LECTURE 1: INTRODUCTION TO AUGMENTED REALITY
Mark Billinghurst
AR Summer School February 15th – 19th 2016 University of South Australia
A Brief History of Time
• Trend • smaller, cheaper, more functions, more intimate
• Technology becomes invisible • Intuitive to use • Interface over internals • Form more important than function • Human centered design
A Brief History of Computing
• Trend • smaller, cheaper, faster, more intimate, intelligent objects
• Computers need to become invisible • hide the computer in the real world
• Ubiquitous / Tangible Computing • put the user inside the computer
• Virtual Reality
Making Interfaces Invisible
Rekimoto, J. and Nagao, K. 1995. The world through the computer: computer augmented interaction with real world environments. In Proceedings of the 8th Annual ACM Symposium on User interface and Software Technology. UIST '95. ACM, New York, NY, 29-36.
Graphical User Interfaces
• Separation between real and digital worlds • WIMP (Windows, Icons, Menus, Pointer) metaphor
Ubiquitous Computing
• Computing and sensing embedded in real world • Particle devices, RFID, motes, arduino, etc
Augmented Reality Definition
• Defining Characteristics [Azuma 97] • Combines Real and Virtual Images
• Both can be seen at the same time • Interactive in real-time
• The virtual content can be interacted with • Registered in 3D
• Virtual objects appear fixed in space
Azuma, R. T. (1997). A survey of augmented reality. Presence, 6(4), 355-385.
Making Interfaces Invisible
Rekimoto, J. and Nagao, K. 1995. The world through the computer: computer augmented interaction with real world environments. In Proceedings of the 8th Annual ACM Symposium on User interface and Software Technology. UIST '95. ACM, New York, NY, 29-36.
Milgram’s Reality-Virtuality continuum
Mixed Reality
Reality - Virtuality (RV) Continuum
Real Environment
Augmented Reality (AR)
Augmented Virtuality (AV)
Virtual Environment
"...anywhere between the extrema of the virtuality continuum."
P. Milgram and A. F. Kishino, Taxonomy of Mixed Reality Visual Displays IEICE Transactions on Information and Systems, E77-D(12), pp. 1321-1329, 1994.
Milgram – Weiser Continuum
• Newman, J., Bornik, A., Pustka, D., Echtler, F., Huber, M., Schmalstieg, D., & Klinker, G. (2007, March). Tracking for distributed mixed reality environments. In Workshop on Trends and Issues in Tracking for Virtual Environments at the IEEE Virtual Reality Conference (VR’07).
Metaverse
• Neal Stephenson’s “SnowCrash” • The Metaverse is the convergence of:
• 1) virtually enhanced physical reality • 2) physically persistent virtual space
• Metaverse Roadmap • http://metaverseroadmap.org/
Metaverse Dimensions
• Augmentation technologies that layer information onto our perception of the physical environment.
• Simulation refers to technologies that model reality
• Intimate technologies are focused inwardly, on the identity and actions of the individual or object;
• External technologies are focused outwardly, towards the world at large;
Metaverse Components
• Four Key Components • Virtual Worlds • Augmented Reality • Mirror Worlds • Lifelogging
Mirror Worlds
• Mirror worlds are informationally-enhanced virtual models of the physical world. • Google Earth, MS Street View, Google Maps
LifeLogging
• Technologies record and report the intimate states and life histories of objects and users • Nokia LifeBlog, Nike+, FitBit
Narrative Clip
• Wearable camera • Automatic picture capture - 2 pics/minute • http://getnarrative.com
Summary
• Augmented Reality has three key features • Combines Real and Virtual Images • Interactive in real-time • Registered in 3D
• AR can be classified alongside other technologies • Invisible Interfaces • Milgram’s Mixed Reality continuum • MetaVerse
The Master Key (1901) – AR Glass • "It consists of this pair of spectacles.
While you wear them every one you meet will be marked upon the forehead with a letter indicating his or her character. The good will bear the letter 'G,' the evil the letter 'E.' … Thus you may determine by a single look the true natures of all those you encounter.”
L. Frank Baum
Modern Airforce HMDs
• Honeywell Integrated Helmet and Display Sighting System (IHADSS) deployed in 1985 on the AH-64 Apache attack helicopter
First Industrial Use
• Early 1990’s: Boeing coined the term “AR.” Wire harness assembly application begun (T. Caudell, D. Mizell).
