Combat can be a chaotic, unruly, unforgiving beast. Spell effects, special abilities, combat options are things that a gamemaster must take into account every round. Unlike players who only deal with a single character, gamemasters must compensate for several opponents. This can lead to a unsettling situation for gamemasters. Earthdawn combat is no exception to
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Go ahead, pick a card. - Monthius Proper, Performer and charlatan of Kratas
EARTHDAWN COMBAT CARDS
CREDITS Writing Stanley Brown
Design Emilio Tovar, Stanley Brown
Editing Dawn M. Foster
Play Testers Fred Lopez, Robert Graham, Aaron Dalton, Spenser Murphy, John Cleary, Stanley Brown.
Cover: Joel Biske
Disclaimer: Earthdawn is a Registered Trademark of FASA Corporation. Original Earthdawn material © 1994-2004 by FASA Corporation. All Rights Reserved. Used without permission. Any use of FASA Corporation's copyrighted material or trademarks in this file should not be viewed as a challenge to those copyrights or trademarks.
Versions:Version 20051013: PDF Earthdawn Combat Cards.
this rule. With an ever changing myriad of Steps and Target Numbers, combat can take unnecessarily long. It is the game masters job to make combat run at a pace that keeps everyone entertained. Even though creature statistics are provided for you in any game you play. It is often difficult to keep track of multiple different creatures in combat without preparation.
Continuously flipping through books while trying to role dice can present a challenge for even a veteran gamer. Often game masters employ shortcuts, change rules or use a number of props to help facilitate combat in their games. The Earthdawn Combat Card system offers game masters a way to help organize and expedite combat in their games.
There two different combat cards provided in this product:Creature cards - These cards contain information for one encounter in a game.Damage cards - These cards are used to keep track of damage of creatures during combat.
Combat Cards in Play
Before your game, fill out a combat card for each encounter that the players are likely to engage in combat or use one of the one of the pregenerated cards in this document. The card provides basic stats on creatures as you would find them in the Earthdawn rule book.
Each block in the card allows you to input as much data as you want, but the more you add, the smaller it makes the info. You might want to input only the information you will use be it step number or dice. If using multiple cards in combat, you can use the card to mark if thet have taken an action that round by turning the card on its side so
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'Action Taken' box is easily read. This will help you keep track of who has gone for that turn. You can also turn the card on its side so that the 'Unconscious' box is easily read to represent combatants that have been killed or
knocked unconscious in the fight.
The damage cards are used to keep track of how much damage a creature takes duringcombat. Each card has ninety circles that can be crossed out as the creature takes damage. When characters face multiple creatures of the same type, you can use one creature card for reference and a damage card for each of the creatures.
Down the left hand side of the Damage Card are ten boxes that can be used to keep track of the wounds a creature has suffered during combat. The Creature Name, Initiative and Legend Points have been left on the card for convenience. The damagecards also contain the 'Action Taken' and 'unconscious' boxes to help facilitate combat. Wounds can be marked on the side of the card.
Earthdawn Creature CardsIncluded in this download are Combat Cards prefilled with stats from the first edition Earthdawn rulebook. Future downloads will contain Combat cards from various Earthdawn
products like Creatures of Barsaive. Be sure to visit http://www.edpt.org for other downloads.
Helpful Tips
Multiple OpponentsWhen a party uses multiple opponents of the same type, use only one Combat Card for stats and use the Damage Cards for the creatures.
Card and Sheet Protectors with Dry EraseThe Combat Card system works very well when using card protectors and dry erase markers. Simply slide the card into the card
protector (If the card protector has a hologram on it, be sure to face it on the outside), and mark away. You can then wipe off the markings and reuse the cards. If you prefer having multiple
cards in a single sheet, a sheet protector will also do nicely. You can have up to nine creatures listed on one page for easy use.
RecognitionWell, for anyone who has put together a product can tell you, it's not easy to get the work together. I would like to take the time to thank Emilio Tovar (Graphics Specialist) for all his input on the project. Special thanks goes to Dawn M. Foster who took the time to fill out all of the creature stats for the cards. Without her efforts it would surely have taken a lot longer to
have this work come to be. Finally thanks to the guys at Redbrick LTD for their advice on matters of legality and support.
