Transcript
  • 1. Encouraging creativity and reflection in your curriculum Viewpoints session Facilitator: Catherine ODonnell 18 th April 2011
  • 2. Session Outline
    • An Introduction to Viewpoints.
    • Viewpoints themes and perspectives.
      • Learner Engagement, Information Skills, Assessment and Feedback and Creativity and Innovation.
      • Course and module view.
    • Some team tasks.
  • 3. A short video introduction on YouTube: http://www.youtube.com/watchv=rV_DE_0fPJ0 An Introduction to Viewpoints
    • Viewpoints is a JISC funded curriculum design project.
    • It has a remit to create a series of reflective tools to promote & enhance effective curriculum design.
    • The tools use a learner timeline with established principles to help staff consider areas such as:
      • learner engagement,
      • information skills,
      • assessment and feedback and
      • creativity and innovation
      • while considering the learner perspective.
  • 4. Learner Engagement Principles
      • HLM ( http://cetl.ulster.ac.uk/elearning/hlm.php )
      • 8LEM
        • Receive.
        • Create.
        • Debate.
        • Explore.
        • Imitate.
        • Experiment.
        • Practice.
        • Meta-Learn.
      • *Implementation ideas for each principle on back of cards.
      • http://www.flickr.com/photos/viewpointsproject/
  • 5. Information Skills Principles
      • SCONUL 7 Pillars ( http://www.sconul.ac.uk )
        • Define the task and understand the topic.
        • Identify appropriate resources.
        • Search effectively.
        • Find and extract information.
        • Compare and analyse information.
        • Organise and share information ethically.
        • Interpret information and create new content.
      • *Implementation ideas for each principle on back of cards.
  • 6. Assessment and Feedback Principles
      • REAP ( http://www.reap.ac.uk/ )
        • Clarify good performance.
        • Encourage time and effort on task.
        • Deliver high quality feedback.
        • Provide opportunities to act on feedback.
        • Encourage interaction and dialogue.
        • Develop self-assessment and reflection.
        • Give assessment choice.
        • Encourage positive motivational beliefs.
        • Inform and shape your teaching.
      • *Implementation ideas for each principle on back of cards.
  • 7. Creativity and Innovation Principles
      • CHEP creativity working group ( http://www.ulster.ac.uk/centrehep/creativity_curriculum.html )
        • Collaborative learning
        • Open-box modules
        • Negotiation
        • Real-life learning situations
        • Novel approaches to learning
        • Assessment that focuses on process
        • Use of debates
        • Beyond the discipline
      • *Implementation ideas for each principle on back of card have still to be added.
  • 8. Course Level Perspective Supports those who wish to look at Course View.
  • 9. A Course Level Worksheet Example
  • 10. Module Level Perspective Supports those who wish to look at Module View.
  • 11. A Module Level Worksheet Example
  • 12. These can be orderly or messy its up to the team. Users/teams define the outputs
  • 13. Over to you
    • An opportunity for you to use some of the Viewpoints resources.
  • 14. Task 1: Agree challenge/objective (5 minutes)
    • Consider the key challenges of your project and agree an objective to focus on during this short session.
    • R ecord brief details in the objective space provided.
        • E.g. improve learner engagement or redesign an information skills strategy.
    • Choose which Viewpoints theme you think would suit the objective you have chosen.
    • Choose which level you would like to focus on.
    • key
  • 15. Task 2 Select principles (5 minutes)
    • Spend about 5 minutes e xploring the principles provided on the front of cards you have chosen to focus on and choose any that may help you address your objective.
  • 16. Task 3 Map principles to student learning timeline (15 minutes)
    • Place the cards on the student timeline, where you think relevant, considering your objective and also the student perspective. Note: you can place the same cards in more than one place on the timeline .
  • 17. Task 4 Select Implementation Ideas (20 minutes )
    • Turn over the most important card(s) and select ideas that could help your group achieve your agreed objective.
    • Discuss how your ideas could be used in practice.
    • Make notes using post-its or markers on the worksheet.
    • Note any overall action points and reflections.
  • 18. Task 5 Share plans (5 minutes)
    • Each group is requested to briefly share their progress during the Summary session later.
    • Spend about 5 minutes now deciding what your group would like to share. Try to share the key features of your groups Viewpoints output and/or any key reflections/decisions made.
  • 19. Conclusions
    • By now you should:
      • Be aware of the Viewpoints project.
      • Have had an opportunity to use some of the resources while considering your groups challenge.
      • Thanks for your participation!
  • 20. Further information Project blog: http://viewpoints.ulster.ac.uk CIES R&R Programme: http://www.cetl.ulster.ac.uk/elearning/rrs/ RLO CETL: http://www.rlo-cetl.ac.uk Dr Alan Masson, Project Director - [email_address] Catherine ODonnell, Academic E-Learning Consultant - [email_address] Karen Virapen, Instructional Technologist [email_address] Jill Harrison, Instructional Technologist [email_address] Dr Vilinda Ross, Research Fellow [email_address]

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