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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games
Game Title Assassins Creed 2 (https://www.youtube.com/watch?v=nUgrIBqFHY4)Start: 0:00Stop: 1:37
Provide detailed descriptions from chosen examples of sounds that establish…
Clearly state what production technique(s) you think have been used to create specific soundtrack elements
Setting A war type setting, from the narrative saying “prisoner of war”In the past, from the narrative telling us about a machine that allows people to travel to the past in some formNear future, from the sound effects and narrative talking about machines
Narration/voice (studio)Foley artistryComputer created sounds
Mood A time of uncertainty in a silent war, from the lack of war sound effects and the narration talking about it but not mentioning anything talking about how people are dying or typical war scenarios other than kidnapping.
Narration/voice (studio)Computer created sounds
Game genre Action adventure, due to the music and narrative. Narration/voice (studio)Mix of Orchestral and computer composed sounds
Narrative Unsure, confused, and destined for freedom. This is because of the narrative talking about what someone has uncovered, but not entirely sure what the future may hold for them or anyone.
Narration/voice (studio)