TRANSFORMING+MUSEUMS+THROUGH+GAMES+
+
April+20,+2015+
DEFINITION+Closed,+formal+system+Structured+conflict+Unequal+outcome+
FORMAL+ELEMENTS+Players+ObjecLves+Procedures+Rules+Resources+Conflict+Boundaries+Outcome++
DRAMATIC+ELEMENTS+Challenge+Play+Premise+Character+Story++
PROCESS+Set+player+experience+goals+Prototype+and+playtest+Iterate+
TETRAD+
Game+Design+Tetrad+
AestheLcs+
Story+
Technology+
Mechanics+
MECHANICS+
FRUSTRATING:+Too+hard+or+confusing+
BORING:+Too+easy+
FLOW:+
Time+spent+playing+
Difficulty
+