Fares Kayaliigw.tuwien.ac.at/[email protected]@faresK@faresK@faresK@faresK
Games 4 Resilience
Institute of Design and Assessment of Technology
Vienna University of Technology
putting people first...
Who we are
We are a multidisciplinary group who combines disciplines like psychology, sociology, informatics, medical-informatics, design, media arts, game design and many more...
What we do
We carry out research using user-centred design approaches:
Identify peoples' needs or new opportunities. Design deploy and evaluate new applications Participative design processes. Lab and field based methods.Short and long-term user studies.
We do this because we want to
Find out about motivations and experiences of users.Understand how to design for acceptance & adoption of new technologies that enhance everyday life experiences.Understand the broader ethical and social impact of technologies.
Our Research Areas
Human Computer Interaction & Sustainbaility
Food and Waste at the Home: New Possiblities.
Self & social interaction, reflection, empathy and rapport
eLearning
Gender Studies
Information Visualization
Motivation and behaviour change
We explore more playful and embedded approaches to encouraging motivation and behavior change (persuasion and nudging). A big challenge is how to combine design senstitives with theoretical understandings to inform practical design solutions that people like & use.
Supporting postive adaptive aging
Our research interests are on older users' inclusion & participation, acceptance & adoption of technologies, motivations and experiences, ethics and social impact of ICT & aging. We view aging as a positive adaptive developmental process. We focus on 'living in place' not just 'aging in place'. We view supporting healthcare needs (eg via AAL) in the context of other needs (eg social contact) that contribute to maintaining quality of life.
HealthcareWe have diverse interests and experiences in IT for healthcare from electronic medical records & clinical systems • to telecare, Ambient Assisted Living
(AAL) and rehabilitation systems at home
• to self care and health promotion
Game Design Research
Making games is hard work. Often, mastering the technological hurdles seems to be the hardest part, when in fact making a great game is more a question of careful and thorough game design. We are researching tools, strategies and methods to help game designers achieve their goal - making games fun!
Positive Impact Games
Social network game about video-editing to further social interaction and crosscultural mobility
A game crowd-sourcing landcover validation
Games for Health
- raise awarenesss to health-related issues
- facilitate living with an illnes or disability
- help cure an illness
- prevent illness
Games should be fun
Designing for kids
Involve your target audience early
Testing, iterating and user involvement
Fares Kayaliigw.tuwien.ac.at/[email protected]@faresK@faresK@faresK@faresK
Thank you!