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Evolving A Personalized Learning Sphere:Synergy of People, Pedagogy and Content
September 10, 2011
Maria James VisuvasamBIIT, BICS InfoTech, Yelagiri Hills
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Decision Pointers for ICT Strategy
Establishing Technology-enabled Learning
Sphere
Setting up Organization-wide Educational
Content Repository (ECR)
Few suggestions for Quality Education
Presentation Scope
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Learning Sphere
Sphere of Knowledge
Unified body or collection of knowledge regarding a
specific subject, interest or otherwise area of
expertise possessed by an individual
It is much more
Spheres of Co-existence (Peter Sloterdijk)
Students, Teachers & Education Provider - Agents
of Shared Knowledge
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Synergy of Technologies & Practices
Information Architecture, Content and Social Technologies
People
PedagogyContent
People
ContextContent
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Refraction of Learning Sphere
People Learning Community
Pedagogy Knowledge Reciprocity between Teacher
and Learner
Content Technology-augmented content
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Factors for Learning Sphere
1. Learning Community in Social Networking
2. Versatile Learning Content Repository
3. Context as time-tested pedagogy
4. Technology Injections, adaption, integration and
stabilization
5. Prime Objective Better Learning Experience
6. Establishment of Standardization Body (eg. W3C,
IEEE LTSC, IMS, Dublin Core, Ariadne, ALIC)
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Learning Community in Social Networking
Class blogs (teacher's off hour class notes)
Class Wikis (collaborative student project)
Mobile apps (tweets, social update)
Interactive Whiteboards Digital Games (making complex problems simple)
Podcasts (for Lecture)
Portable DVD Players (useful course-based videos)
Video Conferencing using VOIP (connected learningcommunity)
Web-based 3D world (Second Life: virtual world)
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Learning Content Repository
OpenCourseWare (MIT)
SLOOP Project Repository of Free Learning Objects
www.sloopproject.eu
OER (Open Educational Resources) Initiatives of India NROC (National Repository of Online Courses)
www.montereyinstitute.org/nroc
Out of the Box Solutions Deploy Enterprise Content Management Systems (e.g.
SharePoint, Alfresco)
Transform Libraries into Content Repository for Granularity
and Reusabilty of learning content
http://www.sloopproject.eu/http://www.montereyinstitute.org/nrochttp://www.montereyinstitute.org/nrochttp://www.sloopproject.eu/7/29/2019 Evolving Personalized Learning Sphere
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IA for Education: Contextual Pedagogy
Drilled-down Ladder for Learning
1. Content
2. Collaboration
3. Competence
4. Experience
5. Knowledge
6. Wisdom
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Correlations of Framework
The Elements of User
Experience
BLOOMS TAXONOMY
Learning Learning Domain
Surface - WYSISYG Comprehension Cognitive
Skeleton the wireframe ApplicationPsychomotor
Structure
underlying scheme Analysis
Scope Synthesis
AffectiveStrategy Knowledge
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Technology Injection
OLPC (One Laptop Per Child) IT for poor children
Social Networking for Education (Discovery, Ning, Scitable
and whole lot plethora of webwares)
Learning Management Systems Blackboard, Moodle,
Claroline, Atutor, SAKAI Project
Adoption of EduTech standards: IMS, IEEE LTSC,
ARIADNE, ALIC
National Level Common Specification for TLE
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M-Learning
The next most feasible and practical step towards
connected learning community:
Just-in-time learning Ubiquitous dissemination
Anywhere, anytime learning service
Cost effective
Secure and interoperable
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Instructional Design
RECOURSE: http://tencompetence-project.bolton.ac.uk
Successor to RELOAD, Authoring tool for the creation of
IMS Learning Designs, created as an Eclipse-based
Rich Client Platform (RCP) desktop application
eLML: www.elml.org
eLML is an open source XML framework for creating
eLesson using XML.
General Knowledge Base: www.generalkb.com
Personal and Group Knowledgebase
http://tencompetence-project.bolton.ac.uk/http://www.elml.org/http://www.generalkb.com/http://www.generalkb.com/http://www.elml.org/http://tencompetence-project.bolton.ac.uk/http://tencompetence-project.bolton.ac.uk/http://tencompetence-project.bolton.ac.uk/7/29/2019 Evolving Personalized Learning Sphere
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Player in Learning Sphere
STUDENT is PROSUMER, not receiver of knowledge
Learning Experience is User Experience
Assistive learning scenarios(Instructor-lead learning,
Blended Learning)
Self-learning scenarios(eLearning) choice and selection of content
collaborative learning methodology
constructing ones personal learning path
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Recommendation for Future of Learning
Inclusion of IT Ethics in Curriculum
Insertion of Internship in or after K-12 before Higher Edu.
Institution of Compulsory Residential K-12 Education
Education of teachers in social learning methodology
Standardization of educational services
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SOME THANK YOU THOUGHTS
Student = User
Learning Experience = User experience
In Learning Sphere
Student = is King
Teacher = is Knowledge enabler
Content = is what Translated into knowledge
Technology = is Workhorse