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1
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5
7
8
9
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5 10
15 20
25 30
35 40
45 50
55 60
65 70
75 80
85 90
95 100
105 110
115 120
125 130
135 140
145 150
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1
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9
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5 10
15 20
25 30
35 40
45 50
55 60
65 70
75 80
85 90
95 100
105 110
115 120
125 130
135 140
145 150
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1
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5
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8
9
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5 10
15 20
25 30
35 40
45 50
55 60
65 70
75 80
85 90
95 100
105 110
115 120
125 130
135 140
145 150
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1
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2
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5
7
8
9
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5 10
15 20
25 30
35 40
45 50
55 60
65 70
75 80
85 90
95 100
105 110
115 120
125 130
135 140
145 150
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1
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7
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9
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5 10
15 20
25 30
35 40
45 50
55 60
65 70
75 80
85 90
95 100
105 110
115 120
125 130
135 140
145 150
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1
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9
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5 10
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35 40
45 50
55 60
65 70
75 80
85 90
95 100
105 110
115 120
125 130
135 140
145 150
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1
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8
9
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45 50
55 60
65 70
75 80
85 90
95 100
105 110
115 120
125 130
135 140
145 150
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9
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35 40
45 50
55 60
65 70
75 80
85 90
95 100
105 110
115 120
125 130
135 140
145 150
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1
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8
9
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5 10
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25 30
35 40
45 50
55 60
65 70
75 80
85 90
95 100
105 110
115 120
125 130
135 140
145 150
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Bog Gobs
5 6 8
4 4 4 6
8
12
51 (1)5 77 Gobbing 7
3
6 16 24
230/60
ED1 p.287
100
Brithan
5 6 7
5 5 4 7
7
9
51(2) -7(10) -13(17) - 5
2
14 48 54
435/75
ED1 p.287
125
Cave Troll
8 13 8
3 6 5 6
6
8
51 -11 -20 - 7
2
11 32 40
330/60
ED1 p.288
275
Chakta Birds
8 3 4
6 7 8 10
8
10
81 19 1210 12 0
3
8 21 30
160/120
ED1 p.289
200
Crakbill
5 7 52 7 3 7
5
6
51 (1)7 69 10 3
110 20 28
260/120
ED1 p.289
60
Espagra
9 6 86 10 4 11
9
8
93 -12 -9 - 5
513 50 55
1100/200
ED1 p.295
125
Gargoyle
8 18 124 5 4 12
9
11
62 -11 -22 - 13
613 48 55
425/50
Flight: 90/45*ED1 p.296
500
Griffon
5 7 96 4 5 8
8
7
72 -8 -12 - 4
114 43 50
429/57
Flight: 120/60ED1 p.296
200
Ice Flyers
6 5 55 7 5 7
6
6
101 (1)9 514 13 5
710 30 38
275/150
