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Orcs are a race of erce humanoids found across the wild placesof the world. They are violent, quick-tempered, and belligerent, andhold an ancient hatred for the races of elves and dwarves. Althoughorcs are disorganized and prone to inghting, warbands under astrong leader can cut bloody inroads into the boundaries wherecivilization meets wilderness.
PersonalityAs the old dwarf joke goes: Orcs are every bit as ugly and foul-temperedas wild boars, but only half as smart. Very little has been written on thesubject of orcs that does not dwell on their short temper, greed, and
seemingly endless capacity for cruelty. Their stupidity is another favoritesubject, one well documented by bards and wags, as well as by rst-handreports. One orc chieftain with the unlikely name of Gragnig Picknose
was tricked into fatally investigating his own bellybutton with a dagger,when the rogue hed encountered convinced him that it contained gold.Unfortunately these stories are not exaggerated in the least: orcs areamong the most unpleasant, antisocial, destructive, thick-headed, and
vile creatures ever found, and show signs that, on the whole, they areactually becoming less civilized over time.
Among their least-appealing features is a tendency towards rape,which male orcs practice with gusto and abandon whenever theopportunity presents itself. This horrid customc has led to theproliferation of half-orcs in every land where orcs lair, and adds tothe orcs fearsome reputation.
Physical DescriptionOrcs stand between 5 and 6 feet in height, but a tendency to stoopmakes them appear shorter, on average, than humans. Both malesand females are powerfully built, with stout bones barrelled in hoopsof muscle. Orc hair ranges from lthy gray to black. The hair ofmales lightens as they age, eventually reaching the dirty white ofa mature silverback. Their grayish-green skin is thick and waxy,and scars to a creamy white that lends a ghastly appearance to old
warriors. Orcs age almost twice as fast as humans, reaching sexualmaturity at age 8 and rarely living past the age of 50.
The orc face has been described as porcine and skull-like, but itsprognathous jaws and gaping nostils are utterly unique. Coupled
with their animal-like ears and streaming red eyes, these creatures areunmistakeable even at a distance.
RelationsOrcs get along best with goblins, ogres, and other creatures theycan easily dominate or enslave. Among the civilized races, theysometimes cooperate with evil humans and evil dwarves (duergar),
but have nothing but scorn for societies of good and law, and for thesmall races. Orc culture is deeply rooted in hatred for the elves, whothey believe forced them underground uncounted ages ago. Longcenturies in competition with dwarves have also given them reasonto hate and resent this proud race. Orcs attack elves (including half-elves) and dwarves on sight, unless badly outnumbered. If given thechoice, they attack their blood-enemies to the exclusion of all others.
AlignmentOrcs are usually chaotic and evil. Orc adventurers are as likely tobe good or neutral as evil, but most orcs nd it hard to shake theirinnate drive towards freedom and chaos.
Orc LandsOrc holdings are rarely legitimate, and almost always in a state of ux.
They make their homes in the caverns and rifts of wretched mountains,sometimes deep underground but more often near the surface, whereneither dwarves nor elves can easily attack them. When warbands growlarge enough, they spill down into neighboring settlements to rape,murder, raid, and pillage. Under the leadership of a silverback male,these bands can take on the proportions of a large town or small city,and roll across the countryside leaving burning wreckage in their wake.
CreditsDesign: Jim Bishop Editing: Chris Pramas Illustration: Toren MacBin Atkinson Graphic Design: Hal Mangold
The following text is Open Game Content: the Alignment, Language, Racial Traits, and Errata sections of this article.
- Orcs -
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These orc kingdoms are short lived. The races genius for battle doesnot extend itself to statecraft, and their conquests inevitably collapseunder a struggle for power between rival leaders.
Orcs in human lands are seldom seen except at the head of amarauding force. The few who make their homes alongside humanssometimes serve as slavers, gaolers, assassins, and thugs. Orcmercenaries have a deserved reputation for ferocity, but their loyaltyseldom lasts beyond their rst taste of blood and gold.
ReligionThe chief deity of the orcs is He-Who-Watches, the master of theorc pantheon and father of the race. He teaches that everything theorcs once had was stolen by the elves and dwarves, and urges hisprogeny on to ever-greater acts of violence and revenge.
LanguageOrcs speak the rough and unattering Orc tongue, which has noalphabet of its own. Orc culture and history is passed along in an oraltradition that is remarkable for its bloody single-mindedness, and its
consistency across diverse tribes. The written form of Orc is seldomseen outside of scrolls and runes. It uses the runic alphabet of Dwarven.
NamesA orcs name is given to him by his father, in consultation with thebands spiritual leader. Names have little signicance in orc society,and the names of even great heroes are seldom remembered morethan a generation or two. An orcs name is a functional handle, nomore important than his boots or the color of his shirt, and far lessimportant than the number and quality of his battle scars, childrenand wives, and loot.
Male Names: Carg, Durg, Gaz, Grak, Kurtz, Nazdrug, and Vigup.
Female Names: Chigs, Firke, Korsk, Kroik, Muln,Pims, and Ziggs.
Tribe Names: Blood Eye, Death Moon, CrackBone, Rot Hand, and Black Axe.
AdventurersOrc adventurers are rare, and areusually motivated to leave theirtribe by anethicalconict(such as a
tendencytowardgood or
neutrality), the desire to further their education in arcane or scholarlymatters, or the need to escape a rival. Many orc adventurers aresimply exiles, driven out after losing a leadership battle.
Orc Racial Traits +4 Strength, 2 Intelligence, 2 Wisdom, 2 Charisma: Orcs
are strong but stupid and unobservant, and lack even the most
basic social skills. Medium-size: As Medium-size creatures, orcs have no special
bonuses or penalties due to their size.
Orc base speed is 30 feet.
Darkvision: Orcs can see in the dark up to 60 feet. Darkvisionis black and white only, but it is otherwise like normal sight,and orcs can function just ne with no light at all.
Light Sensitivity: Orcs suffer a 1 penalty to attack rolls whenin bright sunlight or within the radius of a daylightspell.
Automatic Languages: Orc. Bonus Languages: Common,Giant, Goblin, and Undercommon. Orcs take a dim view ofthe complexities of civilized speech, but they often learn thelanguages of their allies.
Favored Class: Barbarian. A multiclass orcs barbarian classdoes not count when determining whether he suffers an XPpenalty for multiclassing. Orc culture is deeply rooted in thelore of the raging warrior, and many orcs nd that the classcomes naturally to them.
- Errata -The following is ofcial errata for Wrath & Rage:
Page 5: The correct ECL for orcs is 0.Page 15: The Gullet feat should state, You can swallow up to 1
cubic inchof material per point of your Constitutionscore.
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