IDEAS FOR ENGAGING AND EMPOWERING GIFTED KIDS__________________________
GAGC Parent Day - March 9, 2014 Dr. Brian Housand
brianhousand.com
“Raising geeks goes beyond teaching them the difference
between Darths Vader and Maul. It means teaching them an
empowering worldview.” WIRED - JUNE 2012
WONDER AND LEARN
wonderopolis.com
coursera.org
iTunes U
youtube.com/user/Vihart
KHAN ACADEMY
duolingo.com
BECOME A BETTER
SEARCHER
The illiterate of the 21st Century will not be those who cannot read or write,
but those who cannot LEARN, UNLEARN
AND RELEARN.(Toffler, 1970)
Fiction f rom Truth using Evidence
agoogleaday.com
google.com/insidesearch/searcheducation
FAMILY MOVIE NIGHT
!!
!!
We are educa)ng people out of their crea)vity.
!
Crea)vity is as important in educa)on as literacy.
Sir Ken Robinson
cosmosontv.com
Rather than running the risk of having our students become !W A L K I N G
ENCYCLOPEDIAS! we need to TEACH them how to !THINK CREATIVELY.
(Sternberg, 2006)
CONSUMERS
PRODUCERS
MAKE A MOVIE
iMovie Trailers
LEGO Movie Maker
bit.ly/middleschooldrawntolife
PHOTO CHALLENGE
http://www.flickr.com/groups/visualstory/
five frames
flickr five frames
1st photo: !establish !
characters and location
flickr five frames2nd photo:
create a situation with possibilities of what might happen
flickr five frames
3rd photo: !involve the characters
in the situation
flickr five frames
4th photo: !build to !
probable outcomes
flickr five frames
5th photo: !have a logical !
but surprising end
!“Gifted means you have abilities to do stuff others may not be able to do, even if they are not
easy. This tree is growing in the shade under a step….that’s not easy.”
“As a gifted learner I feel that I am different; I am a leader; and I am powerful!”
“Giftedness means you can be talented in some things but not at others; you swing back and forth at the things you are good at and the things you are
not.”
VIDEO GAMES
Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376.
CREATIVITY
COMPUTER USE
INTERNET USE
CELL PHONE
USE
VIDEO GAME PLAY
Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376.
CREATIVITYVIDEO GAME PLAY
Video games teach children what computers are beginning to teach
adults--that some forms of learning are fast-paced, immensely compelling,
and rewarding. - Seymour Papert
The fact that they are enormously demanding of one's time and require new ways of thinking remains a small price to pay (and is
perhaps even an advantage) to be vaulted
into the future. - Seymour Papert
Not surprisingly, by comparison school strikes
many young people as slow, boring, and frankly
out of touch.
- Seymour Papert
If you are impatient
then this may not be the
gAme for you
“There is nothing
that is NOT possible.”
SURVIVAL OR
CREATIVE
UNLIMITED
You can make it into whatever you want it to be.
FOR aLL INTENTS aND PURPOSES,
IT IS A SPACE WHERE YOU ARE GOD
teachwithportals.com
stemchallenge.org
gamestarmechanic.com
www.truthandtrolls.com
www.pinkiesquare.com
LEARN TO CODE
code.org/learn
codeacademy.com
D I Y
diy.org
MAKE A DIGITAL
FOOTPRINT
Googleable
“We may not be able to prepare the future for
our children, but at least we can
prepare our children for the future.”
- Franklin D. Roosevelt
t y v m