Transcript
  • 1.Mario Herger Enterprise Gamification And The Blue Collar Worker

2. Video gamer girl 3. Blue Collar Worker 4. Enduring value contradictions Homo economicus Values work as an instrumental means for monetary gain Homo faber Values work for its intrinsic meanings, challenges and satisfactions Homo ludens Values the rituals of play within work 5. Values & Positive Identities Meaning Dignity Autonomy Camaraderie 6. Meaning 7. Dignity 8. Camaraderie 9. Camaraderie vs. Competition Competition is the opposite of collaboration Only a handful of people compete Competition doesnt last long Competition disadvantages certain demographics Competition leads to negative behaviors Competition leads to administrative headaches Only one person can win, but all others loose Short term boost, long term damage 10. Autonomy or 11. Supervision 12. Engagement Crisis 13. Engagement Crisis 14. Happiness Happy employees are 2x as productive stay 5x longer in their jobs are 6x more energized take 10x less sick leave Happy workers help their colleagues 33% more than their least happy colleagues. raise issues that affect performance 46% more achieve their goals 31% more often are 36% more motivated 15. San Francisco Garbage Scavengers 16. Breaking the Monotony 17. Breaks 18. San Francisco Garbage Scavengers 19. Car assembly line Engine room Worker moving with tool & bolts Fastening first bolt with air tool Fastening last bolt with air tool Checking torque of first bolt with wrench Checking torque of last bolt with wrench Painting with marker to confirm that all bolts are correctly fastened 20. Sandwich preparer 21. Gamification Examples 78 22. Project Management 23. Lego Progress Bar 24. USS Hornet 25. Lamp 26. Gamification changes behaviors creates habits gives feedback teaches, engages, entertains, measures cares about the players interests and motivations allows the player to experience a gameful state benefits the player is not about competition enables fun 27. Empathy 28. empathizes with people by adding gameful experiences to work and life, helping them to fulfill their interests and motivations for the benefit of all involved parties. Homo faber, Homo ludens, and Homo economicus become one. Enterprise Gamification 29. Make work more fun! Shorthand Definition 30. Level Up Enterprise Gamification http://enterprise-gamification.com Enterprise Gamification Wiki http://enterprise-gamification.com/mediawiki Gamification Decision Engine http://www.enterprise-gamification.com:8083/ Octalysis http://octalysis.com/ [email protected] @mherger www.linkedin.com/in/marioherger/


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