2
Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Assassins Creed 2 (https://www.youtube.com/watch?v=nUgrIBqFHY4 ) Start: 0:00 Stop: 1:37 Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting A war type setting, from the narrative saying “prisoner of war” In the past, from the narrative telling us about a machine that allows people to travel to the past in some form Near future, from the sound effects and narrative talking about machines Narration/voice (studio) Foley artistry Computer created sounds Mood A time of uncertainty in a silent war, from the lack of war sound effects and the narration talking about it but not mentioning anything talking about how people are dying or typical war scenarios other than kidnapping. Narration/voice (studio) Computer created sounds Game genre Action adventure, due to the music and narrative. Narration/voice (studio) Mix of Orchestral and computer composed sounds

17 ig1 task 2 analysis work sheet - assassins creed 2

Embed Size (px)

Citation preview

Page 1: 17   ig1 task 2 analysis work sheet - assassins creed 2

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games

Game Title Assassins Creed 2 (https://www.youtube.com/watch?v=nUgrIBqFHY4)Start: 0:00Stop: 1:37

Provide detailed descriptions from chosen examples of sounds that establish…

Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting A war type setting, from the narrative saying “prisoner of war”In the past, from the narrative telling us about a machine that allows people to travel to the past in some formNear future, from the sound effects and narrative talking about machines

Narration/voice (studio)Foley artistryComputer created sounds

Mood A time of uncertainty in a silent war, from the lack of war sound effects and the narration talking about it but not mentioning anything talking about how people are dying or typical war scenarios other than kidnapping.

Narration/voice (studio)Computer created sounds

Game genre Action adventure, due to the music and narrative. Narration/voice (studio)Mix of Orchestral and computer composed sounds

Narrative Unsure, confused, and destined for freedom. This is because of the narrative talking about what someone has uncovered, but not entirely sure what the future may hold for them or anyone.

Narration/voice (studio)