Transcript
Page 1: 10.1.1 Introduction  to Vectors

10.1.1 Introduction to Vectors

Today you will use geometry to define and perform operations using

vectors. You will also write vectors in component form.

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An Introduction to Vectors• When we describe physical phenomenon such

as wind or a current in a river, we look at the direction of the force and its strength.

• These properties can be described by using vectors.

• Vectors are used to describe a wide variety of real world forms such as wind, velocity, and force because they have both magnitude and direction.

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Simon Says Vector Game• Defining our space: North South East West

• One partner will “act out” the problem while the other partner will record the motions on the graph paper.

• Halfway through you will change roles with your partner.

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Simon Says Vector Game #1• Go three steps east.• Go three steps south.• Go one step west.

• Go two steps south.• Go four steps west.• Go two steps north.

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Simon Says Vector Game #2• Go two steps north.• Go three steps west.• Go one step east.

• Go three steps south.• Go four steps east.• Go one step south.• Go four steps west.• Go one step south.

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Shall We Dance?

• In the Simon Says activity, if the steps were followed correctly, did each person make the same movements?

• Was everyone in the same location?

• With your partner, complete the Sketch column of the Vector Line Dance Activity. Start each step at the ending point of the previous step.

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Vector Line Dance• The vector represents the movement in the

horizontal and vertical directions (x and y). • The angle is the measurement from the

positive x-axis (this is called the standard angle).

• The length of the vector is called the magnitude.

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Vectors

The arrows you have been drawing are called vectors.

4 steps

4 steps

• Do these two vectors represent the same instruction?• Are the starting points the same?• Two vectors that represent the same instruction are

called equivalent.

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Magnitude & Direction• Vectors have both a length called magnitude

and a direction. Looking at the instructions in the activity; find vectors that are equivalent in magnitude, but go in opposite directions.

Step 1 and Step 5

Step 4 and Step 7

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Angle and Magnitude• Find the Angle and Magnitude for each step on the

resource page.

• To find the angle, think of the starting point for each vector as the origin and figure out the angle to the vector from the positive horizontal axis.

• The Magnitude is the length of the vector. Draw a right triangle and use the Pythagorean theorem if necessary.

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Vector Notations

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Component Form

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Component Form

•With your partner, find the component form of

each vector on the resource page.

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Equivalent Vectors• In the graphs below, vectors p and q are called

equivalent vectors. Equivalent vectors are vectors that have the same magnitude and direction.

• Name two other pairs of equivalent vectors• Draw a vector equivalent to x. Are everyone’s answers equivalent?

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Adding Vectors Geometrically• Copy vectors r and m on a sheet

of graph paper.• Step 1: Draw a vector

equivalent to m whose initial point coincides with the endpoint of r.

• Step 2: Draw a vector from the initial point of r to the endpoint of m.

• Step 3: Label this vector r + m.

We call this new vector the sum, or resultant, of r and m. This is called the head to tail method for adding vectors.

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Adding Vectors Geometrically• Draw another vector

labeled a which is equivalent to r + m.

• Copy vector p onto your graph paper. Then draw r + p. Label the resultant vector b.

• Find the component forms for vectors r, p, and b.

Using your observations, make a conjecture about adding vectors in component form. Test your conjecture by using your results from adding r and m.

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More Adding Vectors

In the diagram above, vector v is added to vector u (not shown) to get the resultant vector w. What is the component form of u?

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Assignment

HW 10.1.110-6 to 10-14

(pg. 476)


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