Transcript
Page 1: Arising From Injustice - An Educational Alternate Reality Game

Arising From Injustice

An EducationalAlternate Reality Game

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What is an

Alternate Reality

Game (ARG)?

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The Beast ARG

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The Beast ARG

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• Play as yourself

• Takes place in the real and virtual worlds

• Uses a variety of media and technologies

• Collaborative gameplay

• (Emergent storyline and gameplay)

ARG Characteristics

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World Without Oil ARG

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World Without Oil ARG

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Learning Goals

• Analyze the prejudice and discrimination against Japanese Americans during World War II

• Evaluate primary source historical information, such as oral histories, photographs, and historical documents

• Create collaborative projects using various online media and tools

• Critique online media and text in a constructive, thought-provoking manner

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Player’s Goal

Win the game

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GAMEPLAY

Story – Puzzle – Mission

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Story Overview

• Alice Sasaki found unconscious while working on Memory History Cognition (MHC) device in her laboratory

• You access Alice’s data on the MHC and find yourself in the 1940s reliving Alice’s life

• You figure out that you need to help Alice recall her memories in order to bring her out of her coma

• Puzzles – part of MHC security protocol

• Missions – present Alice with memories of her past

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Puzzles

• Engage the teams in challenging, collaborative exercises

• Expose the players to a variety of web resources that they can utilize in the Missions

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Puzzles

Each player emailed clues to find three individual characters embedded in various online media, such as an oral history about a Japanese American person’s wartime experience.

t y D g F b

M l r I b .

http://bit.ly/rbDMgF

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Missions

• Teams create media and content relevant to Alice’s WWII memories

• Requires players to utilize the online resources introduced by the Puzzles

• Points awarded for creativity and feedback on other teams’ creations

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Missions

Create Word Cloud

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Missions

Create Video Slideshow

http://bit.ly/HEIQQr

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Prototype Results

• Over 2,500 discussion board posts by 16 players in 5 week period

• Pre- and post-game survey analysis showed some significant learning about history and use of primary sources

• “…liked the fact that we were learning something meaningful while we were playing”

• “…the game was well thought out in content and allowed the players to push the boundaries of creativity”

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Edu ARG Benefits

• Relatively inexpensive to develop

• No programming skills required

• Any subject/topic

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Edu ARG Challenges

• Embedding learning objectives into game

• Competition vs. collaboration

• Assessment

• Creating an emergent, player-driven storyline vs. linear story

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Edu ARG Future

• Incorporate new media and technologies

• New design ideas from entertainment ARGs

• Teachers/trainers as game designers

• Students as game designers

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Arising From Injustice

Randall FujimotoGametrain Learning, Inc.

[email protected]: @randyfuj