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INTRODUCTION • Spooflng GridGuide Video 17
lifE IN THE fAST LANE 7 Messlng wlth Vehicle TermiMtion Chips I. Vehicles and OrdinAry Life 7 Drones I.
Licenses and Registration • The Power PI.1.yers "
Insura~ • Pole Position: Ares Maaorechnology " Getting Around • Hot Pursuit: Saeder.Krupp
" Modern H<U<\rds I. Rood Warriors. "
Wired Wheels II The Wild Blue Yonder 2.
Control Systems II Anchors Away 21
Safety Systems 12 Other Specialists 21
Security Systems 12 THE RIGGER 22
Electronic Systems 12 Creating" Rigger Charader 22
LIcense Plates 03 ChOOSing Amibutes 24
Fully loaded 03 ChOOSing Skills 24
Automated Driving 03 New Skills 24
Autonav Systems 03 Optional Vehicle SpedaJiutlon Rule 25
GridGulde 05 Choosing Resources 25
GridGulde Components 05 Dice Pools 25
Grid Guide Hosts 05 Edges and flaws 25
Ttdfflc Management 05 Riggins olnd Implants 25
lclw-Enforcemem Uses 05 OdlafaCks 25
Coverage 05 The Vehide Control Rlg 2.
GridGuide and Eleclrooic. Warfare "
A5lST BacklMh 27
Hacking GrldGuide "
Rigging and Other Implants 27
Gridllnk "
Other Implants 2.
Remote Vehicle Access "
RIgging and Cybermancy 2.
Vehicle Termination Chip 17 Riggins "nd Masic 2.
H"cklns Your Vehicle 17 M"lntenance And Overhead 2.
Hacking Vehicle Transponders 17 Maintenance COStS 2.
Hacking License riMes 17 Lifestyle Reductions 2.
'" Rigser3
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SENSORS AND ELECTRONIC WARFARE 5pecl.lJ Sensor Rules
Addlng/Upgradlng Components Sensor ~cld Zones Flux and Ship Sensors
EJecb"onlc Deception (ED) Electronic Counter-Deception ([CD)
So.., Passive Sonar Active Sonar Cavitation Thermoclines
E1ertronlc Wuf .. re Remote-ConlTol Network Infiltration MIJI Regenerat ing MIJI Degradation Re-Connecting Losl Carriers Rebooting a Remote-Control Network
DRONES The Itemote-Contr~ Network
Subscriber lists Hardwlrlng " Remote-Control Deck Dump Shock Multiple Rigger Networks
The ktdeTac MS System IVIS Test IVIS Pool
PIlot R.ulnSS Autosofts
R"""" Adaptation Pool Prime Dlreoive Initiative
Drones, Robots and the M.lt11x
SECURITY RIGGERS Oosed-Clrcult Simsense Systems
The Security Value cess Components
Acttve 5ecurtty Rigers Pe rception Within a cess
Acdons In .. cess Simple AClions Complex Actions
Accessing'" Se<.urtty System Step I : Find a Hardwlre Access Point Step 2: Defe,u Encryption Step 3: Adjust to System Configuration Step 4 , Rigger Combat
De<.klnl A Killed System SHIPS AND SUBS
Ships Attributes Speed (cavi tation Threshold) Hull Bulwark Signature (Normal/Sonar) Sonar Depth
30 30 30 32 32 32 32 33 33 33 34 35 35 36 37 40 40 40 41 41 42 42 42 42 43 43 43 43 44 44 44 44 44 44 45 45 45 46 46 46 48 48 48 4. 4' 4. 50 50 50 51 51 51 52 52 52 52 52
Ship Operations 52 Ship Crew 52 Terraln 54
Ship CombAt 54 Vehicle Points 54 Ramming Ships 54 Running Aground 55 Boarding 55 Ship Weapon Systems 55 Anti -Ship Missile and Torpedo Combat 55 E.xtended-R.l.nge Missiles and Torpedoes 56 Anti -Missile Defense Systems 56
Ship D.vn.lge 57 Anti -Ship Weapons and Normal Damage 57 Ships and Normal Damage 57 Damage Control 57 Taking on Water 58 Sinking 58
Ship RepAir 58 Ships ~d I'tU.glc 58
Sorcery 58 Spirits 5.
