Schedule
10:30 am Registration Opens
11:00 am Opening Ceremonies
Emcee: Kevvy Kev with DJ Supreme
Welcome by Co-Founders Jon Drummond, CEO, JDAF and Shelton Mercer, Executive Producer Recognition of Invited Guests
11:30am Free Play 12:00pm Sneaker Villa Demonstration Tent
Emcee: Envy McKee
Mike Scipione, Put Your Foot in It: Making Healthy Meals
Cheryl Ingram, Zumba FitMob
DJ Damage, Back to School Jam
1:00pm Main Stage Performances
Phi.Gi.
VEnt
Kyleen & Radiant Soul
Lydia Rene
3:00pm Closing Ceremonies
Mayor Michael Nutter
Councilman Curtis Jones (D-4th)
Amber-Joi Watkins, Miss Pennsylvania USA
3:30pm Rising Stars Showcase
Emcee: Shamara of Power99 FM
Society Park
Leah Smith
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Welcome!Are you ready to play, Philadelphia?
We’re so proud to be back in the City of Brotherly Love for our 4th year!
In three past events, we have taught thousands of area youth how to stay fit through fun. We
believe that introducing play into daily life teaches kids core values like commitment, discipline and respect – skills they need to be successful on and off the playing field.
In 2006, Shelton Mercer, an inspiring global humanitarian, and I conceptualized Street Games™ in response to alarming juvenile obesity statistics. Our children are growing up without the benefits that regular activity offers: good health and fitness; physical skills; increased immunity; nutritional awareness; improved body image; confidence and self-esteem; social skills and making friends. We believe the lessons of team work, taking turns, and competition learned today will inspire youth to pursue higher levels of achievement.
We appreciate the support of block captains and residents, local elected officials, and volunteers, including Rutgers University student athletes who are here to play “old school” games like foursquare, double-dutch jump rope, 40 yard dash, and hopscotch. These kinds of games don’t require membership fees or uniforms, just a little effort and imagination!
Be sure to meet our special guests – Sacramento Kings’ Jason Thompson, former Eagles Mike Quick and Fred Barnett and Mayor Michael Nutter. We’ve got a healthy cooking demonstration from Mike Scipione – owner of Sano Catering Service – and a fitness segment with Cheryl Ingram of Lace It Up Dance Studio.
Homegrown talent such as Kyleen & Radiant Soul, Lydia Rene, Phi.Gi., Society Park and VEnt join neo-soul sensation Leah Smith for our Rising Stars Showcase, hosted by Power99 FM’s Shamara. Plus, DJ Supreme and DJ Damage will get you moving – and keep you moving all day!
Thank you to the nonprofit organizations, area medical professionals, youth group leaders and health organizations in our Empowerment Zone. They are on site to provide free screenings and share resources that will empower you and enrich your everyday living.
We appreciate the generous support of Councilman Curtis Jones (D-4th), The Goldenberg Group and West Philadelphia Financial Services Inc., the
Department of Parks & Recreation, Philly 360, Fourth Wall Arts Salon, The Food Trust and USA Track & Field. Special thanks to the phenomenal team of volunteers who dedicated their time and talent for many months to make today’s event a reality.
Let’s play!
Shelton MercerAm
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iss Pennsylvania USA
Jon Drummond
event layout
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3
40 yard daSh ruleS
EQUIPMENT
Six lanes fifty yards long METhoD
» Place all parts of the body behind the starting line.
» Runners may start from a crouch or standing position.
» On the start signal the runners run forward in lane as fast as they can. The runners time will be recorded when their torso crosses the 40 yard finish line.
STARTER may use a voice command, starter pistol, whistle or similar tools. ThE CoMMANDS WILL BE
» “Runners take your mark”
» “Set”
» Sound the start signal—“go” or fire gun or blow whistle
FALSE STARTS
Movement between the command “set” and the start signal is a false start. Runners are permitted two false starts before being disqualified.
DISQUALIFICATIoN
Results from:
» Two false starts
» Running outside of lane
» Contact with the runner in an adjacent lane before the end of the race.
Standing Broad Jump
vertical Jump ruleS
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EQUIPMENT
Long Jump Test Mat from Sport Book Publisher METhoD
» Place both feet just behind the starting line.
