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ElectricityArrange everyone into two equally numbered teams. Have both teams line up in parallel lines.
At the end of the line, place the object about five feet away (in equal distance from both endsof the line). Youll be at the head of the line.
Explain the rules: Everyone in line will need to hold hands and close their eyes. Only the first
person of both lines can open their eyes. Flip the coin in the air, catch it, and reveal the
quarter to the first person of both teams.
If the quarter comes up as heads, the first person squeezes the next persons hand. The
second person squeezes the next persons hand, and so forth. At the end of the line, the last
person runs to grab the object. The team that grabs the object first wins a point for the round.If the quarter comes up as tails, then no one squeezes anyones hand. If theres an
accidental hand squeeze and the quarter comes up as tails, the team that grabbed the
object loses a point for the round.
For the second round, the first person goes to the back of the line and the game continues. The
first team that reaches 10 points wins the game.
FishbowlAt the beginning, each player writes down 3 names that everyone would know on a small
piece of paper, then folds those papers in half and puts them in a bucket. Two even teams are
then formed. Teams should sit next to teammates forming a semi-circle (and a complete circle
with both teams). One team begins and the first person draws a name from the bucket and
tries to get teammates to guess what it is (details described later). If guessed correctly, the
person takes the paper out of the bucket and passes the bucket to the next person. The morecorrect guesses means the more points a team gets.
After one minute, the other team gets to do the same. Following that, it goes back to the first
team and the two teams alternate until all of the papers are gone from the bucket.
These small sessions are a part of a larger round. A round is defined as the time from a full
bucket to an empty bucket. There are three total rounds and each round has unique rules for
guessing what's on the paper.
Round 1: Player may say everything but the name on the piece of paper.
Round 2: Player may act out anything but may not say a word.
Round 3: Player may only say one word. Nothing more. No actions allowed.
At the end of round 3, whichever team has won more names throughout all 3 rounds is thegame winner.
Paper TelephoneEach player receives a stack of papers. Each stack of papers should contain the number of
sheets for how many people are playing (i.e. if 6 people are playing, each person should have
6 pieces of paper for a total of 36 sheets altogether).
The facilitator instructs players to put a small number on the bottom right of each sheet in
incremental order (first sheet has a 1, second sheet a 2, and so on...). Then the players stack
their own sheets so that 1 is on top and the highest number is on the bottom.
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The facilitator says go and every player writes a message on the 1st sheet. The message can
be whatever desires.
After 1 minute, the facilitator says switch and all the players slide their entire stack, with the
message on top, to the right. The receiving player takes the stack, reads the message, and then
puts the message on the back of the stack. The player then, on the 2nd card, proceeds to draw
a picture representing the message the first player wrote.After 1 minute, the facilitator says switch and players again slide their entire stack to the right,
this time with the number 2 card (drawing) on top. The receiving player looks at the drawing,
puts it in the back of the stack, and writes a message about what the drawing was.
The facilitator continues saying "switch" every 1 minute with players alternating from writing
to drawing and back to writing and so on.
When the stacks of paper are all used, the players should slide the stack to their right one final
time and the originator of the stack should now have their own stack.
Players may read through the stacks, laughing at the modifications their original sentence took
as it passed through multiple pictures and multiple interpretations of those pictures.
Look Up Look DownPlayers stand in a circle, all with their heads looking down. The facilitator yells "look up".
All players look up at someone else (they cannot change who they are looking at after they
look up).
If two people happen to be looking at each other (i.e. make eye contact), they both have to
scream. Whoever screams last is eliminated from the circle. If someone screams when they
are not making eye contact with anyone, they are also eliminated.
The facilitator then says "look down" and everyone looks down. The facilitator then says
"look up" and the process continues. The game continues until there are only two players left.
When there are only two people left, rock paper scissors or the game "Star Wars" can helppick a winner.
Feuer, Wasser, SturmFeuer, Wasser, Sturm ist ein Bewegungsspiel fr kleinere Kinder. Die Kinder bewegen sich
frei durch den Raum bis der Spielleiter eine der drei Naturkatastrophen ansagt.
Bei Feuer rennen alle Kinder schnell zur Tr oder den Fenstern.
Bei Wasser mssen sich alle Kinder vor dem Hochwasser auf ein Mbelstck / Bank /
Baumstamm retten. Falls die Rumlichkeiten keine Dinge zum Draufklettern hergeben, so gilt
die Regel "Stehen bleiben und Schwimmbewegungen machen".
Bei Blitz mssen sich alle Kinder hinhocken und die Arme um die Beine schlingen (oder
alternativ "vom Blitz getroffen" zu Boden gehen).
Bei Sturm mssen sich alle Kinder an etwas schwerem (nicht am Boden) festhalten, damit sie
nicht fort geweht werden.
Als Variante scheiden die langsamsten Kinder aus (vom Spielleiter bestimmt) und das Tempo
in dem die Naturkatastrophen erfolgen wird immer schneller. Die Kinder, die als letztes noch
im Spiel sind, haben gewonnen.
Flaschentanz
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Beim Flaschentanz mssen Freiwillige einen nicht existierenden Flaschenparcour
durchqueren. Zuerst stehen die Flaschen und Glser natrlich schon dort auf dem Boden (am
besten Teppich). Der Freiwillige soll sich den Parcour gut einprgen und soll dann mit
verbundenen Augen die Hindernisse bersteigen. Sobald dem Freiwilligen die Augen
verbunden wurden wird er noch einmal im Kreis gedreht und abgelenkt. Whrend dessen
rumen die Zuschauer still und leise alle Hindernisse aus dem Weg. Nun darf der Blinde ber
die nicht mehr vorhandenen Flaschen steigen und bekommt Ahhhs und Ohhhs aus dem
Publikum. Direkt hinter ihm werden die Flaschen wieder hingestellt. Der Freiwlillige wird
seine meisterliche Leistung kaum glauben...
Gnsemarsch FangenBei diesem Spiel wird eine Kette von 8-12 Personen gebildet, wobei man seinem Vordermann
beide Hnde auf die Schultern legt. Die vorderste Person in der Kette ist der Fuchs, und
versucht nun die Gans am Ende der Kette zu schnappen (fangen). Die restlichen Personen in
der Kette sind Gnse und versuchen die letzte Gans zu schtzen. Sie drfen sich den Fuchs
dabei aber nicht bremsen oder festhalten. Gelingt es dem Fuchs, kommt er selbst ans Ende der
Kette und der nchste in der Kette wird zum neuen Fuchs.