i
GAME PEMBUATAN ROTI BERBAHAN DASAR
TEPUNG MOCAF
“COOKING MOCAF”
Tugas Akhir
Diajukan Untuk Memenuhi
Persyaratan Guna Meraih Gelar Sarjana Strata 1
Teknik Informatika Universitas Muhammadiyah Malang
Disusun Oleh :
Tino Firmansyah
201510370312094
JURUSAN INFORMATIKA
FAKULTAS TEKNIK
UNIVERSITAS MUHAMMADIYAH MALANG
2017
ii
GAME PEMBUATAN ROTI BERBAHAN DASAR
TEPUNG MOCAF
“COOKING MOCAF”
Tugas Akhir
Diajukan Untuk Memenuhi
Persyaratan Guna Meraih Gelar Sarjana Strata 1
Teknik Informatika Universitas Muhammadiyah Malang
Disusun Oleh :
Tino Firmansyah
201510370312094
JURUSAN INFORMATIKA
FAKULTAS TEKNIK
UNIVERSITAS MUHAMMADIYAH MALANG
2017
iii
iv
v
viii
KATA PENGANTAR
Segala puji dan syukur penulis panjatkan ke hadirat Allah SWT, karena atas
rahmat dan karunia-Nya tugas akhir beserta laporan dari tugas akhir yang berjudul
Game Pembuatan Roti Berbahan Dasar Tepung Mocaf “Cooking Mocaf” ini
dapat diselesaikan guna memenuhi persyaratan akademis untuk menyelesaikan
program Strata 1 (S1) pada Jurusan Teknik Informatika, Fakultas Teknik, Universitas
Muhammadiyah Malang.
Pada kesempatan ini, penulis menyampaikan rasa terima kasih yang sebesar-
besarnya kepada mereka yang telah memberikan dorongan dan bimbingan serta
pengarahan dalam menyelesaikan laporan tugas akhir ini, yaitu kepada:
1. Kedua Orang Tua dan Saudara yang selalu memberikan doa, restu semangat serta
bantuan materil bagi penulis dalam menyelesaikan tugas akhir ini.
2. Bapak Eko Budi Cahyono, S.Kom., MT., selaku dosen pembimbing I yang sangat
membantu dalam memberikan bimbingan serta arahan dalam penyelesaian tugas
akhir ini.
3. Bapak Wildan Suharso, S.Kom., M.Kom., selaku dosen pembimbing II yang
sangat membantu dalam memberikan bimbingan serta arahan dalam penyelesaian
tugas akhir ini.
4. Teman seperjuangan Rafsanjani Amang, Wisnu Hydrus, Hendra Superhend, Guru
Daus, dan teman-teman M8 Legend.
5. Teman- teman (Transfer Politeknik Negeri Banjarmasin Angkatan 2015) yang
selalu saling memberikan dukungan dan motivasi di dalam penyusunan serta
penyelesaian tugas akhir ini.
6. Teman – teman Pondok Indah Sengkaling (Transfer Poliban T.Sipil) yang selalu
memberikan dukungan dan semangat. Akhirnya penulis berharap agar laporan
tugas akhir ini bermanfaat bagi kita semua.
Malang, Oktober 2017
Penulis
Tino Firmansyah
ix
DAFTAR ISI
COVER ............................................................................................................................ i
HALAMAN JUDUL ....................................................................................................... ii
LEMBAR PERSETUJUAN TUGAS AKHIR ............................................................. iii
LEMBAR PENGESAHAN ............................................................................................ iv
LEMBAR SURAT PERNYATAAN TIDAK PLAGIAT ............................................ v
ABSTRAK ....................................................................................................................... vi
ABSTRACT ..................................................................................................................... vii
KATA PENGANTAR ..................................................................................................... viii
DAFTAR ISI .................................................................................................................... ix
DAFTAR GAMBAR ....................................................................................................... xii
DAFTAR TABEL ............................................................................................................ xiv
DAFTAR LAMPIRAN ................................................................................................... xiv
BAB I PENDAHULUAN ................................................................................................ 1
1.1 Latar Belakang Masalah ..................................................................................... 1
1.2 Rumusan Masalah ............................................................................................... 2
1.3 Tujuan ................................................................................................................... 3
1.4 Batasan Masalah .................................................................................................. 3
1.5 Metodologi ............................................................................................................ 3
1.6 Sistematika Penulisan .......................................................................................... 5
BAB II LANDASAN TEORI ......................................................................................... 6
2.1 Game ..................................................................................................................... 6
2.1.1 Sejarah Game .............................................................................................. 6
2.1.2 Genre Game ................................................................................................ 6
2.1.3 Game Edukasi ............................................................................................. 13
2.1.4 RPG (Role Playing Game) ......................................................................... 13
2.1.5 Game Development Life Cycle (GDLC) .................................................... 14
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2.2 Lingkungan Pengembangan ................................................................................ 15
2.2.1 Android ....................................................................................................... 15
2.2.2 Unity 2D ....................................................................................................... 17
2.3 Roti ......................................................................................................................... 18
2.3.1 Roti Tawar ................................................................................................... 18
2.3.2 Roti Manis ................................................................................................... 19
2.3.3 Roti Basah ................................................................................................... 19
2.3.4 Bahan dan Alat Pembuatan Roti Secara Umum ......................................... 19
2.3.5 Tahapan Secara Umum Dalam Pembuatan Roti ......................................... 19
2.4 Heuristic Evaluation ............................................................................................. 20
2.5 Playability Heuristic Untuk Mobile Game ......................................................... 21
BAB III ANALISA DAN PERANCANGAN SISTEM ................................................ 23
3.1 Initiation ................................................................................................................ 23
3.1.1 Analisa Sistem ............................................................................................. 23
3.1.2 Analisa Kebutuhan (Jenis Permainan Yang Dibuat) ................................... 23
3.1.3 Spesifikasi Kebutuhan ................................................................................. 24
3.1.4 Perancangan Game Play .............................................................................. 25
3.2 Pre-Production ..................................................................................................... 27
3.2.1 Karakter ....................................................................................................... 27
3.2.2 Stage Game ................................................................................................. 28
3.2.3 Rancangan Alur Sistem ............................................................................... 30
