WHAT’S LEAN UX?
Lean UX is a simplified process focused on
removing waste from our design deliverables,maximizing team work and actually use rapidexperimentation and measurement, instead onrelying only on the designer’s last night dream.
PS: our aim is to get things to work not writing thenext best seller 60 pages documentation novel
TOP PRINCIPLES
o Cross-Functional Teams (and keep it small)
o Problem-Focused Teams (trying to solve problems, not implement new functionalities)
o Small Batch Size
o Continuous Discovery (aka ask thy client)
o Anti-Pattern: Rockstars, Gurus, and Ninjas
o Externalizing Your Work (just show me what you’ve got)
o Making over Analysis
TIME TO PUT IT AT WORK
1. Identify the problem
2. Define your personas
3. Sketch
4. Build
5. Measure/Validate
THE PROBLEM
You have to scroll
horizontally on a laptop
Hard to keep track of the
train information
You need one more click
to see the prices
TIME TO SKETCH
Intermediary sketch
Before that we used the
whiteboard for about 30 minutes
and 3 websites for inspiration
THE BUILD
I work quick in Photoshop but
you could use any tool you
want: HTML, Axure, Balsamiq,
Flash (emm, maybe not that)
MEASURE
Can’t show you my friends pictures while testing my interface, because of beer
But here are the techniques I used on this particular case:
o Heatmap
o Small survey
o One to one interviews
LEAN MY AGILE WORLD
Cross Functional Teams
o Developers, designers, product owners work together
o Greater accountability + faster design process
Limited Documentation
o Enough to communicate the design
o Since requirements may change, easier to manage documentation
SO
Keep in mind that if you are a programmer that doesn’t mean you don’t have a word to say, so don’t hide
It’s better to give the user something and watch them using it, than to build “perfection” which nobody cares about
Doesn’t matter how it’s named, if it’s purely Agile, Waterfallish, Lean or not, just test your interfaces with more than thy self