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74%
42PER CENT
Sources:1) The Ambient Insight 2012-2017 Worldwide Mobile Learning Market – Executive Report.
2) The Ambient Insight 2012-2017 Worldwide Mobile Learning Market – Longitudinal Trends.
3) The E-Learning Revolution: Velsoft Courseware.
4) In-Focus: Lessons from MOOCs for Corporate Learning (2014)
5) The Ambient Insight 2013-2018 Worldwide Self-paced eLearning Market.
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2015
[9]
E-LEARNING STATISTICS YOU NEED TO KNOW FOR 2015
The types of learning technologies available has doubled in the last five years.
of leading learning companies say online learning has led to an increase in revenue.
81PER CENT
of learners are responsible for managing their own personal development.
Organisations where L&D teams align their KPIs with senior management are
13 times more likely to report increased revenue.
of L&D leaders think learning technologies should enable a quicker response to changing business conditions and organisational change.
3/5 organisations cannot implement a technology enabled learning strategy due to lack of skills.
49PER CENT
Only of organisations have the Instructional Design skills they need.
28PER CENT
Only have L&D staff confident in using new media in learning design.
31PER CENT
have staff capable of developing digital content in-house.
of organisations are predicted to use E-Learning courses as part of their learning strategy.
In 2015,
98PER CENT
of organisations are predicted to use video as part of their digital learning strategy.
98PER CENT
By 2016,
of organisations are predicted to use games and complex simulations as part of their E-Learning.
In 2015,
50PER CENT
of people use mobile devices for E-Learning.
Currently,
of all classes will be delivered online.
In 2019,
50PER CENT
of the public sector use MOOCs to achieve their L&D goals.
Learning companies are
more likely to use more varied and interesting media in their E-Learning design and twice as likely to encourage knowledge sharing and create knowledge repositories.
The compound annual growth rate of the worldwide self-paced E-Learning market is 4.4% and is set to be worth
$53 billion by 2018.
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