Comics history Egyptian tomb painting Akhenaten & Nefertiti
awarding gold necklace to Aye, circa 1330 BCE.
Slide 8
Comics historyBayeux tapestry (20 inch x 230 feet) 1064. Edward
is King of England. He talks to his brother-in-law Harold, who
leaves with his companions and hunting dogs. He holds the hawk. He
arrives at a church and prays for safe passage and they set sail.
Note: sequential art, but there are no panel divisions but rather
subject divisions..
Slide 9
Comics basics American comics are usually read from left to
right, top to bottom.
Slide 10
Comics basics American comics are read from left to right, top
to bottom. Pages are often produced using a basic grid.
Slide 11
Comics basics American comics are usually read from left to
right, top to bottom. Pages are often produced using a basic grid.
The space between frames is called the gutter.
Slide 12
Comics basics American comics are usually read from right to
left, top to bottom. Pages are often produced using a basic grid.
The space between frames if called the gutter. A panel is usually
outlined with a frame.
Slide 13
Comics basics American comics are usually read from right to
left, top to bottom. Pages are often produced using a basic grid.
The space between frames if called the gutter. Panels are usually
outlined with a frame. Dialogue is shown in floating balloons;
narration in boxes.
Slide 14
Principles of the Comics Panel The single image that is usually
laid out within borders is known as a panel. These panels would be
similar to individual frames of film. Panel frames The border or
edges of a panel, when drawn, are called frames. These are normally
rectangular in shape, but this shape can be altered to convey
information to the reader. Bleed Full bleed is usually used on a
comic book cover, and is when the art is allowed to run to the edge
of each page, rather than having a white border around it. Splash
page Splash page or sometimes referred to simply as a "splash", is
a full page drawing in a comic book. A splash page is often used as
the first page of a story, and includes the title and credits.
Slide 15
Principles of the Comics Panel The single image that is usually
laid out within borders is known as a panel. These panels would be
similar to individual frames of film. Panel frames The border or
edges of a panel, when drawn, are called frames. These are normally
rectangular in shape, but this shape can be altered to convey
information to the reader. Bleed Full bleed is usually used on a
comic book cover, and is when the art is allowed to run to the edge
of each page, rather than having a white border around it. Splash
page Splash page or sometimes referred to simply as a "splash", is
a full page drawing in a comic book. A splash page is often used as
the first page of a story, and includes the title and credits.
Slide 16
Principles of the Comics Panel The single image that is usually
laid out within borders is known as a panel. These panels would be
similar to individual frames of film. Panel frames The border or
edges of a panel, when drawn, are called frames. These are normally
rectangular in shape, but this shape can be altered to convey
information to the reader. Bleed Full bleed is usually used on a
comic book cover, and is when the art is allowed to run to the edge
of each page, rather than having a white border around it. Splash
page Splash page or sometimes referred to simply as a "splash", is
a full page drawing in a comic book. A splash page is often used as
the first page of a story, and includes the title and credits.
Slide 17
Principles of the Comics Splash page Splash page or sometimes
referred to simply as a "splash", is a full page drawing in a comic
book. A splash page is often used as the first page of a story, and
includes the title and credits.
Slide 18
Scott McCloud, the comics philosopher
Slide 19
The essence of a cartoon: focus From Scott McClouds,
Understanding Comics
Slide 20
Universality From Scott McClouds, Understanding Comics
Slide 21
Closure From Scott McClouds, Understanding Comics To understand
closure, take out two dimes and a quarter.
Slide 22
Reality Vs. Iconic An icon is any image used to represent a
person, place, thing, or idea. Simple drawings and/or iconic
cartoons allow us to forget about the messenger and focus on the
message. In other words, ideas become clearer and louder when the
messenger is easy to understand.
Slide 23
How pictures become comics? From Scott McClouds, Understanding
Comics The action takes place between the pictures. We read between
the lines/pictures.
Slide 24
The Gutter Gutters are the spaces between the panels. To kill a
man between frames is to condemn him to a 1000 deaths. -- Scott
McCloud
Slide 25
Transitions: Moment to Moment From Scott McClouds,
Understanding Comics
Slide 26
Transitions: Action to Action From Scott McClouds,
Understanding Comics
Slide 27
Transitions: Subject to Subject From Scott McClouds,
Understanding Comics
Slide 28
Transitions: Scene to Scene From Scott McClouds, Understanding
Comics
Slide 29
Transitions: Aspect to Aspect From Scott McClouds,
Understanding Comics
Slide 30
Transitions: Non-sequitur From Scott McClouds, Understanding
Comics
Slide 31
Film Terms & Principles Establishing shots [often highly
detailed] show the reader/viewer where they are.
Slide 32
Film Terms & Principles Establishing shots [often highly
detailed] show the reader/viewer where they are.
Slide 33
Film Terms & Principles Establishing shots [often highly
detailed] show the reader/viewer where they are.
Slide 34
Differentiating Language Sometimes the artist wants to show
differences between characters and how they speak.
Slide 35
Differentiating Language Sometimes the artist wants to show
differences between characters and how they speak.
Slide 36
Differentiating Language Sometimes the artist wants to show
differences between characters and how they speak.
Slide 37
Differentiating Language Sometimes the artist wants to show
differences between characters and how they speak.
Slide 38
Showing sound Zip lines can indicate movement.
Slide 39
Film Terms & Principles Shots: XLS, LS, MS, CU, XCU Reverse
angle Two successive shots from equal and opposite angles,
typically of characters during conversation. Characters are usually
kept on the same side of the picture throughout a scene.
Slide 40
Good comics like films, tell a story visually and create a
dialogue between viewer and artist.
Slide 41
1950s - Classics Illustrated
Slide 42
Slide 43
The Graphic Novel
Slide 44
The Graphic Novel definition
Slide 45
Graphic novel is to novel as comic book is to short story
Slide 46
The first graphic novel Bloodstar [1976] was the first graphic
novel to be advertised as such, although Will Eisners A Contract
with God [1978] trade paperback used the term also. But
Slide 47
The first graphic novel In 1842, the first major graphic novel
was published in the United States. The Adventures of Obadiah
Oldbuck by humorist Rodolphe Toffer, appeared in a weekly humor
magazine called Brother Jonathan. From A Brief History of the
Graphic Novel by Stan Tychinski
Slide 48
Neil Gaimans The Sandman Considered the most popular graphic
novel is Neil Gaimans The Sandman.
Slide 49
The Sandman The series consists of 10 volumes and is drawn by
various artists.
Slide 50
Other popular graphic novels The Books of Magic
Slide 51
Other popular graphic novels
Slide 52
Popular graphic novels about animals
Slide 53
Slide 54
Super heroes
Slide 55
Other popular graphic novels Invincible
Slide 56
The Classics
Slide 57
Personal Stories into graphic novel
Slide 58
The Trojan War
Slide 59
Historical graphic novels
Slide 60
Parchment of Light: The Life & Death of William
Shakespeare
Slide 61
Left Behind series graphic novels
Slide 62
Now its your turn! In your journals, draw a simple cartoon that
depicts your morning routine. What are the steps you go through
from waking up to showing up at school?