» Jump (leap) forward as far as you can. Your jump (leap) will be measured from the starting line forward to the touch point nearest the starting line at the end of the jump (leap).
» Record the best of one to three jumps.
EQUIPMENT
Long Jump Test Mat from Sport Book Publisher METhoD
» Place both feet just behind the starting line.
» Jump (leap) forward as far as you can. Your jump (leap) will be measured from the starting line forward to the touch point nearest the starting line at the end of the jump (leap).
» Record the best of one to three jumps.
Four Square (king Ball)
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Four Square (king Ball)
EQUIPMENT The Court and Ball
» The game court shall consist of a large square subdivided into four squares of equal size.
» Each square shall be numbered starting at one and going to four in a counter-clockwise fashion.
» The “one” square is called the entrance square; it is the square that a new player enters the court.
» The player in the “four” square is called the king/queen; a smaller square shall be placed in the far corner from the center which is called the serving square. PARTICIPANTS 4 players
METhoD The king/queen starts play with a serve and is allowed to modify the game rules (within acceptable reason) before each serve. The serve is performed from the serving square; a serve consists of an underhanded strike and a bounce on the ground in the “four” square to any of the other three squares (like ping pong). The ball then is played so that the ball strikes a player’s square but once and then struck (or returned) so that it goes into another square.
A player is out when:
» The ball is in a player’s square and is unable to strike it into another player’s square
» The ball is in a player’s square and the player’s return lands on a line
» The ball is in a player’s square and the player’s return hits another player’s foot who doesn’t intentionally move it into the path of the ball
» Various rules are implemented to change this condition (i.e. a player is out when another player catches their strike)
When a player is out, then that player leaves the court. Players rotate clockwise if there is an empty space, a new player enters in the “one” square.
douBle dutch
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EQUIPMENT Two lengths of 1/2”-3/4” clothesline quality rope, twelve feet long
PARITICPANTS A minimum of three persons are required.
METhoD There are two turners who grasp each end of the two ropes. The turners stand facing each other then back away, leaving enough space between them to allow the rope to reach a height of at least six feet at it highest point and touch the ground on each turn. Each rope is turned in the opposite direction. Varying speeds can increase the challenge.
oBJECT
The object is to match the tempo of the turning ropes. Once the turning starts, the jumper jumps in between the turns of the ropes, trying not to interfere with the turning ropes. Each jump is counted. The person with the most jumps without stopping the turning ropes wins.
Skully (dead Block)
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EQUIPMENT Bottle caps Game board drawn with chalk PARITICPANTS 2-6 players METhoD The board consists of 13 numbered boxes, 1 through 12 on the periphery of the board, and a box labeled 13 in the center surrounded by a "dead man's zone" or "skull."
Start at box 1 and aim for the "2" box, flicking your bottlecap with your finger. If you get it in (without it touching any line), you keep your turn and shoot for the next box. You can also advance a box by hitting the cap of an opposing player. If you're close to another player's piece, you can try to blast the piece halfway down the block with your own. In some neighborhoods, you can replace your cap with a special heavy one (like from a juice or peanut butter jar) for this purpose, though you couldn't do this if someone calls "no blasting allowed." After going from 1 to 13, you have to return, going from 13 to 1. After completing the full journey, you shoot back into 13 and then navigate the "skull,"shooting your piece in the forbidden "dead areas" of the skull while declaring your new powers ("I am a killer diller"). oBJECT From this point on, you hunt the other players. Only you (or other killers) can safely go within the skull. If you hit another player (3 times consecutively), they're out of the game. If they hit you, they become a killer too (or, if you decide beforehand, they're out of the game). The last person left wins.
hopScotch
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EQUIPMENT
Each player must start with a marker: items such as bean bags, pennies, and other assorted items.
Hopscotch boards are drawn with a good piece of chalk. PARTICIPANTS 2 or more METhoD The first player tosses her marker into the first square. The marker must land completely within the designated square and without touching a line or bouncing out. If the marker lands in the wrong square, the player forfeits his/her turn.
If the marker is successful, the player hops through the court beginning on square one. Side by side the squares are straddled, with the left foot landing in the left square, and the right foot landing in the right square. Single squares must be hopped on one foot. For the first single square, either foot may be used. Squares marked "Safe" "Home" or "Rest" are neutral squares, and may be hopped through in any manner without penalty. oBJECT When a player reaches the end of the court, she turns around and hops back through the court, moving through the squares in reverse order and stopping to pick up her marker on the way back. Upon successfully completing the sequence, the player continues his turn by tossing his marker into square number two, and repeating the pattern.