Subm.utnes 5. <><pt. 60 Underwater Terrain 60 Underwater Drones 60 Torpedoes 60 Underwaler Vehicle Combat 60
SPECIAL VEHICLES RULES 61 Spec:1AJ Vehicle Attributes 6t
Body 61 Fuel 61 E.conomy 62 Set-Up/ Breakdown TIme 62 Landlng/Takeoff (LID Profile 62 ED/ ECD 62 Adaptation Pool 62
""~ 62 Incurring Stress 63 Stress and System Failures 64
lifting ~d Pulling Objects 64 Vehicle Pull Tests 64 Pull-Test Side Effects 65 Long-Distance Hauling 65
TrAilers 65 M onorails and Rail Vehicles 66
Mech~lc:.aI Arms ArId l egs 66 Arm Tests 66 Arm Skill Tests 66 Arm M elee Anacks 67 M echanical Legs 67
Air-Cushion Vehldes 67 AircrAft 67
Flight Ceilings 67 Nape-of-Earth (NO E) Flight 68 Takeoff and landing 68 Low-Altitude Vehicles (LAVs) 6.
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Se.ml -B.tlllstlc.s and Sub-Orbitals .9 Vehicle-Mounted Rockets. Missiles &. Torpedoes 9' Semi-Ballistics .9 Sadb-Sdaker AIM - I I R Air-to-Air Missile 9. Sub-Orbitals 71 UIM- I 99 Kingfisher Underwater-To-Air Missile 9'
ADVANCED RULES 1l Mltsubishl -GM Outlaw Missile 92 V.ut .. ble ruel Consumption 1l TeJltron Rocket-Assisted Self-Contclined
Running Out of Gas 7. Mine System 92 Aircraft Maneuvers 7. Loral-Vought Silencer AdvclncOO
Drones 75 Anti -Radiation Munitions 92 ruel (;fades 75 Anti -Ship Missiles. Rockets And Torpedoes 93 Optempo Rules 75 RUR- ISD Anti -Submarine Rocket 93
calculating Optempo 75 lavelot Aerial Defense Missile 93 Combining Optempo and Regular Mclintenance 75 MK 197 Multi-Role Advclnce-capability
Quality ractors 7. Torpedo 93 CompleJl Chassis 7. UGM- I 88 Sea Saber Missile 93 Custom Buil t 7. SS-N-49 Sirocco Missile 93 fragility 77 Torpedo Decoy 93 Lemon 77 Torpedo Probe 93 Master WorkmanshIp 77 Cyberware 94
Passenger Trap 77 Snake-E.yes ~ote Interfclce Package 9. Prototype Model/ Used Vehicle 77 Snake-E.yes fire -Direction Data
Ruggedness 77 Manager Module 94
Safety Certified 77 Cyberdec.k Accessories 95 Streamlined layout 77 System-Control Rig E.mulator 95
Vehicle Subsystem 0."'"'81: 77 Remote -Control Accessories 96
Subsystem DMnage Notes 78 Audio/VISUc\J Screen Display 96
Repairing Subsystems 80 BanleTac. roOM 96
Alternate Vehicle Combat Rules 80 BattleTac MS 96
Integrating Vehicles In Standard Combat 8. Hitcher lacks 96
AlternatIve Ramming and ColIJsion D.lmage 8. Intercom Systems 96
Alternate Sensor Tests 82 Remote-Control Biofeedback Filter 97 AdVAnced Gunnery Rules 82 Remote-Control EnCIYprion Module 97
footprint 82 Rigger Decryption Module 98 Breaking Missile-Target Lock 84 Rigger Protocol -Emulation Module 98
Advanced Remote-Control Rules 84 Signal Amplifiers 98 Pre-programmed Drone Commands 84 Storage Memory 98 Back-Up Channels 84 Autosofts 98 The Server System for CROs 85 Clearslght 99
Advanced Electronic WarfAre Rules 85 Datallnk 99
Range and Partial Mil l Anacks 85 Electronic Warfare 99
M ill on Multiple Channels 85 Performance Profile (Vehicle Type) 99
Barrage Jamming 85 Sharpshooter 99
Hot Mike Jamming 85 Other Toys 99
NEW TOYS .. Morphlng license Plate 99
Vehicle W_pons .. Oil-Slick Sprayer .00
AN/ E.DQ: I 2 Air-Defense Nclval Directed Transponder Library Chip .00
Energy Weapons System .. Vehicle Smoke Generator .00
Ares Arelance Vehicle l..:\ser 88 Spike Strip .0.
HafJX>OO Gun 88 Vehicle Termination Chip .0.
Proteus-\Il,Ilkan Karpen Particle-Beam Zapper Strip .0.
Rocket System 88 VEHICLE DESIGN '02 Naval Guns 88 The Design Process .02 FN Piranha Torpedo launchers 89 Select a Chassis .04
AztedlnologyRelampago Medium Railgun 89 Select a Power Plclnt .09 Ares Vaporizer Heavy Rallgun 89 Add Design OptiOns "' Ares Vengeance &. Vanquisher M iniguns 9. Add Vehicle Modifications 112
Ares Vigilant &. Victory Aurocannons 9' Determine Final Vehicle Cost 113
Aztedlnology Xlcohtencatl light RdUgun 9.
