Design Workshops as means to involve teachers and other end-users in the process of CSCL tool
development
R. de-Groot, U. Hoppe, R. Hever, M. Krauß
ICLS2008 June 23-28, 2008
Agenda• Introduction• Models for Tech/Ped collaboration in tools design
– Technicians’ approach– The Argunauts’ model
• Participating in mini visualization workshop– discussion
• Hands-on experience with Argunaut, simulating another mini-design workshop (role play)
– discussion• Mobile QOC environment for centralized classroom discussion
• Summary and wrap-up
Models for Tech/Ped collaboration in tools design
Reuma De-GrootThe Hebrew university, Jerusalem
Matthias KraußFraunhofer instit. Ais, Germany
ICLS2008 June 23-28, 2008
What is the challenge?
Putting different perspectives and languages on board….
Matthias slides
• (see separate PPT)
The role of the design workshop in Argunaut
Tech work
Design workshops
Ped. work
M6M1 M182
M12 M302
M24 M33
M18 release
M23 release
M30 release
Designing cases with
existing tools
Designing cases with
existing tools
Sustainability of tools
Sustainability of tools
Carrying cases in schools
Carrying cases in schools
Requir. for modere.Requir. for modere.
Requir. for moderarionRequir. for moderarion
Second cycle of cases
Second cycle of cases
Requir. for modere.Requir. for modere.
Developing the architectureDeveloping the architecture
Third iteration Third iteration
Requir. for modere.Requir. for modere.
Cont. of devel. work
Cont. of devel. work
Expanding the work with more teachers
Expanding the work with more teachers
Requir. for modera.Requir. for modera.
Refinements of tools and architecture
Refinements of tools and architecture
Continuation of work
Continuation of work
DeploymentDeployment
Sustainability and stability of the
tools
Sustainability and stability of the
tools
Final requirements Ped. requirements Tech input
Cont. of experiments
The Argunaut approach
• Involving pedagogical researchers that clarify the (learning) practices beforehand.. (moderation, argumentation..)
• Designing a quasi-experimental setting where these practices can be activated with the new tools
• Evaluation• Providing new requirements
The special role of pedagogical experts and teachers in the design of the Argunaut system
Sketched by U. Hoppe
Possible Results & procedures
• Usability issues• Priority lists• Decision making on what should be
elaborated and what should be excluded• Suggestions on how to proceed with certain
features• More??
Possible Question
To what extent we develop new tool and (possible) new pedagogical practices in school setting, and how the answer to this question can be combined, in the
context of a design workshop?
“Ideas for products and (learning) practices…”
Practices Tools
Now to the hands-on part…
Involving end users in the design process: key elements
• Using concrete, real life scenarios - feature requests and guidelines in actual work situations (Prinz, Mark, & Pankoke-Babatz, 1998).
• Creating a new, common language – Participatory design calls for synthesis of "diverse knowledges into ideas for products and work practices" (Muller 2002 p. 2).