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What is the Role of the What is the Role of the game designergame designer
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What is the Role of the What is the Role of the game designergame designer??
Advocate for the playerAdvocate for the player
Encourage playtestingEncourage playtesting
Have passion and skillsHave passion and skillscommunicationcommunication
teamworkteamworkprocessesprocesses
inspirationinspiration
Beceome a better playerBeceome a better player
creativitycreativity
Keep the focus on the player Keep the focus on the player experience and dont get too close experience and dont get too close
to your workto your workGauge reactions, feedback, listenGauge reactions, feedback, listen
Create playful situations, maintain Create playful situations, maintain passionpassionLanguage, listening, vision, Language, listening, vision,
compromise, adaptcompromise, adapt
Universal translatorUniversal translator
Time, crisis, changeTime, crisis, change
Find inspiration in common Find inspiration in common interactions and systemsinteractions and systems
Create a journal, analyse your Create a journal, analyse your thoughts and decisionsthoughts and decisions Past experiences drive creativity, Past experiences drive creativity,
childhood, lifechildhood, life
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A playercentric design A playercentric design processprocess??
Setting Player Experience GoalsSetting Player Experience Goals
PrototypingPrototypingDescriptions of interesting situations rather Descriptions of interesting situations rather
then features. How are players feeling, then features. How are players feeling, whats in their heads?whats in their heads?
Create a playable version of their Create a playable version of their game, physical prototype, game, physical prototype,
mechanics comes latermechanics comes later
Nicole Lazzarro (exo design) / Bill Nicole Lazzarro (exo design) / Bill Fulton (microsoft)Fulton (microsoft)
iterationiterationPlayer experience goals setPlayer experience goals setIdea or system concievedIdea or system concieved
System is formalisedSystem is formalisedSystem is tested against user System is tested against user
expierencesexpierencesResults evaluated and deisgn Results evaluated and deisgn
influencedinfluenced
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The 7 stepsThe 7 steps
n Brainstorming Brainstorming (setting goals, mechanics, 1 page description)(setting goals, mechanics, 1 page description)
n Physical prototype Physical prototype (paper, craft, write a gameplay document)(paper, craft, write a gameplay document)
n Presentation Presentation (demo artwork, solid gameplay treatment)(demo artwork, solid gameplay treatment)
n Software prototype Software prototype (creating a digitial prototype)(creating a digitial prototype)
n Design documentationDesign documentationn Production Production (determining roles, MGT)(determining roles, MGT)
n Quality assurance Quality assurance (testing, evaluation feedback)(testing, evaluation feedback)
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Your life as a gameYour life as a game
List 5 areas of your life List 5 areas of your life that could be games. that could be games.
Briefly describe a Briefly describe a possible underlying possible underlying structure for eachstructure for each
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formatformat
20 slides 20 slides 16 seconds each =16 seconds each =
5 mins MAX5 mins MAX
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submissionsubmission
Submit link your Submit link your SLIDESHARE accountSLIDESHARE account
by 9:30amby 9:30amMonday nextMonday next
NO EXTENSIONSNO EXTENSIONS