ED1 p.304
70 (120)
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Kril Worm
5 5 5
6 7 1 8
7
7
41 (1)5 86 Locate Target 0
2
8 25 30
175/150
ED1 p.306
75
Lightning Lizard
6 5 5
9 12 5 6
9
7
71 (1)6 127 see book 3
4
10 30 38
265/130
ED1 p. 306
150
Ogre
7 11 9
4 5 3 7
8
6
41 -12 -16 - 7
1
12 45 50
335/70
ED1 p.307
110
Ogre Twins
7 11 9
7 7 5 6
10
7
41 (1)11 816 9 7
4
15 55 60
235/70
ED1 p.307
450 for pair
Shadowmants
5 5 64 5 4 7
6
7
71 17 67 9 poison 4
09 27 35
245/90
ED1 p.308
100
Storm Wolf
7 6 55 6 5 9
9
5
91 (1)9 912 see book 2
08 28 32
150/100
ED1 p.309
125
Thundra Beast
6 11 123 7 4 8
7
10
71 -7 -
15(19) - 81
19 59 66
745/90
ED1 p.310
200
Triplicant
8 6 113 7 5 11
9
10
91 (1)12 816 Triplicates 3
39 30 35
2(19)40/80
ED1 p.310
500/75
Cathay Dragon
14 27 2428 28 25 24
30
28
263 420 35
35(x2)/38 see book 2216
25 175 200
40 15 20125/250
ED1 p.293
340,000
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Common Dragon
18 25 27
19 22 20 25
22
20
213 (2)23 23
30(x2)/32 see book 2914
25 220 240
25 10 1280/120
ED1 p.293
230,000
Great Dragon
19 33 28
27 26 26 26
33
29
245 528 37
38(x4)/40 see book 3230
30 240 280
50 18 30120/360
ED1 p.294
450,000
Jehuthra
5 5 7
8 9 5 9
13
9
52 (1)13 1111 see book 8
4
13 50 55
330/60
ED1 p.305
250
Bloatform
17 12 18
20 20 22 16
19
18
20(2) 320 2215 see book 32
30
25 - 110
30 12 725/50
ED1 p.299
25,000
Chantrel's Horror
20 22 1820 23 19 20
21
21
222 223 2330 see book 32
3025 200 220
40 15 10100/200
ED1 p.300
50,000
Crystal Entity
4 6 73 6 4 7
10
13
5- 2- 16- 16 13
518 70 80
20 10 4(13)N/A
ED1 p.300
600
Despair Thought
6 13 128 12 8 8
10
10
82 Special
10 Special
15 see book 135
18 70 80
20 10 1230/30
ED1 p.301
1,000
Hate
16 19 2019 22 18 24
24
20
19(3) 420 2326 see book 20
2025 - 140
40 15 10 100
ED1 p.301
125,000
Kreescra
9 10 99 11 6 12
8
8
101 111 1012 see book 8
713 40 47
15 12 430/60
ED1 p.302
400
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameNameI n
itI n
it
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
RecoveryAc
tion
Take
n
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Mindslugs
6 6 8
7 10 6 8
10
7
81 17 108 see book 0
6
12 35 43
10 7 345/90
ED1 p.302
100
Verjigorm
31 33 28
35 40 29 34
36
30
353 338 4040 see book 40
40
30 375 400
50 20 20150/300
ED1 p.303
2,000,000
Wormskull
12 10 10
13 11 8 17
17
18
132 (2)17 1923 see book 18
18
20 90 110
20 9 660/120
ED1 p.303
8,000
Thorn Men
6 5 6
5 6 4 8
10
15
71 -8 -12 - 4
5
11 32 40
335/70
ED1 p.310
100
Griffon
5 7 96 4 5 8
8
7
72 -8 -12 - 4
114 43 50
429/57
Flight: 120/60ED1 p.296
200
Riding Horse
6 7 83 4 4 6
6
7
61 -6 -9 - 0
013 36 44
350/120
ED1 p.304
55
Thundra Beast
6 11 125 7 4 8
7
10
71 -7 -
15(19) - 81
19 59 66
745/90
ED1 p.310
200
War Horse
7 9 86 7 5 8
6
8
71 -8 -14 - bard
214 40 48
380/100
ED1 p.304
90
Alligator
5 6 64 4 2 7
5
7
51 -7 -12 - 5
014 41 48
430-40
ED1 p.311
35
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameNameI n
itI n
it
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
RecoveryAc
tion
Take
n
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Ape
6 8 6
4 5 3 8
5
4
61 -6 -8 - 0
1
10 28 36
336/71
ED1 p.311
30
Bat
8 2 3
6 5 1 10
10
4
81 -8 -2 - 0
0
5 15 20
150/100
ED1 p.311
20
Bear
5 7 6
3 4 5 7
7
7
51 -
7/5 -8/10 - 0
0
14 41 48
460/120
ED1 p.311
75
Cat
5 1 2
5 5 4 7
7
5
52 -5 -1 - 0
1
4 11 20
.524/49