3.2.4 Storyboard ................................................................................................... 31
3.2.5 Desain Tampilan Antar Muka ..................................................................... 34
3.2.6 Audio ........................................................................................................... 36
BAB IV IMPLEMENTASI DAN PENGUJIAN ............................................................ 37
4.1 Implementasi ........................................................................................................ 37
4.1.1 Implementasi Karakter ................................................................................ 37
4.1.2 Implementasi Alat dan Bahan ..................................................................... 38
4.1.3 Implementasi Modul .................................................................................... 39
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4.2 Pengujian .............................................................................................................. 49
4.2.1 Pengujian Alpha Menggunakan Heuristic Evaluation For Playability ....... 49
4.2.2 Pengujian Beta Menggunakan Playtesting Evaluation dan Gameflow
Test ............................................................................................................. 56
BAB V KESIMPULAN DAN SARAN ............................................................................ 65
5.1 Kesimpulan ............................................................................................................ 65
5.2 Saran ...................................................................................................................... 65
DAFTAR PUSTAKA ....................................................................................................... 66
LAMPIRAN ...................................................................................................................... 68
xii
DAFTAR GAMBAR
Gambar 2.1 Game Super Mario Bross ............................................................................ 7
Gambar 2.2 Age of Empires ............................................................................................ 7
Gambar 2.3 Game Diablo .............................................................................................. 8
Gambar 2.4 Game Kingdom Under Fire 2 ..................................................................... 8
Gambar 2.5 Game Final Fantasy Tastic ......................................................................... 9
Gambar 2.6 Game Star Ocean ......................................................................................... 9
Gambar 2.7 Pro Evolution Soccer 2017 ......................................................................... 10
Gambar 2.8 Flight Simulator 2015 ................................................................................. 10
Gambar 2.9 Game SimCity ............................................................................................. 11
Gambar 2.10 Assassin’s Creed Chronicles China .......................................................... 11
Gambar 2.11 Game Candy Crush Saga ......................................................................... 12
Gambar 2.12 Game Dota 2 ............................................................................................. 12
Gambar 2.13 Komponen Utama Sistem Android ............................................................ 16
Gambar 3.1 Finite State Machine Gameplay .................................................................. 25
Gambar 3.2 Koki ............................................................................................................ 28
Gambar 3.3 Ali, Burhan, Jih (Pemesan) ......................................................................... 28
Gambar 3.4 Donuts .......................................................................................................... 29
Gambar 3.5 Roti Tawar .................................................................................................. 29
Gambar 3.6 Biskuit ......................................................................................................... 29
Gambar 3.7 Rancangan Alur Sistem .............................................................................. 30
Gambar 3.8 Antar Muka Menu Utama ........................................................................... 34
Gambar 3.9 Antarmuka Score ........................................................................................ 35
Gambar 3.10 Antarmuka Pemilihan Stage ..................................................................... 35
Gambar 3.11 Antarmuka Game Play .............................................................................. 35
Gambar 3.12 Antarmuka Finish Stage .......................................................................... 36
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Gambar 4.1 Koki ........................................................................................................... 37
Gambar 4.2 Pemesan ..................................................................................................... 38
Gambar 4.3 Alat dan Bahan ........................................................................................... 38
Gambar 4.4 Menu Utama .............................................................................................. 39
Gambar 4.5 Tampilan Pemesan ..................................................................................... 39
Gambar 4.6 Tampilan Pemilihan Stage ......................................................................... 40
Gambar 4.7 Tampilan Resep ......................................................................................... 41
Gambar 4.8 Tampilan Pembuatan Tepung .................................................................... 42
Gambar 4.9 Tampilan Pemilihan Alat dan Bahan ......................................................... 44
Gambar 4.10 Tampilan Proses Adonan ......................................................................... 46
Gambar 4.11 Tampilan Proses Akhir ............................................................................ 48
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DAFTAR TABEL
Tabel 3.1 Storyboard ................................................................................................................... 31
Tabel 4.1 Hasil Heuiristic For Playability .................................................................................. 49
Tabel 4.2 Hasil Pengujian Aspek Konsentrasi Game ............................................................ 56
Tabel 4.3 Hasil Pengujian Tantangan Game............................................................................ 57
Tabel 4.4 Hasil Pengujian Keterampilan Game ...................................................................... 58
Tabel 4.5 Hasil Pengujian Kontrol Game ................................................................................ 59
Tabel 4.6 Hasil Pengujian Aspek Goal/Tujuan Game ............................................................ 60
Tabel 4.7 Hasil Pengujian Aspek Umpan Balik Game ........................................................... 61
Tabel 4.8 Hasil Pengujian Aspek Immersion Game ............................................................... 62
Tabel 4.9 Hasil Pengujian Aspek Edukasi ............................................................................... 63
Tabel 4.10 Hasil Pengujian Playtesting Evaluation dan Gameflow Test .............................. 64
DAFTAR LAMPIRAN
Data Hasil Uji ............................................................................................................................... 68
66
DAFTAR PUSTAKA
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