Transcript
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Presented byFall 2013 Collab Class

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Welcome!IntroductionsAccomplishments

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OverviewStory Challenges

◦From mockumentary to family drama◦Starting over with story

Aesthetic Challenges◦Tessellations - creating a unified look◦Lighting

Character Design Challenges◦Integrating the aesthetic into the

character model◦Rigging and deformation

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STORY DEVELOPMENT

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Initial Concept: PitchesOriginal ideas

◦Family of bats – proposed by Linda Multiple characters for multiple animators

◦Documentary – proposed by Lucas

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Initial Concept: StoryMockumentary about a bat that wants

to fly◦Wilbur makes crazy flying inventions

because he was born without wings◦How the family deals with this

Five Characters◦Wilbur◦Chuck◦Grandmother◦Twin Siblings

Lots of dialogue

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Initial Character Designs

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Initial Character Modeling

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Original Concept: Storyboards

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Checkpoint 1After presenting the initial

animatic, we realized the story would not work…◦Too many characters◦Complicated hand held camera

movements◦Concerns about quality of voice

acting Major revisions had to be made

in◦Story◦Design◦Overall concept

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New Concept: StoryNew Story Direction

◦Simpler genre◦Father-Son story

Two Characters◦Wilbur – son, eager inventor who yearns to fly

◦Chuck – father, grounded, concerned about son’s carelessness

◦Absent mother – deceased

No dialogue

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New Storyboards

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Editing Storyboards

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PREVISUALIZATION

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Previsualization Substitute Rigs

Billy Barker as Wilbur (son)from CreativeCrash

Bboy as Chuck (father)from AnimationBuffet

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3D Animatic

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Issues Broken workflow Communication Do not make assumptions!

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Team ChallengesWhat happened at Midterm…

◦Story team fell through◦Sound turned in 30 minutes before

showing◦Building community

Team building Daily meetings Personalized schedule

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After MidtermAgain, major changes needed to be

made to the story and charactersWhat wasn’t working…

◦Relationship between the characters isn’t strong enough to support later actions Father acting as guard instead of parent Unclear that Wil is trying to fly

◦Confusion about species of the characters◦Who’s story is this? The son’s or the

father’s?

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After MidtermHow we fixed it…

◦Changed the opening sequence◦Changed everything except the final

scene◦Strengthened father/son relationship ◦Emphasized disconnect between the

two characters◦Changed the design

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New Storyboards

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AESTHETICS

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Aesthetics: Early InspirationOur story was relatively simple,

so we wanted to push the aesthetics

The story became something reminiscent of children’s story◦Wanted an aesthetic that would

complement

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Aesthetics: Early InspirationPaper texture aestheticWanted a high quality, low poly

look

Timothy J Reynolds

Jeremy Kool

Yum Yum Digital Paper Crafts

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CHARACTER DESIGNS

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Character References

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Character Sketches

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Final Design: Wilbur

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Final Design: Chuck

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Crew TransitionWorkflow

◦Modeling◦Tessellating◦UVing◦Texturing

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CHARACTER MODELING

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Evolution of Character ModelsInitial five characters (four

designs)◦Divided modeling between David

and RiyadAfter story change

◦Realized this was too many characters

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Character Modeling: Final

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ENVIRONMENT DESIGN

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Initial Environment ConceptOriginally housed in caves

◦Mockumentary◦Bats living in cave colony◦Apartments◦Almost all interior

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Final Environment ConceptAfter story change, moved to tree setting

◦More organic◦Material readily available for Wil’s inventions◦Brighter color palette◦Softer appearance matching aesthetic◦Wanted to keep the feeling of a cave◦Characters lived inside a hollowed tree

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Environment Design Sketches

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Environment Design ModelInitial sculpt in Zbrush

◦Organic feel◦David worked along side Katie

Making sure model met the needs of the story

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Environment Model: Early

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Environment Model: Final

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Environment Model: FinalExterior Design

◦ Landscape made from displacement map◦ Filled in landscape with 2 types of trees

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PROP DESIGN

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Inspiration For Wil’s Inventions

