Transcript
Page 1: Game Live Ops for Mobile Indies

Tournament Time!

Live Ops for Indies

[email protected]

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About Frenzoo

• 3d lifestyle games startup• Launched last year• “Learn every day” culture• No shoes policy :)

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Rundown…

• Defining live ops• Should Indies care?• Case Studies• Lessons learned

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LIVE OPS – One definition

“What players perceive as a time limited event”

Can be:• Gameplay, content, contest, bonuses etc• Single or multiplayer• Local or global

– Local = can happen at different times for different players

– Global = system wide

• Most advanced in Japan

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Reasons to do live ops

• Fun factor! (short term retention)

• Establishes return schedules (medium term retention)

• Community building (long term retention)

• Monetization increase

“More than half of our Modern War revenues comes from events” - Mike Lu

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Megapolis – local singleplayer

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Example

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Associated sale

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Fall of a Meteorite summary

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5 stages needed to complete within a week• Build & upgrade around 10 buildings• Collect many items through social• Complete contracts • Visit friends

Total requirement ~ 500 cash + 500,000 coins

IAP = $US 20 + $US 10 = $US 30 total

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Campus Life – local singleplayer

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Example

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Motor World – global multiplayer

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Example

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Motor World – global multiplayer

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Example

• Reward (car) of one stage needed for next

• Completing stage 4 unlocks global ranking

• Additional rewards for global top ranked

• Pay to play at higher stages

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Collaboration examples

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Example

Mostly independentGuild cooperation

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Style Me Girl – global multiplayerExample

Eco chic event• Themed style challenges (pvp)• Themed time limited items• Single global leaderboard• Rare prizes

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Eco Chic results vs Baseline

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• Increased sales• Players enjoyed• Collecting spirit

• Casuals stopped early• Server overload• Too manual• PvP only

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Lessons learned

• Plan for events in design phase• Use core mechanics• Local events are “set and forget” • Give all a set of achievable goals• Pair with themed item packs• Have fun :)

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Thanks!

Any questions?

[email protected]

@simonhk

Blog: IteratingFun.com