Transcript
Page 1: Reality is Broken: GDC08 Rant by Jane McGonigal

Jane McGonigal

RANT GDC 2008

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Reality is broken.

Why aren’t game designers trying

to fix it?

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1. Satisfying work to do

2. The experience of being good at something

3. Time spent with people we like

4. The chance to be a part of something bigger

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Games are the ultimate happiness engine.

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If you are a game designer, then YOU are in the happiness

business.

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“Why should we care about games?

Because life is crap.

Life is crap, and the ONLY thing that makes it worth living is art – and play.”

- Brian Sutton Smith

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“Why should we care about games?

Because life is crap.

Life is crap, and the ONLY thing that makes it worth living is art – and play.”

- Brian Sutton Smith

-and that’s why I’m a game designer.

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GAMES KILL BOREDOMFound to be Fatal to Dangerous

Lack of Engagement

Games have a value as an aid to quality of life even greater and more direct than has hitherto been suspected. The ordinary routine of playing a game is fatal to conditions of boredom, inertia, disinterest, and other serious afflictions of dealing with everyday life.

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GAMES KILL ALIENATION

Found to be Fatal to Dangerous Lack of Friends, Allies

Games have a value as an aid to quality of life even greater and more direct than has hitherto been suspected. The ordinary routine of playing a game is fatal to conditions of social alienation, loneliness, lack of community, friendlessness, and other serious afflictions of co-existing with real people.

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GAMES KILL ANXIETYFound to be Fatal to Dangerous

Lack of Confidence

Games have a value as an aid to quality of life even greater and more direct than has hitherto been suspected. The ordinary routine of playing a game is fatal to conditions of anxiety, fear, social awkwardness and other serious afflictions of being human and alive.

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GAMES KILL DEPRESSION

Found to be Fatal to Dangerous Lack of Purpose & Meaning

Games have a value as an aid to quality of life even greater and more direct than has hitherto been suspected. The ordinary routine of playing a game is fatal to conditions of depression, existential angst, human suffering and other serious afflictions of real life.

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Games are the ultimate happiness engine.

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It’s like we invented the written word… and we decided only to write

books.

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5 Things Game Designers Could Fix TODAY.

1. Running

2. Being on a plane

3. Playing fetch

4. Commuting

5. Annoying people

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Reality is broken.• Can we fix it?

YES.

• Should we fix it?

HELL YES.

• Will we fix it?

I HAVE NO F’ING IDEA.

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MY HEROES• Katie Salen• Justin Hall• Frank Lantz, Nick Fortugno, Kati London• Alice Taylor & Matt Locke• Elan Lee, Sean Stewart & Jim Stewartson• Jesse Alexander• Brian Clark• Ian Kizu-Blair, Sam Levine, Sean Mahan • Ken Eklund• Joe Edelman• Adrian Hon & Dan Hon• Ian Fraser and Finnegan Kelly• Alex Fleetwood and Mink ette

…and a lot more. maybe we WILL do this after all…

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alter your reality

03.03.08