Wards of Grimnir

Options:

•Upgrade a Slayer to Musician for +5 points

•Upgrade a Slayer to Standard Bearer for +10 points

•Upgrade a Slayer to Champion for +10 points

•A standard may carry a Runic Standard worth up to 50 points.

Slayer Pirates 12pts/model:

Pirate: M/3 Ws/4 Bs/3 S/3 T/4 W/1 I/3 A/1 Ld/10

Cap’n: M/3 Ws/4 Bs/4 S/3 T/4 W/1 I/3 A/2 Ld/10

Unit size: 10+

Equipment: Festooned with Pistols

Options:

•May upgrade one Slayer pirate to musician for +5 points

•May upgrade one Slayer pirate to Standard bearer for +10 points

•May upgrade one Slayer pirate to Cap’n for +10 points

•A standard bearer may carry a Runic standard worth up to 25 points

Rare Units:

Goblin hewer 75pts/model:

Goblin hewer: Range/48’’ ArmourSave modifier/ -2 M/as crew T/7 W/3 S/4

Slayer Engineer: M/3 WS/4 Bs/4 S/4 T/4 W/1 I/3 A/1 LD/10

Slayer Crew: M/3 Ws/3 bs/3 S/3 T/4 W/1 I/2 A/1 LD/10

Unit size: The goblin hewer, 2 Slayer Crew & 1 Slayer Engineer

Equipment: The crew and the engineer are armed with the axes they didn’t fire yet, this counts as having Slayer Axes.

All copyrights go to their owner, which is mainly Games Workshop, only thing I did is re-make them for playability in the 8thst ed. of Warhammer.