www.dromnibus.com
New quality in kids therapy
Problem
Tools which do not appeal to children
No solutions which bring su�cient results or whose e�ectiveness can be measured in a simple way
Solutions focused on disorders and not on problems
No link between home therapy and therapy su-pervised by a specialist
Long and unproductive waiting time for therapy
High price
Games designed speci�cally to support therapy
Equipped with a system for tracking your child’s progress
Work organizer with a tool enabling cooperation between therapists
What is DrOmnibus?
25 years of experience in conducting therapies for spe-cial needs children!
The tool developed entirely by practicing therapists!
Games tested in therapy centres!
The solution is recommended by the Department of New Technologies Applied to the Diagnosis and Reha-bilitation of the Disabled at the Pedagogical University of Cracow.
Firm background
For whom?
For professionalsFor therapists and institutions engaged in therapies – so that they can provide child-ren with professional help using cutting--edge tools of high content-related value.
So that they can be sure that the games their children play are not only fun but
also support their development and build their skills.
So that every day they can enjoy a number of exciting games, which make
therapy pleasant and fun.
For parents and guardians For children
It’s a system, not isolated applications.
It uses the experience of special-needs education:
The spheres of educational impact.
The notion of functional education: teaching speci�c skills.
Individual applications are to teach the user and shape his development, and only later at higher levels check their knowledge and skills.
The system’s functionality for therapists:
Choosing appropriate applications.
Measuring progress.
Why DrOmnibus?
Types of skills it develops:MathematicalLinguisticSocial
The system’s matrix
Mathematical skills:
Di�erentiation (the same-di�erent; images, sounds)
Matching
Arranging
Classifying
Sets and intersection
Geometric intuitions
Constancies of: quantity, surface area, volume, mass
The concept of numbers
Equinumerosity
Sequences, rhythms
Predicting the results
Time and clock
Finding rules
Spatial relations
Counting
The system’s matrix
Linguistic skills:
Understanding the language
Correct syntax (auditory memory – repetition)
Correct in�ection
Writing/reading:
Graphomotor skills
Auditory/visual analysis of words/sentences
Auditory/visual synthesis of words/sentences
Reading comprehension
The system’s matrix
Social skills:
Reading and understanding of emotions.
Understanding/arranging scenes involving people (guessing characters’ intentions).
People need other people.
People need things/tools.
Scenes based on social customs/conventions.
Communication skills – what to say?
Solving di�cult social situations.
The system’s matrix
Levels of difficulty
0 - the application requires only physical movement and visual skills, allows children to act freely, might be combined with learning
1 - the required action is prescriptive (not arbitrary), and the execution of this action is modelled or prompted by the application
2 - the required action is prescriptive, not prompted and easy
3 i kolejne - the required action is prescriptive and requires skills developed at an earlier level. The increasing level of di�culty is achieved by the gradual introduction of hinder-ing variables. The set of variables is di�erent for each application.
The system’s matrix
Thematic scope
People: the body and health.
At home: everyday activities, household chores and appliances, play.
In the city: street, shop, church, train station, bus stop, post o�ce, bank, playground, cinema, theatre, museum, zoo, amusement park, transportation.
Nature: plant life, animal life, weather, natural habitats (desert, forest, �eld, meadow, mountains, sea, pond, river), ecology, day/night/week/year, seasons of the year
Social life/events: trips, visits, birthdays, holidays.
The system’s matrix
Additional parametersmay be included in the progress evaluation
Attention span MemoryEye-hand coordination
The system’s matrix
Three games to support child therapy.Available on the tablet.
DrOmnibus Lite
Free version
1 userInitial 5 games to support child therapy.New games added to the collection on a regular basis.Equipped with a system for tracking your child’s progress.You can adapt the games to best suit your child’s needs.
DrOmnibus Home
Monthly payment of PLN 50
Packages
DrOmnibus Pro
Starting from PLN 150 per month
Multiple users.Initial 5 games to support child therapy.New games added to the collection on a regular basis.Equipped with a system for tracking your child’s progress with extensive statistics.The therapist’s organizer to create work plans.The tool for communication between therapists.You can adapt the games to best suit your child’s needs.
Skill: sound identi�cation
5 games off to a good start
The farmSkill: communication skills
Magic Words
Skill: matching
Something doesn't match hereSkill: classifying
Sheep
Skill: di�erentiation
Let’s tidy!
Progress Tracking System
Progress Tracking System
Progress Tracking System
Progress Tracking System
Progress Tracking System
Design your own game set!
Order the full DrOmnibus package which consists of 10-inch Samsung Galaxy 3 tablets with shock-proof cases and the
DrOmnibus Home or Pro package!
What are the advantages?
Comprehensiveness One tool,
many skills.
Effectiveness Focus on problems, not on disorders.
Appeal Children like
its form and content.
Customisation The tool tailored to each child’s
individual needs.
Monitoring The tool tailored to each child’s individual needs.
Mobility You can use it anytime,
anywhere!
Simplicity A child-friendly
touchscreen.
Low price Daily support at a low price!
Feedback
“Marvellous idea! The games are one of the few which can be used with the disorders I deal with during my therapy sessions, and I had been looking for an application adapted to the needs and dysfunctions of my patients for a long time.”
Marianna Karczmarczyk, a psychologist, Association of Families and Friends of People with Serious Disabilities “MAJA”
“The applications are a great, well-thought-out solution for all children and, in particular, a won-derful aid for children with physical, mental, and multiple disabilities. They are an excellent addi-tion to the tools we’ve been equipped with up until now. Good job and congratulations!”
Justyna Puchałka-Stecyk, a speech therapist for special-needs children, Bielsko-Biała
“The games are interactive, easy to use for a child, and adapted to his abilities and needs!”
– dr hab. inz. Jolanta Zielinska, Head of a University Department, Pedagogical University of Cracow
“We’re looking forward to using this attractive educational software during our therapy sessions!”
Teresa Chłosta, Manager of a Rehabilitation and Education Centre, Myślenice