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Vehicle Design Options Game Information Functional Improvements Design E.nhancements Facilities Robot Options
Gamemaster Approva' of Vehicles
VEHICLE CUSTOMIZATION The Customlzadon PTocess
r>arts The Mechanic Contact Do-It-Yourself Weight and Space Restrictions Incorporating Modifications During
Vehicle Design Modifications
Customization and Design Specifications E.ngine Modifications Control System Modifications Protective System Modifications Signature Modifications Vehicle Weapon Mounts E.lectronic Systems Accessories
Vehicle List Power Plant Table Vehlclc Chassis Tablc
RIG(;ER 3 CREDITS
Wrttlng Jon Szeto with Rich Tomasso
Addldonal Wrftlng
114 114
"' 110 119 .2.
Il' 112 .22 122 .24 .24 .24
.24
.24
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.25
.27 13. .34 135 •• 2 •• 9 150 .9. 202
Rob Cruz. David l yons. Michelle l yons. Richard Mulvihill. Kenneth Peters. John Schmidt. Michael Yates
Product Dcvclopmcnt Rob Boyle. Michael Mulvihill
Maytesters Tom Adams. Mike Bobroff. Ian Carter. Darin Cochran. Eric Duckworth. Patrick Goodman. jeremy GUiliemene. Brian Habenicht. Robert Habenicht. Mark Hab.all. I. Keith Henry. Earl Hollar. E.leanor Holmes, Jamie Houston. Aaron John. Chris Johnson. Robert Kyde. Jeff long. Gregory Lusby. Ray Macey, Michael Marquis II. Steve McCormick. Brandl Mercer. Steven Penifer. Shawn Penifer. Marvin Pringer. Steve Ratkovich. Sara Stayden. Jennifer Steele. Dennis Tomlin. Malik Toms. Michael vanHulst, Willem vanHulst . James Vaughan, Sebastian Wiers. Shane Winzar
PToJcct Editing Rob Cruz. MicheJle lyons. Michael Yates
Shadowrun Development Line Developer
Michael M ulvihill Assistant Developer
Rob Boyle
EDITORIAL STAff Editor/ill Director
Donna Ippoli to MMdging Editor
Sharon Turner Mulvihill Editors
Davidson Cole. Rob Cruz, Michelle l yons. Michael Yates
ART STAFF An Director
Fred Hooper Assistant An Director
john "RedNek" Bridegroom Cover A rt
Mark Zug Cover Design
Brian Maslouskl Origindl L1yout
Brian Maslouski Rev/sed Edition L1yout Ch.mges
Rob Boyle, Anton Zaleski fIIustrdtlon
Doug Andersen. Tom Baxa. Peter Bergting. Joel Biske,Peter Bergting. Doug Chaffee. Tom Fowler. Mike lackson. Scon james, Jeff laubenstein. John Paul l ona. Kevin l ong. larry MacDougall. Dave Martin. Jim Nelson, Mark Nelson. Zach Plucinski. Steve Prescot!. Terese Nielsen. Shane White, Mark Zug
Copyright C 2oot-2003 by W1zKlds llC. Stwdowrun. Rlgg." 3 and WI{ c....mes ar .. nad .. marI<s and/ or ' .. gtst .. ,ed t,.m..m,uk5 of WtVllds ttC tn tt... Untted States and/or ott..., countrl .... All Rights Resoetw:d. No pan of mls worit "",y be ''''P'oduc..d . stored In a r..m"",aI Sysloem. or Transmlned In any form or by any ~an •. wlthoul tt... prior "",.mlsslon In writing of tt... CopyI'lghl Own .... nor be ott...<wls.. drculated In any form ott.... tllan mat In which It Is put>llsn..d.
~~ Edition flrsl Printing by Fanf"<o LLC 2003.
l'ut>llsn..d by fanf"<o lLC. Chk.i\go . Illinois. r~nted In m .. USA.
find usonll .... , In~owrunrpg.com (Shddowrun questlons) hnp:/lwww.shadowrunrpg.com (official Shadowrun_bslt .. ) http://www.fanp.o.com(Fanl.rowebslle) hnp:/lwww.wlzkklsgames.com (WtzKlds _bslte) http://futfol'wa.dgames.com(onllneorders and dl.t~butlon)
DedIcation To all the Shadown..rn players both new and old thal helped.
cajoled. advised and most of all. were patient and supponlng while we revised and updated all the advanced Shadowrun books to 3rd Edition. Thank you ... now on to the stories. -MM.
Rigger 3 ::.
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