Transcript
  • 1.Games-BasedLearning
    Kellett School, British International School, Hong Kong
    Emma Adams
    Assistant Principal
    [email protected]
    @assistantpinhk
    Clive Dawes
    ICT Curriculum Leader
    [email protected]
    @mrdinhk

2. Why ?
ethos of play as a learning tool
culturally appropriate
authentic context to support writing
Good teachers use Good resources
3. Research
Scientists say video games can reshape education
Ben Feller (Associated Press)
4. Practice atKellett
5 years in development
Grade 1 Moshi Monsters
Grade 2 Nintendogs
Grade 3 African Safari, Epic Citadel
Grade 4 Endless Ocean, Mario Kart
Grade 5 Samorost
Grade 6 Guitar Hero
5. Grade 6
Autobiographical Writing
Online Blog/journal
Persuasive texts, advertisements
Guitar Hero
6. Student Experience
7. Parent Opinion
8. Online writing
Although he often helped other children with schoolwork, he was a bright boy from early ages; consequently, other kids were jealous so he didn't have many friends.
9. Grade 2
Nintendogs
Curriculum integration
Differentiated learning
Authentic and rigorous
CollaborativePeer teaching opportunities
Real-life context
10. 11. Grade 2
Nintendogs
Learning outcomes
Speaking and listening
Non-chronological report writingEngaged learners: they didnt want to stop!
12. Other grades
Epic Citadel
Mario Kart
Endless Ocean
Samarost
13. Next steps- design
2DIY
Gamestar Mechanic
Kodu
Scratch
14. Customer Testing
15. 16. Atmosphir
17. Next steps - play
World Food Force
Stop Disasters Game
Armadillo Run
Wolfquest
18. With thanks to;
www.digitalgameslearning.org


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