Hype Cycle for Education, 2013
Innovation Trigger Peak ofInflated ExpectationsTrough of Disillusionment Slope of Enlightenment Plateau of
Productivity
time
expectations
Mashware
Quantum Computing
Education TabletOpen Microcredentials
Campus App StoreAffective Computing
SIS International Data Interoperability Standards
BPOOpen-Source SIS
Student Retention CRMCitizen Developers
Learning Stack
Adaptive E-TextbooksBig DataGamification
MOOC Social Software Standards
Wireless aaSCOBIT
Adaptive LearningDigital Preservation of Research Data
BYOD Strategy
Mobile-Learning Low-Range/Midrange HandsetsOpen-Source Financials
EA FrameworksWeb-Based
Office Productivity Suites
ITILSocial Learning Platform for Education
Cloud HPC/CaaSMobile-Learning
SmartphonesOpen-Source Middleware
SuitesE-Textbook
Cloud Email for Staff and Faculty Virtual Environments/Virtual WorldsEmergency/Mass Notification Services
Hosted Virtual DesktopsOpen-Source Learning Repositories
SaaS Administration ApplicationsEnterprise ArchitectureIT Infrastructure Utility
Intellectual Property Rights and Royalties Management Software
Lecture Capture and Retrieval Tools802.11n
Unified Communications andCollaboration
Tablets
Game Consoles as Media Hubs
E-Book ReadersSelf-Publishing
Mashups
Off the Hype Cycle: e-portfolio, User-centric IAM, Organization-centric IAM, SOA, Student Enrollment CRM, Open-Source Portals, Social Media in Education
From, "Hype Cycle for Education, 2013," 25 July 2013 (G00251104)
Years to mainstream adoption:
More than 10 yearsObsolete before plateau
Less than 2 years
5 to 10 years2 to 5 years
As of July 2013