ED1 p.311
20
Cheetah
8 5 45 3 3 10
7
4
81 -8 -5 - 0
07 19 28
2135/270
ED1 p.311
40
Crocodile
5 5 64 4 3 7
5
4
51 -7 -10 - 4
010 28 36
330/40
ED1 p.311
35
Deer
4 6 64 4 4 8
9
5
61 -6 -9 - 0
010 28 36
375/150
ED1 p.311
30
Dog
4 5 34 3 3 7
9
4
51 -5 -5 - 0
07 19 28
235/70
ED1 p.311
25
Eagle
5 5 46 4 5 9
10
7
71 -7 -5 - 0
17 19 28
275/150
ED1 p.311
25
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameNameI n
itI n
it
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
RecoveryAc
tion
Take
n
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Elephant
4 11 9
3 5 4 5
4
5
41 -4 -16 - 4
1
14 41 48
450/100
ED1 p.311
50
Gorilla
5 7 6
4 4 3 7
5
4
51 -5 -7 - 0
0
10 28 36
330-60
ED1 p.311
35
Horse
6 7 8
3 4 4 6
6
7
61 -6 -9 - 0
0
13 36 44
350/120
ED1 p.311
55
Jaguar
7 5 5
4 3 4 9
7
7
72 -9 -7 - 0
0
8 20 28
273/146
ED1 p.311
35
Leopard
6 5 43 5 3 8
6
6
62 -8 -7 - 0
19 15 24
266/131
ED1 p.311
50
Lion
4 7 53 3 3 6
4
5
42 -7 -10 - 0
08 24 32
57/113
ED1 p.311
50
Lizard
4 5 54 3 4 5
5
5
41 -4 -5 - 0
08 24 32
230/59
ED1 p.311
30
Monkey
7 5 45 3 3 9
7
4
71 -7 -5 - 0
07 19 28
225/50
ED1 p.311
20
Moose
4 6 73 4 3 5
4
41 -4 -9 - 0
011 32 40
360/120
ED1 p.311
35
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameNameI n
itI n
it
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Actio
nTa
ken
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
RecoveryAc
tion
Take
n
Unconscious
NameName
I nit
I nit
Notes & Loot
Move
DefensePhys
Spell
Soc
DEX STR TOU
Armor
Ph
ysic
al Mystic
PER WIL CHA
Legend PointsLegend Points
# of Attacks
WT UR DR
StepCurrKarma
Attack
Damage
# of Spells
Spellcasting
Effect
Recovery
Rhinocerous
5 10 10
3 6 5 7
4
7
51 -5 -15 - 3
0
15 45 52
527/54
ED1 p.311
50
Snake
6 3 4
3 4 4 8
4
5
61 -6 -3 - 0
0
7 19 28
233/65
ED1 p.311Poison: 5 steps
25
Tiger
5 7 5
3 3 2 7
4
3
51 -7 -
11 - 00
8 24 32
262/124
ED1 p.311
50
Tortoise
2 2 5
5 4 3 4
4
3
21 -2 -2 - 5
0
8 24 32
227/53
ED1 p.311
10
Cadaver Men
4 6 73 6 4 5
6
11
41(4) -
7 -9 - 0
09 - 36
225/50
ED1 p.288
110
Demiwraith
7 6 66 8 5 7
9(14)
13
91 (1)7 129 Chilling Touch 6
410 - 38
160/120
ED1 p.290
225
Ghoul
5 4 63 3 5 7
5
7
51 17 88 Poison 4
010 - 36
1(7)50/100
ED1 p.295
90
Spectral Dancer
13 7 1416 20 12 20
15
12
14N/A 1N/A 20N/A 23 0
816 - 90
445/90
ED1 p.308
3,400
Wolf
6 5 45 4 3 8
7
4
61 -8 -7 - 0
07 19 28
240/80
30
EARTH
DA
WN
CO
MB
ATC
ARD
S
Everything's legal in Kratas. -Monthius Proper, Performer and charlatan of Kratas
EARTHDAWN COMBAT CARDSLEGAL INFORMATIONThis page contains legal information about some of thetrademarked and copyrighted material referred to in someparts of this publication.Listed authors and artists retain the copyright for allcontributions contained herein. Unless otherwise indicated, allother material Copyright © 2000 Earthdawn Publishing Trust.Earthdawn™ is a Registered Trademark of FASA Corporation.Original Earthdawn material Copyright © 1998 by FASACorporation. All Rights Reserved. Used without permission. Anyuse of FASA Corporation's copyrighted material or trademarksin this publication should not be viewed as a challenge tothose copyrights or trademarks. Any use of copy-righted ortrademarked material without indication of such status in noway implies that said material is not so protected by applicablelaw.
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