UX 101WAYS TO A BETTER NEXT BIG BANG (WHATEVER IT MAY BE)
howiechang.com@howiec
WHAT THE HELL IS UX?
DESIGNING FOR EXPERIENCES IS FUNDAMENTALLY ABOUT PEOPLE, THEIR ACTIVITIES AND
CONTEXT OF THOSE ACTIVITIES... by Stephen P. Anderson
ONGOINGEVALUATION
ANALYZE& PLAN
CONCEPTUALIZE
DESIGN
IMPLEMENT& LAUNCH
1
2
3
4
One of a simpler development cycle I use which takes into consideration what users really need by focusing on ongoing evaluation of exploring, tweaking and testing the design until these needs are met.
ANALYZE& PLAN
1
Planning out the objectives and goals of the project. Think project space, project management, project schedule, methods, briefings and techniques.
PROJECT SPACE
PROJECT MANAGEMENT
CONCEPTUALIZE
DESIGN IT
2
3
Define scope, user needs, content and information architecture. Think functional specifications, personas, feature set and research.
PERSONAS
USER NEEDS & REQUIREMENTS
DESIGN
1
2
3
Designing for structural and presentation of information. Think information architecture, interaction design, wireframe, navigation, visual hierarchy.
SKETCH
WIREFRAMES
IMPLEMENT& LAUNCH
4
Consider good practice guidelines relevant to the project and improve accessibility.
GOOD PRACTICE GUIDELINES
ONGOINGEVALUATION
PLAN OUTOBJECTIVES
& GOALS
1
2
Think role play, personas & scenarios, user testing, usability, user group, observation and feedback.
USABILITY TESTING
USER FEEDBACK
I RECOMMEND YOU TO READ...
‣ Putting People First http://www.experientia.com/blog/
‣ 52 Weeks of UX http://52weeksofux.com
‣ UX Myths http://uxmyths.com
‣ Johnny Holland http://johnnyholland.org
‣ Design for Service http://designforservice.wordpress.com
‣ Konigi http://konigi.com
‣ Bobulate http://bobulate.com
‣ Logic+Emotion http://darmano.typepad.com/logic_emotion
‣ Adaptive Path http://www.adaptivepath.com/ideas
‣ Everyday UX http://www.everydayux.com
THANKYOU
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