If while hopping through the court in either direction, the player steps on a line, misses a square, or loses her balance, her turn ends. The player starts on her next turn where the player last left off.
The first player to complete one course for every numbered square on the court wins the game.
Steal the Bacon
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EQUIPMENT
Any safe object that may be grasped in one hand, i.e. hat, glove, bucket, small ball, etc., can serve as the Bacon.
Boundary markings of two parallel lines formed by cones, chalk or paint at least 24’ apart. The play area is between the two parallel lines.
PARTICIPANTS
A minimum of ten persons are required. METhoD
» Form two teams, one on each of the parallel lines, facing each other. Starting at the right, give each player a number consecutively, begging with one. If there is an odd number of players, player one may be number one and two on the short side.
» Place the BACON in the center of the play area.
» The leader calls out a number a number and the Players with that number run to get the BACON and return to their station on the line before being tagged by the opponent with the same number. oBJECT Steal the Bacon and return to your station WITHOUT CROSSING THE BOUNDARY LINE, EXCEPT AT HOME, before getting tagged wins a point for your team.
If the “thief” is tagged before he/she reaches their original station on the line, the tagger ears a point for his/ her team.
Set a points goal for the winning team to achieve. The first team to achieve the goal wins.
1 2 3 4 5 6 7 8 9 1 0
1 0 9 8 7 6 5 4 3 2 1
BACON
o
empoWerment Zone
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planning committee
Thank you to the following community groups, health organizations, schools and academic enrichment programs, fitness experts and entrepreneurs for joining our efforts to present a program of physical activity and education that promotes health and wellness. Your participation in The Empowerment Zone will make a lasting impact on the lives of children and families in Philadelphia.
Lace It Up Dance Studio
Smith Memorial Playground & Playhouse
Philadelphia Water Revenue Bureau
Spectrum Health Services, Inc.
Mayor’s Office of Community Services
Keystone Mercy
University of Pennsylvania L.I.F.E (Living Independently for Elders)
Children of the Arts Foundation
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planning committee
CEO, JDAF/Co-Founder Jon Drummond
Executive Producer/Co-Founder Shelton Mercer
Event Director Richelle Payne
Entertainment/Stage Shows James Claiborne
Games Jared Meredith
Print + Web Design Jasmin Conner
Logistics Samuel Botts
Nikki Richardson
Public Relations Deja Gilmore
Social Media Wei Tsay
Jasmin Conner
Volunteers TaiMarie Adams
Web Master Kristin Mosby
Community Liaisons Maxwell Brown
Justina Shaw
Street gameS™ ShoWcaSeoF PhiLadELPhia’S RiSing StaRS
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Special thanks to our guest entertainers, on-air personalities, and performers: Leah Smith, Lydia René, Phi.Gi., Kyleen and Radiant Soul, Society Park, VEnt, Noelle Mercer, Shamara, Kevvy-Kev, DJ Damage, DJ Supreme, Envy McKee and Amber-Joi Watkins, Miss Pennsylvania USA.
Lydia René
Sham
ara
(Power99 FM)
Leah
Smith
Phi.Gi.
Kylee
n and Radiant Soul
VEnt
WATCH FOR DETAILS ON
Street GameS™ Philly 2012!To register, volunteer or donate, visit
http://www.streetgamesusa.org
Find us on Facebook: Street Games USA
Follow us on Twitter @StreetgamesUSa
VEnt
MANY THANKS TO THE FOLLOWING
donorS and SPonSorSJon Drummond Achievement Foundation
The Mercer Advisory Group
USA Track & Field
Clear Channel
Power99 FM
The Goldenberg Group
Brown’s ShopRite
ParkWest Town Center
West Philadelphia Financial Services
Philly 360
Fourth Wall Arts
Hurst & Leigh Communications Group
Zero Gravity Studio
Greater Philadelphia Cultural Alliance
Office of the Mayor
Councilman Curtis Jones (D-4th)
Food Trust
Greater Philadelphia Cares
Keystone Mercy Health Plan
Philadelphia Parks and Recreation
Lagos
Devon Seafood and Grill
Sneaker Villa