Google Cardboard + Unity Workshop Part I: Installation, Build & RunInformation Architecture / IID 2016 Fall
Class hours : Tuesday 3 pm – 7 pm
Lecture room : International Campus Veritas Hall B306
15th November
Getting StartedDownload and Samples−https://developers.google.com/cardboard/unity/download
Download Unity−http://unity3d.com/get-unity/download
Download Android Studio−http://developer.android.com/sdk/index.html
Google VR SDK for Unity
Install Unity3DFor Android Phone For iPhone
Install Android Studio
Make the First Unity Project
Setting Android Paths
Android SDK PathC:\Users\User_Name\AppData\Local\Android/sdk
JDK PathC:\Program Files\Java\jdk1.7.0_79\
Assets > Import Package > Custom Package
Import GoogleVRForUnity.unitypackage
Select Your Phone OS Plugin Only
Select Assets>Google VR> DemoScenes>HeadsetDemo>DemoScene
Set objectsIn HierarchyKeep only- GvrViewerMain- Main Camera- Plane - Point light
Import Environment Package
Check Environment and Import Only
Select Surface Texture > Drag to the Plane Surface
The Result of Changing the Plane Texture
Import Skybox Textures
https://www.assetstore.unity3d.com/en/#!/content/18353
Select the Asset Store Tab
Search “Fantasy Skybox”
Click the Import Button
Import Fantasy Skybox Package
Change Main Camera Clear Flags to Skybox
Change the Skybox Texture
Click “Add Component” button at the botton
Search “Skybox”
Click “Skybox”
Select a Skybox Texture from the “Select Material” Dialogue Box
Click “Play Button” on the Top
Cardboard View SimulationAlt+M(L)
File > Build Setting
Click “Player Setting” button at the button
Go to PlayerSettings Inspector Player Settings
Company Name
Product Name
Setting for Android
Default Orientation (Landscape Left)
Other Settings > Identificaton
Bundle Identifier
Com.CompanyName.ProductName
Built on Your Phone
Configure the Cardboard Setup
Set the Phone in Your Cardboard