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Prop Concepts

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Prop Concepts

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Prop Concepts

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Prop Concepts

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Dividing the WorkModels split among modelers

◦Making low-poly un-tessellated props◦Based on designs

Made more props than we used◦Due to continual story changes

Scale chart◦Didn’t adopt until after almost

everything was modeled◦Should have come before modeling

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Prop Modeling

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Prop Modeling

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TESSELLATIONS

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General Inspiration

Artist: Timothy J Reynolds Artist: Jeremy Kool

Artist: Timothy J Reynolds

Artist: Timothy J Reynolds

Yum Yum studio

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PROP & ENVIRONMENT TESSELLATIONS

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Early Tessellation Tests Props

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Early Tessellation Tests

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Tessellating: The ProcessStarted with smoothed modelsReduced the number of polygons

TriangulatedPush and pull vertices until

desired effect was achieved

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Prop & Environment Tessellations

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Prop & Environment Tessellations

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IssuesLack of edge flow (no face loops)Triangulating entire model

◦Resulted in extra faces◦More geometry◦Difficult to select

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CHARACTER TESSELLATIONS

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Character Inspirations

Yum Yum studio Artist: Mateusz Szulik

Artist: Mateusz Szulik Artist: Jeremy Kool

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Characters VS PropsDidn’t use Carolina’s technique

for the characters’ tessellationsCharacters had different needs

◦Necessary to have symmetry◦Maintain specific edge flow◦Deformations in the face

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Modeling Process

Step 1 Step 2 Step 3

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Tessellation test

Cinema 4D Zbrush Decimation Master

Zbrush Remesher

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Retopology

Cinema 4D Zbrush RemesherFinal Retopo in 3DS

Max

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Final Solution for TessellationsUsed smoothed characters

◦Aided in deformationsApplied a bump map

◦Gives the impression of a tessellated model

◦Considered displacement map but… Animators wouldn’t know the final

appearance until after the scene was rendered

Wouldn’t be able to see penetration issues

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TEXTURES

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Color Script

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Color References

Artist: Timothy J Reynolds

Ink Studio

Artist: Dadu Shin

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Initial Color Script

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Color Script

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Texture Reference

Artist: Paul McMahon

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Prop Textures: 1st PassProps textured in Photoshop (UV

issues)Keeping with aestheticsMultiple iterations of the same

texture

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Prop Texturing: 2nd Pass

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Environment Texturing

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Character Texturing

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RIGGING

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Character RiggingRigging Demo

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Character RiggingRigging Demo

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Prop Rigging

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Painting Weights

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ANIMATION

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Animation ReferencesActing choicesStyle of animationProcess of animationActing challenges

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Character Traits & Motivation

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ChallengesAnimating without completed rigs

◦Not used to working with unfinished rigs

◦Didn't get the completed face rigs until very late in the animation process.

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Challenges with character design◦Chuck and Wilbur's short legs;

Chuck's long torso and Wilbur's big head

◦Character design affects the animation style

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LIGHTING

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Lighting Test Environment

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Blinn for contrast with tessellated planes

Lighting Test Props

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Lighting & ShadersShaders and Surface Textures

◦Blinn vs. MIA shaders

Mia_material_x Render time: 1:12min

Blinn shader Render time: 1:26min

Blend color original texture

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Interior LightingInterior Lighting

◦Color changes

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Exterior LightingExterior Lighting

◦Lighting Rig

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PostproductionEnd of the Quarter looming

aheadFile problems

◦Rendering◦Old assets that wouldn’t go away◦But camera and object positions that

willContinually running out of

memory in collab spaceWhole crew working together to

fix render problems seen using FCheck

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CompositingDepth of Field Process

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Sound DesignContracted two sound designers

◦Recorded our sound effects ◦Recorded voice foley with voice actor

Music◦Could not manage to find a

composer◦Had to resort to scratch music◦Music became very important for the

communication of emotion in the film

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Lessons learned…CommunicationOrganizationFollowing nomenclatureAsking questionsStory is never final

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To view the film…Please email your request to

[email protected] go to http://

vimeo.com/79741438 and enter the password to view the film!

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Thank you for flying with us!