JEcEL VON RIOBUYA
MARY GRACE BALIGUAT
ANGELICA MAGLUYANBSEd III – C
Educational Tecnology II
Lesson 10: The computer as a tutor
Lesson 10: The computer as a tutor
The COMPUTER is one of the wonders of human ingenuity, even in its original design in the 1950s to carry out complicated mathematical and logical operations. With the invention of the microcomputer (commonly referred to PCs or personal computers), the PC has become the tool for programmed instruction.
Lesson 10: The computer as a tutor
Computer - assisted instruction (CAI)
The computer can be a tutor in effect relieving teacher of many activities in his personal role as classroom tutor.
Lesson 10: The computer as a tutor
Even with the available computer and CAI software, the teacher must;
Insure that students have the needed knowledge and skills for any computer activity
Decide the appropriate learning objectives
Plan the sequential and structured activities to achieve objectives
Evaluate the students’ achievements by ways of tests the specific expected outcomes.
Lesson 10: The computer as a tutor
Lesson 10: The computer as a tutor
On the other hand, the student in CAI play their own roles as learners as they;
Receive information Understand instruction for the
computer activity Retain/keep in mind the information
and rules for the computer activity Apply the knowledge and rules
during the process of computer learning
Lesson 10: The computer as a tutor
During the computer activity proper in CAI the computer too plays its roles as it:
Act as a sort of tutor (the role traditional played by the teacher)
Provides a learning environment Delivers learning instruction Reinforces learning through drill and
practice Provides feedback
Lesson 10: The computer as a tutor
CAI work best in reinforcing learning trough repetitive exercise such that student can practice basic skills or knowledge in various subject areas.
Lesson 10: The computer as a tutor
The question arises: When and how can teacher integrate drill and practice programs with their lessons? The following suggestion can be made:
Use drill and practice programs for basic skills and knowledge that require rapid or automatic response by students (e.g. multiplication table, letter and word recognition, identification of geometric shapes, etc.)
Lesson 10: The computer as a tutor
Ensure that drill and practice activities conform to the lesson plan/curriculum.
Limit drill and practice to 20-30 minutes to avoid boredom.
Use drill and practice to assist students with particular weakness in basic skills.
Lesson 10: The computer as a tutor
SIMULATION PROGRAMS
Simulation software materials are another kind of software that is constructivist in nature. This simulation software:
Teacher strategies and rules applied to real-life problems/situation
Ask students to make decision on models or scenarios
Allow students to manipulate elements of a model and get the experience of the effect of their decisions
Lesson 10: The computer as a tutor
INSTRUCTIONAL GAMES
While relating to low level learning objectives (e.g. basic spelling or math skills), instructional computer games add the elements of competition and challenge.
Lesson 10: The computer as a tutor
PROBLEM SOLVING SOFTWARE
These are more sophisticated than the drill and practice exercises and allow students to learn and improve on their own problem solving ability. Since problems cannot be solved simply by memorizing facts, the students have to employ higher thinking skills such as logic, recognition, reflection, and strategy-making
Lesson 10: The computer as a tutor
MULTIMEDIA ENCYCLOPEDIA AND ELECTRONIC BOOKS
The Multimedia Encyclopedia can score a huge database with text, images, animation, audio and video. Students can access any desired information, search it vast contents and even download/print relevant portions of the data for their composition or presentation. An example is the eyewitness children’s encyclopedia.