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What is the Role of the What is the Role of the game designer game designer

2011 the role of the game designer

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Page 1: 2011   the role of the game designer

What is the Role of the What is the Role of the game designergame designer

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What is the Role of the What is the Role of the game designergame designer??

Advocate for the playerAdvocate for the player

Encourage playtestingEncourage playtesting

Have passion and skillsHave passion and skillscommunicationcommunication

teamworkteamworkprocessesprocesses

inspirationinspiration

Beceome a better playerBeceome a better player

creativitycreativity

Keep the focus on the player Keep the focus on the player experience and dont get too close experience and dont get too close

to your workto your workGauge reactions, feedback, listenGauge reactions, feedback, listen

Create playful situations, maintain Create playful situations, maintain passionpassionLanguage, listening, vision, Language, listening, vision,

compromise, adaptcompromise, adapt

Universal translatorUniversal translator

Time, crisis, changeTime, crisis, change

Find inspiration in common Find inspiration in common interactions and systemsinteractions and systems

Create a journal, analyse your Create a journal, analyse your thoughts and decisionsthoughts and decisions Past experiences drive creativity, Past experiences drive creativity,

childhood, lifechildhood, life

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A playercentric design A playercentric design processprocess??

Setting Player Experience GoalsSetting Player Experience Goals

PrototypingPrototypingDescriptions of interesting situations rather Descriptions of interesting situations rather

then features. How are players feeling, then features. How are players feeling, whats in their heads?whats in their heads?

Create a playable version of their Create a playable version of their game, physical prototype, game, physical prototype,

mechanics comes latermechanics comes later

Nicole Lazzarro (exo design) / Bill Nicole Lazzarro (exo design) / Bill Fulton (microsoft)Fulton (microsoft)

iterationiterationPlayer experience goals setPlayer experience goals setIdea or system concievedIdea or system concieved

System is formalisedSystem is formalisedSystem is tested against user System is tested against user

expierencesexpierencesResults evaluated and deisgn Results evaluated and deisgn

influencedinfluenced

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The 7 stepsThe 7 steps

n Brainstorming Brainstorming (setting goals, mechanics, 1 page description)(setting goals, mechanics, 1 page description)

n Physical prototype Physical prototype (paper, craft, write a gameplay document)(paper, craft, write a gameplay document)

n Presentation Presentation (demo artwork, solid gameplay treatment)(demo artwork, solid gameplay treatment)

n Software prototype Software prototype (creating a digitial prototype)(creating a digitial prototype)

n Design documentationDesign documentationn Production Production (determining roles, MGT)(determining roles, MGT)

n Quality assurance Quality assurance (testing, evaluation feedback)(testing, evaluation feedback)

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Your life as a gameYour life as a game

List 5 areas of your life List 5 areas of your life that could be games. that could be games.

Briefly describe a Briefly describe a possible underlying possible underlying structure for eachstructure for each

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formatformat

20 slides 20 slides 16 seconds each =16 seconds each =

5 mins MAX5 mins MAX

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submissionsubmission

Submit link your Submit link your SLIDESHARE accountSLIDESHARE account

by 9:30amby 9:30amMonday nextMonday next

NO EXTENSIONSNO EXTENSIONS