The Golden Arrow
What I learned from failing fast
The Golden Arrow
Quick Timeline Nov 15: Laid off from Stomp Games Nov 16: Decided to go indie
Holy crap – time to make a game! December, January, February: WORK February 15-17: IndieCade East, GameSlam
Article on Polygon. Woo! Late Feb: Submit game to app store
Nailbiting… March 6: Release!
Not listed in “New & Noteworthy”
Press Response 3/11: The Guardian 3/12: Funky Space Monkey 3/13: 148 Apps, The Spawn Point Blog 3/15: RegretZero 3/18: CalmDownTom
One or two more in the works..
Press Mentions vs. Downloads
Did I fail fast? Hells yes Things I did right:
Develop quickly Develop cheaply Learn as much as I can in the process
What did I learn? Pre-production
Learn about the genre Work with other people who can do things way
better than I can Artist! Marketing!
The future
The game is free.. right now! Part of the Indie MINIBOOTH