Academic Research
• 1994: Motion stabilized display [Azuma] • 1995: Fiducial tracking in video see-through [Bajura / Neumann] • 1996: UNC hybrid magnetic-vision tracker
Development of the Field
• 1996: MIT Wearable Computing efforts • 1998: Dedicated conferences begin (ISMAR) • Late 90’s: Collaboration, outdoor, interaction • Late 90’s: Augmented sports broadcasts
History Summary
• 1960’s – 80’s: Early Experimentation • 1980’s – 90’s: Basic Research
• Tracking, displays
• 1995 – 2005: Tools/Applications • Interaction, usability, theory
• 2005 - : Commercial Applications • Games, Medical, Industry
Important Milestones
• 1992: T. Caudell coined term “AR” (Boeing) • 1996: First collaborative AR systems • 1999: ARToolKit released – tracking library • 1997: Feiner First outdoor AR system • 1997 – 2001: Mixed Reality Systems Lab (Japan) • 1999 – 2003: ARVIKA project (Germany) • 2002: ISMAR conference started
2007 - AR Reaches Mainstream
• MIT Technology Review • March 2007 • list of the 10 most exciting
technologies
• Economist • Dec 6th 2007 • Reality, only better
2009 - AR in Magazines • Esquire Magazine
• Dec 2009 issue • 12 pages AR content
• Many Others • Wired • Colors • Red Bull • Etc
2008 - Browser Based AR • Flash + camera + 3D graphics • High impact
• High marketing value
• Large potential install base • 1.6 Billion web users
• Ease of development • Lots of developers, mature tools
• Low cost of entry • Browser, web camera
Impact of Web-based AR
• Boffswana Living Sasquatch • http://www.boffswana.com/news/?p=605
• In first month • 100K unique visits • 500K page views • 6 minutes on page
2005 - Mobile Phone AR
• Mobile Phones • camera • processor • display
• AR on Mobile Phones • Simple graphics • Optimized computer vision • Collaborative Interaction
AR Advertising (HIT Lab NZ 2007)
• Txt message to download AR application (200K) • See virtual content popping out of real paper advert • Tested May 2007 by Saatchi and Saatchi
2009 - Outdoor Information Overlay • Mobile phone based • Tag real world locations
• GPS + Compass input • Overlay graphics data on live video
• Applications • Travel guide, Advertising, etc
• Wikitude, Layar, Junaio, etc.. • Android based, Public API released
Layar (www.layar.com)
• Location based data • GPS + compass location • Map + camera view
• AR Layers on real world • Customized data • Audio, 3D, 2D content
• Easy authoring • Android, iPhone
Epson Moverio BT-200
▪ Stereo see-through display ($700) ▪ 960 x 540 pixels, 23 degree FOV, 60Hz, 88g ▪ Android Powered, separate controller ▪ VGA camera, GPS, gyro, accelerometer
AR Today • Key Technologies Available
• Robust tracking (Computer Vision, GPS/sensors) • Display (Handheld, HMDs) • Input Devices (Kinect, etc) • Developer tools (PTC, ARTW)
• Commercial Business Growing • Gaming, GPS/Mobile, Online Advertisement
• >$600 Million USD in 2015
• Web based AR • Flash, HTML 5 based AR • Marketing, education
• Outdoor Mobile AR • GPS, compass tracking • Viewing Points of Interest in real world • Eg: Junaio, Layar, Wikitude
• Handheld AR • Vision based tracking • Marketing, gaming
• Location Based Experiences • HMD, fixed screens • Museums, point of sale, advertising
Typical AR Experiences
AR Business Today • Marketing
• Web-based, mobile
• Mobile AR • Geo-located information and service • Driving demand for high end phones
• Gaming • Mobile, Physical input (Kinect, PS Move)
• Upcoming areas • Manufacturing, Medical, Military
Some Commercial AR Companies • ARToolworks (http://www.artoolworks.com/)
• ARToolKit, FLARToolKit, SDKs
• Total Immersion (http://www.t-immersion.com/) • Marketing, Theme Parks, AR Experiences
• PTC (http://www.vuforia.com/) • Mobile AR, Vuforia SDK
• Many small start-ups
Summary
• Augmented Reality has a long history going back to the 1960’s
• Interest in AR has exploded over the last few years and is being commercialized quickly
• AR is growing in a number of areas • Mobile AR • Web based AR • Marketing experiences
Applications
• Medicine • Manufacturing • Information overlay • Architecture • Museum • Marketing • Gaming
Applications: medical • “X-ray vision” for surgeons • Aid visualization, minimally-invasive operations. Training. MRI, CT
data. • Ultrasound project, UNC Chapel Hill.
Courtesy UNC Chapel Hill
Medical AR Trials ! Sauer et al. 2000 at
Siemens Corporate Research, NJ
! Stereo video see through
F. Sauer, Ali Khamene, S. Vogt: An Augmented Reality Navigation System with a Single-Camera Tracker: System Design and Needle Biopsy Phantom Trial, MICCAI 2002
Assembly and Maintenance
© 1993 S. Feiner, B. MacIntyre, & D. Seligmann, Columbia University
© 1996 S. Feiner, B. MacIntyre, & A. Webster, Columbia University
PS3 - Eye of Judgment (2007)
• Computer Vision Tracking • Card based battle game • Collaborative AR • October 24th 2007
AR Annotations
Columbia University
HRL
© 1993 S. Feiner, B. MacIntyre, M. Haupt, & E. Solomon, Columbia University
© 1997 S. Feiner, B. MacIntyre, T. Höllerer, & A. Webster, Columbia University
Interactive Museum Experiences
" BlackMagic " Virtual America’s Cup " 410,000 people in six months
" MagicPlanet " TeManawa science museum " Virtual Astronomy " Collaborative AR experience
" AR Volcano " Interactive AR kiosk " Scienceworks museum, Melbourne
Museum Archeology
• LifePlus (2002-2004) • Natural feature tracking • Virtual characters • Mobile AR system
• Archeoguide (2000-2002) • Cultural heritage on-site guide • Hybrid tracking • Virtual overlay
Sales and Marketing • Connect with brands and branded objects • Location Based Experiences
• Lynx Angels
• Web based • Rayban glasses
• Mobile • Ford Ka campaign
• Print based • Red Bull Magazine
Summary
• AR technology can be used to develop a wide range of applications
• Promising application areas include • Games • Education • Engineering • Medicine • Museums • Etc..
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